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<blockquote data-quote="Morrus" data-source="post: 384418" data-attributes="member: 1"><p>One thing that is important to realise is that comic book authors don't make up characters according to D20 rules.</p><p></p><p>There's nothing intrinsically wrong with the Flash being of very high level; in <em>game terms</em> he is fairly powerful, because his powers are actually pretty powerful. It's only when you come to translate these into mechanics that you realise just how powerful some of these characters are. The comic book authors don't give him a level or ability scores - they just make it up as they go along.</p><p></p><p>As for gadgets etc. - well, you need to make a decision for your game. You can treat the ring as a very powerful item and give it to a 1st level commoner if you want to. Essentially you're then just creating an artifact level magic item that a regular character can use.</p><p></p><p>To do that, just build the ring with HrPs. Doesn't matter how many you spend, because you're ignoring balance issues here (which is what ECL is for). Then just give it to a 1st level commoner.</p><p></p><p>But you have to ask yourself - would you give an artefact level magic item to a 1st level D&D character and throw him into a party of 20th level characters? If the answer is yes, then this approach is fine. If the answer is no, then you should treat the ring as a regular power (with the reduction for being a gadget).</p></blockquote><p></p>
[QUOTE="Morrus, post: 384418, member: 1"] One thing that is important to realise is that comic book authors don't make up characters according to D20 rules. There's nothing intrinsically wrong with the Flash being of very high level; in [i]game terms[/i] he is fairly powerful, because his powers are actually pretty powerful. It's only when you come to translate these into mechanics that you realise just how powerful some of these characters are. The comic book authors don't give him a level or ability scores - they just make it up as they go along. As for gadgets etc. - well, you need to make a decision for your game. You can treat the ring as a very powerful item and give it to a 1st level commoner if you want to. Essentially you're then just creating an artifact level magic item that a regular character can use. To do that, just build the ring with HrPs. Doesn't matter how many you spend, because you're ignoring balance issues here (which is what ECL is for). Then just give it to a 1st level commoner. But you have to ask yourself - would you give an artefact level magic item to a 1st level D&D character and throw him into a party of 20th level characters? If the answer is yes, then this approach is fine. If the answer is no, then you should treat the ring as a regular power (with the reduction for being a gadget). [/QUOTE]
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