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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Fear causing HP-loss
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<blockquote data-quote="Frostmarrow" data-source="post: 1655627" data-attributes="member: 1122"><p>You've all read the rationales behind hitpoints. That it's not necessarily a measure of your body's ability to sustain damage. That it's a function of dodging and weaving, parrying, and the ability to predict combat. Sometimes it looks like hit points is a measure of courage, luck or life force.</p><p></p><p>In earlier editions there were rules for knocking someone out. If you managed to knock someone out they were still loaded on hitpoints but they were at your mercy; to tie up or to kill. This was changed in 3E because it was pretty weird that bypassing hitpoints was possible. Sort of takes away from the idea of having lots of hit points if it can side-stepped easily.</p><p></p><p>I've never liked the idea of horribly scary monsters sending adventurers running after a failed save. Your party enters the monsters chamber and all members get to save vs fear. Those who fail run screaming from the encounter. Basically this means you are out of the game for the next two hours. That's no fun.</p><p></p><p>The point of this is: shouldn't fear causing monsters do hp-damage instead? I mean if you encounter a chimera then you'd save vs fear. If you fail you would lose courage, luck, and life force. -Say 1d6 worth of it. </p><p></p><p>Once you have very few hitpoints left you can decide to flee. It feels a lot better to be in control of a frightened/fleeing character than losing control of the character to a game mechanic..</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1655627, member: 1122"] You've all read the rationales behind hitpoints. That it's not necessarily a measure of your body's ability to sustain damage. That it's a function of dodging and weaving, parrying, and the ability to predict combat. Sometimes it looks like hit points is a measure of courage, luck or life force. In earlier editions there were rules for knocking someone out. If you managed to knock someone out they were still loaded on hitpoints but they were at your mercy; to tie up or to kill. This was changed in 3E because it was pretty weird that bypassing hitpoints was possible. Sort of takes away from the idea of having lots of hit points if it can side-stepped easily. I've never liked the idea of horribly scary monsters sending adventurers running after a failed save. Your party enters the monsters chamber and all members get to save vs fear. Those who fail run screaming from the encounter. Basically this means you are out of the game for the next two hours. That's no fun. The point of this is: shouldn't fear causing monsters do hp-damage instead? I mean if you encounter a chimera then you'd save vs fear. If you fail you would lose courage, luck, and life force. -Say 1d6 worth of it. Once you have very few hitpoints left you can decide to flee. It feels a lot better to be in control of a frightened/fleeing character than losing control of the character to a game mechanic.. [/QUOTE]
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Fear causing HP-loss
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