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FC's Complex Reputation Undeserved?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5645546" data-attributes="member: 6957"><p>Complexity in FantasyCraft only kicks in when you try to do things with it that it was not designed to do. If you are running the game as intended, in the time eras that it is designed for, then it works very well. Combat is a whole lot of fun, running adventures is easy, and the way NPCs/Monsters are handled is one of my favorite bits of game design ever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Adding equipment to fit the game to 19th C. Britain? Not so much. Twiddling with the rules for poisons? Not fun. At all.</p><p></p><p>As a result, I love the game, but don't play it because I freaking <em>hate</em> the Forge chapter and to a lesser extent the way treasure is handled.</p><p></p><p>I have no problem adding things to Spycraft, and consider it my default modern game - I am currently using it for yet-another-steampunk-game (I am wrapping my steampunk Gargoylecraft game next week), and have used it to run Fallout.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5645546, member: 6957"] Complexity in FantasyCraft only kicks in when you try to do things with it that it was not designed to do. If you are running the game as intended, in the time eras that it is designed for, then it works very well. Combat is a whole lot of fun, running adventures is easy, and the way NPCs/Monsters are handled is one of my favorite bits of game design ever. :) Adding equipment to fit the game to 19th C. Britain? Not so much. Twiddling with the rules for poisons? Not fun. At all. As a result, I love the game, but don't play it because I freaking [i]hate[/i] the Forge chapter and to a lesser extent the way treasure is handled. I have no problem adding things to Spycraft, and consider it my default modern game - I am currently using it for yet-another-steampunk-game (I am wrapping my steampunk Gargoylecraft game next week), and have used it to run Fallout. The Auld Grump [/QUOTE]
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