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*Pathfinder & Starfinder
Fear conditions
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<blockquote data-quote="Kerrick" data-source="post: 3430937" data-attributes="member: 4722"><p>I like this idea. And definitely, require a Concentration check for spellcasting/manifesting - being frightened is a state of mind, and it affects how you think, or if you can think at all.</p><p></p><p></p><p>Yeah... you can run off and shake off the fear effect from, say, a dragon, but if you see that dragon again, you're still going to feel its fear. If you make the FIRST save, then yeah - you could be immune for 24 hours. If you fail the first one, but make any one after that (through application of a remove fear spell, e.g., but not running away), then you should gain a bonus to any subsequent saves (+4 maybe) for the next 24 hours. Either case follows the reasoning that you've bearded the lion before, so to speak, and it doesn't hold as much fear for you as it used to.</p><p></p><p>I think there should be a "broken morale" rule - say, if you roll a natural 1 or blow the roll by 10 or more (whichever you prefer), the PC just can't handle the thought of facing that creature/effect/whatever again, and he flees and/or hides out of the creature's sight until a) one minute has passed; or b) he receives a remove fear spell. This simulates the effect that some things are so overwhelmingly scary (like a huge freaking dragon) that some people just can't handle them at all. Seeing Fred the rogue torn in half might drive Bob the mage into catatonia, but it wouldn't really faze Harry the fighter, who's seen worse.</p><p></p><p></p><p>I like that too - it's better than the "all or nothing" effect that it is now.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3430937, member: 4722"] I like this idea. And definitely, require a Concentration check for spellcasting/manifesting - being frightened is a state of mind, and it affects how you think, or if you can think at all. Yeah... you can run off and shake off the fear effect from, say, a dragon, but if you see that dragon again, you're still going to feel its fear. If you make the FIRST save, then yeah - you could be immune for 24 hours. If you fail the first one, but make any one after that (through application of a remove fear spell, e.g., but not running away), then you should gain a bonus to any subsequent saves (+4 maybe) for the next 24 hours. Either case follows the reasoning that you've bearded the lion before, so to speak, and it doesn't hold as much fear for you as it used to. I think there should be a "broken morale" rule - say, if you roll a natural 1 or blow the roll by 10 or more (whichever you prefer), the PC just can't handle the thought of facing that creature/effect/whatever again, and he flees and/or hides out of the creature's sight until a) one minute has passed; or b) he receives a remove fear spell. This simulates the effect that some things are so overwhelmingly scary (like a huge freaking dragon) that some people just can't handle them at all. Seeing Fred the rogue torn in half might drive Bob the mage into catatonia, but it wouldn't really faze Harry the fighter, who's seen worse. I like that too - it's better than the "all or nothing" effect that it is now. [/QUOTE]
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