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Fear: A Party's Worst Enemy?
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<blockquote data-quote="Humanophile" data-source="post: 170790" data-attributes="member: 1049"><p>Just serve the party up with the consequences of their actions. As it stands, their epic battle against the lich will soon be for naught, and they're letting their main antagonist play the game on his terms. All in all, an unwise idea.</p><p></p><p>If you want to get them active, it might be wise to show them that indecisiveness only allows the baddies time to prosper, and from there see how they want to go. If they work hard at undermining the resources of the evil wizard, more power to them, and that's a very wise way to whittle him down for a final confrontation. Just remember to show the achievements he makes while they wait, the damage done by their guerilla attacks, and his responses to shore up security and minimize damage.</p><p></p><p>If, on the other hand, they just want to get out of the way and plunk off goblins and such, show off how the darkness spreads outwards, let them be captured and have to escape, and put them under time constraints before (dire event X) happens. Basically, let them realize that the longer they sit there twiddling their thumbs, the harder it will be to finally achieve their objectives. (Again with the caveat: undermining the wizard with guerilla assults against his holdings is not sitting there twiddling their thumbs. Just realize that they have to be tactically sound or else go after progressively bigger targets. Killing the door guard and running away just means bigger guards next time.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 170790, member: 1049"] Just serve the party up with the consequences of their actions. As it stands, their epic battle against the lich will soon be for naught, and they're letting their main antagonist play the game on his terms. All in all, an unwise idea. If you want to get them active, it might be wise to show them that indecisiveness only allows the baddies time to prosper, and from there see how they want to go. If they work hard at undermining the resources of the evil wizard, more power to them, and that's a very wise way to whittle him down for a final confrontation. Just remember to show the achievements he makes while they wait, the damage done by their guerilla attacks, and his responses to shore up security and minimize damage. If, on the other hand, they just want to get out of the way and plunk off goblins and such, show off how the darkness spreads outwards, let them be captured and have to escape, and put them under time constraints before (dire event X) happens. Basically, let them realize that the longer they sit there twiddling their thumbs, the harder it will be to finally achieve their objectives. (Again with the caveat: undermining the wizard with guerilla assults against his holdings is not sitting there twiddling their thumbs. Just realize that they have to be tactically sound or else go after progressively bigger targets. Killing the door guard and running away just means bigger guards next time.) [/QUOTE]
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