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<blockquote data-quote="Quasqueton" data-source="post: 613449" data-attributes="member: 3854"><p>Well, it's not like I lose sleep over it. But it is annoying. </p><p></p><p>When I buy the D&D rulebook (PHB, DMG, MM) I want the comprehensive, definitive, complete, and correct rules. As a DM I want to have all the correct info in my books. I want the rules clear and understandable. I don't want to have arguments with players over interpretations. As a player I want to know I'm on the same page as the DM. I don't want to get surprised by a rule different from what I read and learned.</p><p></p><p>[I'm ignoring possible/probable house rules in this discussion.]</p><p></p><p>When I buy a non-fiction book or text book or instruction book I expect everything to be correct. No one goes online to check the publisher's Web site for errata and clarifications. You expect the book itself to be </p><p>correct and complete. Why should game rule books be treated any different?</p><p></p><p>I remember times when questions to the Sage were along the lines of, "What is the offspring of a unicorn and a horse?" Silly things that really had no real rules answer.</p><p></p><p>Now the sage gets questions like, "In the X section the description says this happens when Z occurs, but in Y section the description says nothing happens when Z occurs. Which is correct?"</p><p></p><p>Or "The DMG says X magic feature costs Z amount, but Y magic item with X feature costs half that. Which is correct?"</p><p></p><p>Or "The text for X says to refer to chart Y, but that chart doesn't list anything for X."</p><p></p><p>It can get very confusing even among experts on the rules. Just look at the rules forum here on ENWorld for all the debates on commonly used rules that no one can agree on. Under what circumstances does a bag of holding rupture a hole in the planar fabric? Can a character polymorphed into a snake use the constrict ability (what is a "natural" ability)? Is there a such thing as a "shield" bonus? Etc.</p><p></p><p>Usually this kind of thing gets straightened out in the 2nd+ printing of the books. And that is pretty much what this thread is about.</p><p></p><p>As I said above, I've been an editor. I know how hard it is to reach near perfection with written material. I definitely would never think or say game editors are of lesser quality or ability. Hell, I'd apply for a game editor position if I knew of one open (and I am currently in a lucrative job). I'd even edit games as freelance. I love games. I love words. Combining the two would be wonderful. I have faith that most game editors feel the same way. So don't say they are lesser professionals.</p><p></p><p>[It is nearly midnight here and I'm tired, so I hope I didn't ramble and make mistakes that will embarass me in the morning.]</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 613449, member: 3854"] Well, it's not like I lose sleep over it. But it is annoying. When I buy the D&D rulebook (PHB, DMG, MM) I want the comprehensive, definitive, complete, and correct rules. As a DM I want to have all the correct info in my books. I want the rules clear and understandable. I don't want to have arguments with players over interpretations. As a player I want to know I'm on the same page as the DM. I don't want to get surprised by a rule different from what I read and learned. [I'm ignoring possible/probable house rules in this discussion.] When I buy a non-fiction book or text book or instruction book I expect everything to be correct. No one goes online to check the publisher's Web site for errata and clarifications. You expect the book itself to be correct and complete. Why should game rule books be treated any different? I remember times when questions to the Sage were along the lines of, "What is the offspring of a unicorn and a horse?" Silly things that really had no real rules answer. Now the sage gets questions like, "In the X section the description says this happens when Z occurs, but in Y section the description says nothing happens when Z occurs. Which is correct?" Or "The DMG says X magic feature costs Z amount, but Y magic item with X feature costs half that. Which is correct?" Or "The text for X says to refer to chart Y, but that chart doesn't list anything for X." It can get very confusing even among experts on the rules. Just look at the rules forum here on ENWorld for all the debates on commonly used rules that no one can agree on. Under what circumstances does a bag of holding rupture a hole in the planar fabric? Can a character polymorphed into a snake use the constrict ability (what is a "natural" ability)? Is there a such thing as a "shield" bonus? Etc. Usually this kind of thing gets straightened out in the 2nd+ printing of the books. And that is pretty much what this thread is about. As I said above, I've been an editor. I know how hard it is to reach near perfection with written material. I definitely would never think or say game editors are of lesser quality or ability. Hell, I'd apply for a game editor position if I knew of one open (and I am currently in a lucrative job). I'd even edit games as freelance. I love games. I love words. Combining the two would be wonderful. I have faith that most game editors feel the same way. So don't say they are lesser professionals. [It is nearly midnight here and I'm tired, so I hope I didn't ramble and make mistakes that will embarass me in the morning.] Quasqueton [/QUOTE]
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