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<blockquote data-quote="Viktyr Gehrig" data-source="post: 582388" data-attributes="member: 9249"><p>I'd like to see more information on fitting 4CTF into other settings and d20 systems-- for instance, Defense and Reputation bonuses, and ways of fitting Hero Points into core classes. Some kind of toolkit or guide for balancing character classes that give Hero points would be nice.</p><p></p><p>A short discussion of different "styles" of over-the-top heroic gaming would be nice. There's a big difference between Silver Age, 80s-90s gritty superhero, Wuxia, and the Matrix, all of which seem appropriate to be handled with 4CTF rules.</p><p></p><p>I'd also like to see a chapter on handling mystical/magical characters, and ways of making 4CTF magic-based superpowers mesh more cleanly with the standard d20 system Vancian magic-- preferably in a way that doesn't leave spellcasters either overpowered or underpowered.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 582388, member: 9249"] I'd like to see more information on fitting 4CTF into other settings and d20 systems-- for instance, Defense and Reputation bonuses, and ways of fitting Hero Points into core classes. Some kind of toolkit or guide for balancing character classes that give Hero points would be nice. A short discussion of different "styles" of over-the-top heroic gaming would be nice. There's a big difference between Silver Age, 80s-90s gritty superhero, Wuxia, and the Matrix, all of which seem appropriate to be handled with 4CTF rules. I'd also like to see a chapter on handling mystical/magical characters, and ways of making 4CTF magic-based superpowers mesh more cleanly with the standard d20 system Vancian magic-- preferably in a way that doesn't leave spellcasters either overpowered or underpowered. [/QUOTE]
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