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FCtF with Marvel Heroes
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<blockquote data-quote="RangerWickett" data-source="post: 733573" data-attributes="member: 63"><p>Um . . . no offense to Neo, but when I looked at the site, I didn't really see any of our rules being used. I think he just kinda made stuff up.</p><p></p><p>The first hurdle when creating the X-Men is to decide what power level you want them to be. Toward this end, I'll provide the guidelines I use for myself. I don't actually try to accurately gauge the power level of what the characters demonstrate in the comics, because to be frank, the comic authors can contrive things a lot more precisely than game masters can, and the authors don't have to worry about players complaining about railroading. I also feel that the game is more balanced between levels 1 and 20; I don't have much experience with epic level characters, so I prefer to keep things in that range.</p><p></p><p>So I'd put the really high-end mutants at 20th level, even if 'in reality' they'd be stronger than that. Folks like Apocalypse (and Galactus and Thanos, etc.) are up in the 40s-50s range, or higher, but most of the regular cast stays under 20.</p><p></p><p>Xavier - 20th (considering how to make Xavier convinced me I needed to add more tricks for telepaths in the revised edition).</p><p>Magneto - 20th</p><p>Wolverine - 15th</p><p>Storm - 15th</p><p>Cyclops - 12th</p><p>Jean Gray - 10th</p><p>Rogue (movie) - 8th, but effectively weaker; her stats are reduced by her youth</p><p>Rogue (cartoon or comics) - 15th</p><p>Nightcrawler - 10th</p><p>Mystique (cartoon, comics) - 10th (most of it is skill-based)</p><p>Mystique (movie) - 15th (a lot more acrobatic and physical powers)</p><p>Sabertooth - 13th</p><p></p><p>Now on to other Marvel folks.</p><p></p><p>Spiderman (movie) - 12th</p><p>DareDevil (comics) - 6th</p><p>Hulk - maybe 20th or higher, but he suffers from the drawback of so many solo characters who are scary looking: everyone wants to kill him, and he's got no one to watch his back.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 733573, member: 63"] Um . . . no offense to Neo, but when I looked at the site, I didn't really see any of our rules being used. I think he just kinda made stuff up. The first hurdle when creating the X-Men is to decide what power level you want them to be. Toward this end, I'll provide the guidelines I use for myself. I don't actually try to accurately gauge the power level of what the characters demonstrate in the comics, because to be frank, the comic authors can contrive things a lot more precisely than game masters can, and the authors don't have to worry about players complaining about railroading. I also feel that the game is more balanced between levels 1 and 20; I don't have much experience with epic level characters, so I prefer to keep things in that range. So I'd put the really high-end mutants at 20th level, even if 'in reality' they'd be stronger than that. Folks like Apocalypse (and Galactus and Thanos, etc.) are up in the 40s-50s range, or higher, but most of the regular cast stays under 20. Xavier - 20th (considering how to make Xavier convinced me I needed to add more tricks for telepaths in the revised edition). Magneto - 20th Wolverine - 15th Storm - 15th Cyclops - 12th Jean Gray - 10th Rogue (movie) - 8th, but effectively weaker; her stats are reduced by her youth Rogue (cartoon or comics) - 15th Nightcrawler - 10th Mystique (cartoon, comics) - 10th (most of it is skill-based) Mystique (movie) - 15th (a lot more acrobatic and physical powers) Sabertooth - 13th Now on to other Marvel folks. Spiderman (movie) - 12th DareDevil (comics) - 6th Hulk - maybe 20th or higher, but he suffers from the drawback of so many solo characters who are scary looking: everyone wants to kill him, and he's got no one to watch his back. [/QUOTE]
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