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<blockquote data-quote="MonsterMash" data-source="post: 2483449" data-attributes="member: 12974"><p>Fear Effects</p><p>Ed Wetterman</p><p>12 to Midnight </p><p></p><p>PDF 13pp $3.50 pdf $- print</p><p></p><p>Complimentary review copy of pdf recieved.</p><p></p><p><strong>Content</strong></p><p>This pdf is mostly rules content to add the effects of various types of horrific shocks to the game, it is aimed at D20 Modern, but could be used with D&D or other D20 games with little modification, or even non-D20 systems. Two files are supplied: a bookmarked pdf for online use and a printable version with the art and sidebars removed. The print version comes out as 12 pages including one page for the OGL, with their being 13 pages in the online version. The small amount of content excluded from the printer friendly version is not something that would need to be frequently referred to, and does help save paper and ink. </p><p></p><p></p><p>Rule content provides a system to deal with horrific shocks of various types.These are:</p><ul> <li data-xf-list-type="ul"> Minor Spook - witness paranormal event without specific threat</li> <li data-xf-list-type="ul"> Major Shock - e.g. close encounter with UFO or ghost</li> <li data-xf-list-type="ul"> Great Fright - paranormal attack or alien abduction</li> <li data-xf-list-type="ul"> Horrific Terror - criticla faliure on Great Fright check</li> </ul><p>The mechanics are simple enough using a horror check, which is a will save, which if failed requires a roll on the horror table using a percentile (1-100) roll. On a critical failure of the shock save the character will roll on the next highest type of shock, this being the only way that the horrific terror table is used. Effects can vary in duration from 1 round to the remainder of the encounter, up to permanency for compulsions and phobias which require treatment to remove. </p><p></p><p>An alternative chart and method of rolling is also provided, with this being customisable to be more random in its effects than the basic approach with the four types of shock. GM choice of effects could be used to make the effect more appropriate and obviously this gives a more controlled effect and reduces the impact on game balance. </p><p></p><p>Optional rules include alternative (fixed) durations for effects, DRM modifiers for horror checks and recovery rules for permanent effects. </p><p></p><p>Compared to a sanity point system this approach may use less bookkeeping, but it does add the possibility of very random effects in game, which may not suit all groups gaming styles.</p><p></p><p></p><p><strong>Appearance</strong></p><p>The design and layout is clear and there is not a large amount of art in either the printable or online versions. The online version has bookmarks, while the printable version removes the art and sidebars to make it slightly more compact and easier to print in black and white. Most of the pages are largely covered in text with little wasted space or filler. Probably about 90-95% of each page is text. </p><p></p><p></p><p><strong>Pluses:</strong></p><ul> <li data-xf-list-type="ul"> Can be used with pretty much any RPG product or system for shock effects</li> <li data-xf-list-type="ul"> Clear presentation of charts and rules</li> <li data-xf-list-type="ul"> Small amount of book keeping required compared to Sanity point systems</li> <li data-xf-list-type="ul"> Logical order to the types of effects - these get more severe with type of shock</li> <li data-xf-list-type="ul"> Alternative mechanism provided.</li> </ul><p></p><p><strong>Negatives:</strong></p><ul> <li data-xf-list-type="ul"> Can provide a very random set of events in game that could drastically affect the chances of character survival. </li> <li data-xf-list-type="ul"> Experienced GM could probably produce similar rules fairly easily</li> </ul><p></p><p></p><p><strong>Downloads:</strong></p><p>None at present.</p><p></p><p><strong>Overall</strong></p><p>I give it a 7 out of 10 rounding to 3 stars, I'd have given 3.5 if I could as this is a solid product, on Value for money at only $3.50 I'd rate it as very good value. Its a useful aid for a GM who wants to introduce horror effects, but does not have time to create their own system or use a sanity points system.</p></blockquote><p></p>
[QUOTE="MonsterMash, post: 2483449, member: 12974"] Fear Effects Ed Wetterman 12 to Midnight PDF 13pp $3.50 pdf $- print Complimentary review copy of pdf recieved. [b]Content[/b] This pdf is mostly rules content to add the effects of various types of horrific shocks to the game, it is aimed at D20 Modern, but could be used with D&D or other D20 games with little modification, or even non-D20 systems. Two files are supplied: a bookmarked pdf for online use and a printable version with the art and sidebars removed. The print version comes out as 12 pages including one page for the OGL, with their being 13 pages in the online version. The small amount of content excluded from the printer friendly version is not something that would need to be frequently referred to, and does help save paper and ink. Rule content provides a system to deal with horrific shocks of various types.These are: [list] [*] Minor Spook - witness paranormal event without specific threat [*] Major Shock - e.g. close encounter with UFO or ghost [*] Great Fright - paranormal attack or alien abduction [*] Horrific Terror - criticla faliure on Great Fright check [/list] The mechanics are simple enough using a horror check, which is a will save, which if failed requires a roll on the horror table using a percentile (1-100) roll. On a critical failure of the shock save the character will roll on the next highest type of shock, this being the only way that the horrific terror table is used. Effects can vary in duration from 1 round to the remainder of the encounter, up to permanency for compulsions and phobias which require treatment to remove. An alternative chart and method of rolling is also provided, with this being customisable to be more random in its effects than the basic approach with the four types of shock. GM choice of effects could be used to make the effect more appropriate and obviously this gives a more controlled effect and reduces the impact on game balance. Optional rules include alternative (fixed) durations for effects, DRM modifiers for horror checks and recovery rules for permanent effects. Compared to a sanity point system this approach may use less bookkeeping, but it does add the possibility of very random effects in game, which may not suit all groups gaming styles. [b]Appearance[/b] The design and layout is clear and there is not a large amount of art in either the printable or online versions. The online version has bookmarks, while the printable version removes the art and sidebars to make it slightly more compact and easier to print in black and white. Most of the pages are largely covered in text with little wasted space or filler. Probably about 90-95% of each page is text. [b]Pluses:[/b] [list] [*] Can be used with pretty much any RPG product or system for shock effects [*] Clear presentation of charts and rules [*] Small amount of book keeping required compared to Sanity point systems [*] Logical order to the types of effects - these get more severe with type of shock [*] Alternative mechanism provided. [/list] [b]Negatives:[/b] [list] [*] Can provide a very random set of events in game that could drastically affect the chances of character survival. [*] Experienced GM could probably produce similar rules fairly easily [/list] [b]Downloads:[/b] None at present. [b]Overall[/b] I give it a 7 out of 10 rounding to 3 stars, I'd have given 3.5 if I could as this is a solid product, on Value for money at only $3.50 I'd rate it as very good value. Its a useful aid for a GM who wants to introduce horror effects, but does not have time to create their own system or use a sanity points system. [/QUOTE]
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