Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[FDP] GenCon Releases!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Klaus" data-source="post: 1675106" data-attributes="member: 607"><p>That's my cue, as I did the art on the templates and effects and written the rules* and done the cover...</p><p></p><p>* with more than a little help from the Baron! Thanks, Red!</p><p></p><p>Spell Templates:</p><p>Clearly we couldn't fit ALL spell areas in the box (space constrains and all), so we decided in favor of those that were a) frequently used in combat; b) small enough that they wouldn't cover an entire battlemat; and c) helped speed up play.</p><p></p><p>So the templates are not translucent (that'd be mighty cool, but economically unfeasible). They are gridded (with colored squares denoting affected areas) and have special effects. The generic area effects (like, say, 15-foot cone) have "mystical symbols", like those you might find etched on an alchemist's lab, very cool and stuff. Then there are those spells that just beg to be shown in full glory, like Fireball, Lightning Bolt, Burning Hands... These are fully rendered.</p><p></p><p>Spell Effects:</p><p>These are counters for spell effects, like the Interposing Hand, Clenched Fist, Phantom Steed, four Spiritual Weapons (axe, flail, sword and hammer), Horse and Pony (for the Mount spell), Flaming Sphere...</p><p></p><p>Also included in the BattleBox are the Action Cards, small-card sized references for special combat maneuvers (like Bull Rush, Counterspell, Grapple or Fighting Defensively) to remind players and DMs of the possibilities of DnD combat and to speed up combat by reducing book-flipping.</p><p></p><p>Then there's the Alert Factor and Pursuit System rules.</p><p></p><p>Alert Factor, based on a concept by Mike Mearls, helps a DM in running an enclosed social system, like a castle, a dungeon or even a city.</p><p></p><p>The Pursuit System, based on a concept by Jason Kempton, adds the thrill of the chase to the d20 experience. Wanna chase twenty orc barbarians cross-country trying to save your two halfling friends? This is your answer! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Klaus, post: 1675106, member: 607"] That's my cue, as I did the art on the templates and effects and written the rules* and done the cover... * with more than a little help from the Baron! Thanks, Red! Spell Templates: Clearly we couldn't fit ALL spell areas in the box (space constrains and all), so we decided in favor of those that were a) frequently used in combat; b) small enough that they wouldn't cover an entire battlemat; and c) helped speed up play. So the templates are not translucent (that'd be mighty cool, but economically unfeasible). They are gridded (with colored squares denoting affected areas) and have special effects. The generic area effects (like, say, 15-foot cone) have "mystical symbols", like those you might find etched on an alchemist's lab, very cool and stuff. Then there are those spells that just beg to be shown in full glory, like Fireball, Lightning Bolt, Burning Hands... These are fully rendered. Spell Effects: These are counters for spell effects, like the Interposing Hand, Clenched Fist, Phantom Steed, four Spiritual Weapons (axe, flail, sword and hammer), Horse and Pony (for the Mount spell), Flaming Sphere... Also included in the BattleBox are the Action Cards, small-card sized references for special combat maneuvers (like Bull Rush, Counterspell, Grapple or Fighting Defensively) to remind players and DMs of the possibilities of DnD combat and to speed up combat by reducing book-flipping. Then there's the Alert Factor and Pursuit System rules. Alert Factor, based on a concept by Mike Mearls, helps a DM in running an enclosed social system, like a castle, a dungeon or even a city. The Pursuit System, based on a concept by Jason Kempton, adds the thrill of the chase to the d20 experience. Wanna chase twenty orc barbarians cross-country trying to save your two halfling friends? This is your answer! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[FDP] GenCon Releases!
Top