Aberzanzorax
Hero
I'm wondering how you all play fear effects (or for that matter other effects that require a character to make a roll or lose control of their actions).
The scene: party of stalwart heroes faces up against the terrible monster. The monster, when you see it, requires a roll (in this case a will save) or you flee in fear. All of the characters, except one, stay and fight. The one who leaves, runs away in terror, dropping items behind him to get away faster.
My questions:
1. How do you roleplay this? It that character seen as a coward? Do the others just overlook it? Is it attributed to something supernatural? Something else?
2. However you do handle it, do you feel that it is metagaming? Here I don't just mean "its best if we all just get along, and it makes sense that they'd react this way anyway"...I mean if your characters do get along, how to the characters rationalize it, or do they? Do they assume it is supernatural? Do they have any way of knowing this?
So, how do your groups treat these sorts of situations?
The scene: party of stalwart heroes faces up against the terrible monster. The monster, when you see it, requires a roll (in this case a will save) or you flee in fear. All of the characters, except one, stay and fight. The one who leaves, runs away in terror, dropping items behind him to get away faster.
My questions:
1. How do you roleplay this? It that character seen as a coward? Do the others just overlook it? Is it attributed to something supernatural? Something else?
2. However you do handle it, do you feel that it is metagaming? Here I don't just mean "its best if we all just get along, and it makes sense that they'd react this way anyway"...I mean if your characters do get along, how to the characters rationalize it, or do they? Do they assume it is supernatural? Do they have any way of knowing this?
So, how do your groups treat these sorts of situations?