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<blockquote data-quote="Cergorach" data-source="post: 1585594" data-attributes="member: 725"><p>*grins* Why bother with perfection uh... ;-)</p><p></p><p></p><p>Don't get me wrong, i agree with you, we shouldn't have to, but this is reality we're talking about. They are not going to change their (DTRPG publishers) 'reality' for some 'complaining' 'potential' 'customers' who could be 'pirates'. I'm pretty certain that our cries for not using Adobe DRM are falling on deaf ears, the software DTRPG had to buy was atleast $5,000 probably $10,000, no way they're going to let that go. Atleast WW isn't (who effectively 'own' DTRPG), WW is a big player, big enough to lure lesser players into exclusive contracts that say that they have to use Adobe DRM...</p><p></p><p>We might... possibly... get them sofar as to drop the 10 copy/paste limit, probably... hopefully... But not before the 'trial' period is over, i don't have a clue how long the 'trial' period is going to last, but i'm guessing weeks.</p><p></p><p>In the mean while i'm doing as much as possible to find out how to circumvent annoying aspects of Adobe DRM and make those methods known (no one start throwing around the DMCA act or whatever, i'm not in the US). Hopefully getting through to publishers and the guys behind DTRPG that they are wasting their and our time and patience with annoying DRM settings (like the copy/paste setting).</p><p></p><p></p><p>Have to check this out, this is probably the most important question that needs to be answered, what happens when you use up all your 6 'allocations' i'll have to experiment...</p><p></p><p></p><p>Preaching to the quire my man ;-)</p><p></p><p></p><p>Big companies don't really care if it's ready for prime time, they'll make it ready... and ram it through our throats, even if it kills us...</p><p></p><p>Adobe DRM might hold pirates at bay for the moment, i've searched for two days and haven't found anything that even hints at defeating the encryption of the current generation of Adobe DRM. Atleast for saving the document withouth DRM... Normally i tend to find such things....</p></blockquote><p></p>
[QUOTE="Cergorach, post: 1585594, member: 725"] *grins* Why bother with perfection uh... ;-) Don't get me wrong, i agree with you, we shouldn't have to, but this is reality we're talking about. They are not going to change their (DTRPG publishers) 'reality' for some 'complaining' 'potential' 'customers' who could be 'pirates'. I'm pretty certain that our cries for not using Adobe DRM are falling on deaf ears, the software DTRPG had to buy was atleast $5,000 probably $10,000, no way they're going to let that go. Atleast WW isn't (who effectively 'own' DTRPG), WW is a big player, big enough to lure lesser players into exclusive contracts that say that they have to use Adobe DRM... We might... possibly... get them sofar as to drop the 10 copy/paste limit, probably... hopefully... But not before the 'trial' period is over, i don't have a clue how long the 'trial' period is going to last, but i'm guessing weeks. In the mean while i'm doing as much as possible to find out how to circumvent annoying aspects of Adobe DRM and make those methods known (no one start throwing around the DMCA act or whatever, i'm not in the US). Hopefully getting through to publishers and the guys behind DTRPG that they are wasting their and our time and patience with annoying DRM settings (like the copy/paste setting). Have to check this out, this is probably the most important question that needs to be answered, what happens when you use up all your 6 'allocations' i'll have to experiment... Preaching to the quire my man ;-) Big companies don't really care if it's ready for prime time, they'll make it ready... and ram it through our throats, even if it kills us... Adobe DRM might hold pirates at bay for the moment, i've searched for two days and haven't found anything that even hints at defeating the encryption of the current generation of Adobe DRM. Atleast for saving the document withouth DRM... Normally i tend to find such things.... [/QUOTE]
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