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<blockquote data-quote="FormerlyHemlock" data-source="post: 7124341" data-attributes="member: 6787650"><p>Anything that actually emulates epic fantasy fiction isn't 20th level material in 5E--it might be 50th or 100th level, if the levels actually went that high. Epic material is pretty much out of scope for 5E. You want to run an adventure that lets a PC play Kaladin Stormblessed and single-handedly stop the Parshendi army in its tracks, long enough for Dalinar and his men to get to safety? Sorry, that's at least 560,000 XP to 3,000,000 XP worth of difficulty, depending: that would be "too much" (by DMG guidelines) for even twelve 20th level PCs, let alone a single guy with a spear. And that scenario is only <em>moderately</em> epic--emulating Belgarion or Rand al'Thor is right out. <em>Wish</em> will hardly even help you in the battle unless you invoke the "anything goes" burnout clause and have a cooperative DM who lets you wish for silly things like "I wish all of the Parshendi would just die, right now" and actually get them.</p><p></p><p>By 5E rules, any adventure with 160,000 XP in it is a suitable "adventuring day" for 20th level characters. That's an easy threshold to meet. Say, two dozen githyanki, three githyanki knights, and two young red dragons, up to something nefarious (which could be as simple as ransacking the PCs' hometown). Bam, that's 160,000 XP right there: a simple, straightforward hack-and-slash combat adventure all in one giant encounter, akin to playing BattleTech for an evening.</p><p></p><p>My preferred style is to throw stuff like that at PCs around 9th-12th level, but technically by 5E guidelines it's a full-blown 20th level adventure. If you scale it up a bit more (e.g. planar rift with dozens of Baatezu pouring through every hour) then it becomes actually <em>challenging</em> for 20th level PCs, and they probably get enough XP out of such an adventure to pick up a couple of epic boons.</p><p></p><p>If they survive.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7124341, member: 6787650"] Anything that actually emulates epic fantasy fiction isn't 20th level material in 5E--it might be 50th or 100th level, if the levels actually went that high. Epic material is pretty much out of scope for 5E. You want to run an adventure that lets a PC play Kaladin Stormblessed and single-handedly stop the Parshendi army in its tracks, long enough for Dalinar and his men to get to safety? Sorry, that's at least 560,000 XP to 3,000,000 XP worth of difficulty, depending: that would be "too much" (by DMG guidelines) for even twelve 20th level PCs, let alone a single guy with a spear. And that scenario is only [I]moderately[/I] epic--emulating Belgarion or Rand al'Thor is right out. [I]Wish[/I] will hardly even help you in the battle unless you invoke the "anything goes" burnout clause and have a cooperative DM who lets you wish for silly things like "I wish all of the Parshendi would just die, right now" and actually get them. By 5E rules, any adventure with 160,000 XP in it is a suitable "adventuring day" for 20th level characters. That's an easy threshold to meet. Say, two dozen githyanki, three githyanki knights, and two young red dragons, up to something nefarious (which could be as simple as ransacking the PCs' hometown). Bam, that's 160,000 XP right there: a simple, straightforward hack-and-slash combat adventure all in one giant encounter, akin to playing BattleTech for an evening. My preferred style is to throw stuff like that at PCs around 9th-12th level, but technically by 5E guidelines it's a full-blown 20th level adventure. If you scale it up a bit more (e.g. planar rift with dozens of Baatezu pouring through every hour) then it becomes actually [I]challenging[/I] for 20th level PCs, and they probably get enough XP out of such an adventure to pick up a couple of epic boons. If they survive. [/QUOTE]
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