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[FCTF] How many Hero Points now?
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<blockquote data-quote="RangerWickett" data-source="post: 795247" data-attributes="member: 63"><p>It's dual-compatible. First, we kept the Hero class pretty much as is, except that we added in entries for Action Points and such. For the super powers, we double-listed their costs, since some things are more powerful in D&D than in D20 Modern, and vice versa. For instance, energy resistance is less useful in d20 modern because there are comparably fewer energy attacks. We also fiddled with the costs of some of the powers that were a little wonky last time around, to try to polish out the rough edges.</p><p></p><p>The 'Specialist' class, which was meant to be used in games that only use the D&D, has been changed so that it's now sort of a D&D version of the Smart Hero from d20 Modern.</p><p></p><p>To help cover a common archtype from superheroic comics, we carried over the Mage class from Elements of Magic and converted it to d20 Modern rules as an optional base class, since some campaigns do allow magic at 1st level. You'll still need Elements of Magic to get all the spells and such, but we list all the necessary rules changes.</p><p></p><p>The only other real changes were to work in a few of the mechanics from D20 Modern, like Wealth (and presenting their reputation rules alongside ours, which I think are better), plus the inclusion of some new powers. Oh, and we converted all of the modern-day sample characters to D20 Modern stats, which covers them a little better, methinks.</p><p></p><p>The revision will be provided as a downloadable link to everyone who bought the book the first time through, and we'll also start selling the new pdf instead of the original one, since the new one is in all ways better. Well, except for the fact that we have a slightly worse art-to-page ratio, because we kept the same art but added in about 20 more pages of text.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 795247, member: 63"] It's dual-compatible. First, we kept the Hero class pretty much as is, except that we added in entries for Action Points and such. For the super powers, we double-listed their costs, since some things are more powerful in D&D than in D20 Modern, and vice versa. For instance, energy resistance is less useful in d20 modern because there are comparably fewer energy attacks. We also fiddled with the costs of some of the powers that were a little wonky last time around, to try to polish out the rough edges. The 'Specialist' class, which was meant to be used in games that only use the D&D, has been changed so that it's now sort of a D&D version of the Smart Hero from d20 Modern. To help cover a common archtype from superheroic comics, we carried over the Mage class from Elements of Magic and converted it to d20 Modern rules as an optional base class, since some campaigns do allow magic at 1st level. You'll still need Elements of Magic to get all the spells and such, but we list all the necessary rules changes. The only other real changes were to work in a few of the mechanics from D20 Modern, like Wealth (and presenting their reputation rules alongside ours, which I think are better), plus the inclusion of some new powers. Oh, and we converted all of the modern-day sample characters to D20 Modern stats, which covers them a little better, methinks. The revision will be provided as a downloadable link to everyone who bought the book the first time through, and we'll also start selling the new pdf instead of the original one, since the new one is in all ways better. Well, except for the fact that we have a slightly worse art-to-page ratio, because we kept the same art but added in about 20 more pages of text. [/QUOTE]
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[FCTF] How many Hero Points now?
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