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FC's Complex Reputation Undeserved?
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<blockquote data-quote="TheAuldGrump" data-source="post: 5646246" data-attributes="member: 6957"><p>Similar - not same. Worse, not better. The changes made decreased flexibility. The Crafty crew did not want gear to be as important as character development, but as a result decreased the flexiblity of the economic systems.</p><p></p><p>How about having a functional economy? One that is not based entirely around the player characters?</p><p></p><p>FC is better integrated by far than PFRPG, but creating things that should be in the rules, but are not, is infinitely easier with PF. Focus brings things within the field to greater visibility, those things outide of the field fade to inconsequence.</p><p></p><p>As I said, there are many, many things that I think FC handles better than PF, but the one thing that I feel it handles badly more than offsets those advantages.</p><p></p><p>If an alternate gear/economic system were available then I might be happy. But I hate the Forge system quite intensely, trying to get it to do what I wanted pissed me off so much that I essentially dropped the game - it was easier to add magic to Spycraft than to get FC to handle equipment in a fashion that I liked.</p><p></p><p>SC2 is very nearly ideal for my purposes, not quite spot on (again the economy) but much better than, say, D20 Modern.</p><p></p><p>I also dislike the magic system in FC, but was able to cobble EoM:ME in quite easily. Fits better in SC2 though, but that is more because of the cultural outlook of EoM.</p><p></p><p>So, I use SC2 for modern games and PF for fantasy. Plus I have a nice library of OGL material that I can cannabalize in either event.</p><p></p><p>For what it is worth, I am not the only one to have these problems - I think that FC could capture a much larger share of the market if it weren't for the Forge chapter.</p><p></p><p>I am glad that FC works for you, but after working with it, trying to nudge it towards Steampunk, I felt like recreating a scene from Fargo with it... shreds of paper rather than blood pluming into the snow....</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5646246, member: 6957"] Similar - not same. Worse, not better. The changes made decreased flexibility. The Crafty crew did not want gear to be as important as character development, but as a result decreased the flexiblity of the economic systems. How about having a functional economy? One that is not based entirely around the player characters? FC is better integrated by far than PFRPG, but creating things that should be in the rules, but are not, is infinitely easier with PF. Focus brings things within the field to greater visibility, those things outide of the field fade to inconsequence. As I said, there are many, many things that I think FC handles better than PF, but the one thing that I feel it handles badly more than offsets those advantages. If an alternate gear/economic system were available then I might be happy. But I hate the Forge system quite intensely, trying to get it to do what I wanted pissed me off so much that I essentially dropped the game - it was easier to add magic to Spycraft than to get FC to handle equipment in a fashion that I liked. SC2 is very nearly ideal for my purposes, not quite spot on (again the economy) but much better than, say, D20 Modern. I also dislike the magic system in FC, but was able to cobble EoM:ME in quite easily. Fits better in SC2 though, but that is more because of the cultural outlook of EoM. So, I use SC2 for modern games and PF for fantasy. Plus I have a nice library of OGL material that I can cannabalize in either event. For what it is worth, I am not the only one to have these problems - I think that FC could capture a much larger share of the market if it weren't for the Forge chapter. I am glad that FC works for you, but after working with it, trying to nudge it towards Steampunk, I felt like recreating a scene from Fargo with it... shreds of paper rather than blood pluming into the snow.... The Auld Grump [/QUOTE]
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