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Fear Duration?
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<blockquote data-quote="weem" data-source="post: 4320769" data-attributes="member: 9470"><p>I ran the first session of our new 4E campaign today (went well), and we had an issue come up for which an answer could not immediately be found in the core books - the title of this thread gives it away but...</p><p></p><p>...how long does Fear last?</p><p></p><p>Specifically, this was the Cleric level 1 encounter ability "Cause Fear".</p><p></p><p>The description of a Hit is as follows...</p><p><em></em></p><p><em>The target moves its speed + your Charisma modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.</em></p><p></p><p>I've gone through the PHB as well as the DMG and I don't see anything relating to how you handle the fear effects.</p><p></p><p>My player (the Cleric) felt that the absence of the "save ends" meant that should he connect with the fear (the "vs Will" roll) that the creature is feared indefinitely. I could see where he was coming from, but I told him it didn't really make sense to me that the creature (a kobold) would simply run around in fear until he starved to death.</p><p></p><p>What I did was let him (the kobold) roll to save after his next turn so we could quickly get back on track and I told him I would look into it tonight (now).</p><p></p><p>Any help would be much appreciated as far as pointing me to a rule I missed, or errata, or how you would handle it via house rules (if there is nothing official), etc.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="weem, post: 4320769, member: 9470"] I ran the first session of our new 4E campaign today (went well), and we had an issue come up for which an answer could not immediately be found in the core books - the title of this thread gives it away but... ...how long does Fear last? Specifically, this was the Cleric level 1 encounter ability "Cause Fear". The description of a Hit is as follows... [I] The target moves its speed + your Charisma modifier away from you. The fleeing target avoids unsafe squares and difficult terrain if it can. This movement provokes opportunity attacks.[/I] I've gone through the PHB as well as the DMG and I don't see anything relating to how you handle the fear effects. My player (the Cleric) felt that the absence of the "save ends" meant that should he connect with the fear (the "vs Will" roll) that the creature is feared indefinitely. I could see where he was coming from, but I told him it didn't really make sense to me that the creature (a kobold) would simply run around in fear until he starved to death. What I did was let him (the kobold) roll to save after his next turn so we could quickly get back on track and I told him I would look into it tonight (now). Any help would be much appreciated as far as pointing me to a rule I missed, or errata, or how you would handle it via house rules (if there is nothing official), etc. Thanks! [/QUOTE]
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