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<blockquote data-quote="Mercule" data-source="post: 7127557" data-attributes="member: 5100"><p>I've also moved to milestones. It feels a bit odd to do D&D that way, but almost every other game I've played uses something similar, even if it's just "hand out a couple karma every session, then hand out a couple extra when the PCs hit a goal." It's really the grind factor of D&D that makes it feel odd -- that and the fact that you get better at fighting, even if all your XP comes from talking your way out of things (milestones) or vice versa.</p><p></p><p>If I ever go back to using the XP tables, I'll probably just half the XP awards, with the intent of making each level last longer.</p><p></p><p>I suppose another option would be to replace the existing XP tables with something scaled to single point awards. Something like:</p><p>- Cost to advance = next level * 2</p><p>- Each session award 1 point automatically (marathon sessions could be considered multiple sessions at DMO)</p><p>- Award 1 extra point for an exceptionally exciting/dangerous/well-played session</p><p>- Award 1 point for a chapter-level goal (defeat an elemental prophet, etc.)</p><p>- Award 1 extra point for a story-level goal (vanquish the ToEE)</p><p></p><p>For CoS, in addition to using milestone awards, I also started the PCs at 3rd level. I highly, highly recommend this for 5E, BTW, unless you like the apprentice feel. The hardest part about starting at 3rd level was getting the players to understand that they weren't required to be experienced adventurers. They kept asking how long they'd been adventuring together or how long it took their characters to get to 3rd level. To which I'd generally respond with some variation of "however long your backstory says" or "What makes you think you were every 1st level? Maybe you're just that gifted." They were just 3rd level, period.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7127557, member: 5100"] I've also moved to milestones. It feels a bit odd to do D&D that way, but almost every other game I've played uses something similar, even if it's just "hand out a couple karma every session, then hand out a couple extra when the PCs hit a goal." It's really the grind factor of D&D that makes it feel odd -- that and the fact that you get better at fighting, even if all your XP comes from talking your way out of things (milestones) or vice versa. If I ever go back to using the XP tables, I'll probably just half the XP awards, with the intent of making each level last longer. I suppose another option would be to replace the existing XP tables with something scaled to single point awards. Something like: - Cost to advance = next level * 2 - Each session award 1 point automatically (marathon sessions could be considered multiple sessions at DMO) - Award 1 extra point for an exceptionally exciting/dangerous/well-played session - Award 1 point for a chapter-level goal (defeat an elemental prophet, etc.) - Award 1 extra point for a story-level goal (vanquish the ToEE) For CoS, in addition to using milestone awards, I also started the PCs at 3rd level. I highly, highly recommend this for 5E, BTW, unless you like the apprentice feel. The hardest part about starting at 3rd level was getting the players to understand that they weren't required to be experienced adventurers. They kept asking how long they'd been adventuring together or how long it took their characters to get to 3rd level. To which I'd generally respond with some variation of "however long your backstory says" or "What makes you think you were every 1st level? Maybe you're just that gifted." They were just 3rd level, period. [/QUOTE]
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