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"Fear of Monsters" back into 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7209134" data-attributes="member: 6694190"><p>Was just taking a look at converting a classic mummy into a 4.5 Edition version, i.e. borrowing the best of 5th Edition to 4th Edition, when it really struck me - the 5e monsters are clearly nastier!</p><p>Lets just start by comparing mummy rot in the various editions.</p><p></p><p><strong>2nd Edition:</strong></p><p>"A single blow from a mummy's arm inflicts 1-12 points of damage, and worse, its scabrous touch infects the victim with a rotting disease which is fatal in 1-6 months. For each month the rot progresses, the victim permanently loses 2 points of Charisma. The disease can be cured only with a cure disease spell. Cure wounds spells have no effect on a person inflicted with mummy rot and his wounds heal at 10% of the normal rate. A regenerate spell will restore damage but will not otherwise affect the course of the disease."</p><p><em>Comment: Not many would cry for some lost Charisma Points in 1st Edition but it was fatal for anybody within a couple of months, and only cure disease could save you. </em></p><p></p><p><strong>3rd Edition:</strong></p><p>"Supernatural disease - slam, Fortitude DC 16, incubation period 1 minute, damage 1d6 Com and 1d6 Cha. The save DC is Charisma-based.</p><p>Unlike normla diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.</p><p>Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (helaing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effec on the afflicted charactger.</p><p>To eliminate mummy rot, the curse must first be broken with break enchantment or meove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magiclly cured as any normal disease."</p><p><em>Comment: Now it also affects Constitution which is tied to HP so now it has an impact on most players, and we are talking about days, not months anymore. A lot of tedious recalculations after each check to get the Con and Cha effects right. </em></p><p><em></em></p><p><strong>4th Edition:</strong></p><p>"Mummy Rot (Mummy Guardian), Level 8 Disease, Endurance stable DC 20, improve DC 24</p><p>Stage 0: The target is cured.</p><p>Stage 1 Initial Effect: The target regains only half the normal number of hit points from healing effects.</p><p>Stage 2: The target regains only half the normal number of hit points from healing effects. In addition, the target takes 10 necrotic damage, which cannot be healed until the target is cured of the disease.</p><p>Stage 3: The target dies."</p><p><em>Comment: We are talking table format here. Anybody can get well if your Endurance is at least decent and no unlucky rolls - no need for Cure Disease anymore. Chance of actually dying for a fighter in the front line i probably around ~20% (estimated likelihood of failing two endurance checks) </em></p><p></p><p><strong>5th Edition:</strong></p><p>"If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic."</p><p><em>Comment: Back to a very similar game effect as in 3.5 Edition but with a much more simple way of handling and describing it. And yes, you die if you do not get a cure disease cast on you - that is everybody - even you who tried to max out your Endurance score. </em></p><p></p><p>Personally I feel very tempted to either take the 5th Edition phrasing straight off when I rework my 4th Edition monster, or potentially use the 4th Edition "disease" format but increase DC to Hard levels so almost everybody is doomed without a cure disease (maybe loosing 10 Max HP for each failed check, rather than only having two stages before death). My reason is that it creates more fearful and distinct monsters, than what you might have in 4th Edition. The added level of fear of dying I think I have been missing a little since I started playing 4th Edition.</p><p></p><p>For those of you that have choosen to stay with 4th Edition, what are your thoughts on the topic? Keeping 4th Edition monsters as is, or stealing with pride from 5th Edition?</p><p></p><p>/Myrhdraak</p><p><a href="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf" target="_blank">4.5 Edition Conversion Guide</a></p><p><a href="http://web.comhem.se/mwester/DnD/The_Sunless_Citadell_4.5_Conversion.pdf" target="_blank">The Sunless Citadell 4.5 Conversion</a></p><p><a href="http://www.enworld.org/forum/showthread.php?335443-PATHFINDER-Reign-of-Winter-4th-Edition-Conversion" target="_blank">Reign of Winter 4th Edition Conversion</a></p><p><a href="http://www.enworld.org/forum/showthread.php?469351-H1-E3-Demon-Prince-of-Undeath-Conversion" target="_blank">H1-E3: Demon Prince of Undeath Conversion</a></p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7209134, member: 6694190"] Was just taking a look at converting a classic mummy into a 4.5 Edition version, i.e. borrowing the best of 5th Edition to 4th Edition, when it really struck me - the 5e monsters are clearly nastier! Lets just start by comparing mummy rot in the various editions. [B]2nd Edition:[/B] "A single blow from a mummy's arm inflicts 1-12 points of damage, and worse, its scabrous touch infects the victim with a rotting disease which is fatal in 1-6 months. For each month the rot progresses, the victim permanently loses 2 points of Charisma. The disease can be cured only with a cure disease spell. Cure wounds spells have no effect on a person inflicted with mummy rot and his wounds heal at 10% of the normal rate. A regenerate spell will restore damage but will not otherwise affect the course of the disease." [I]Comment: Not many would cry for some lost Charisma Points in 1st Edition but it was fatal for anybody within a couple of months, and only cure disease could save you. [/I] [B]3rd Edition:[/B] "Supernatural disease - slam, Fortitude DC 16, incubation period 1 minute, damage 1d6 Com and 1d6 Cha. The save DC is Charisma-based. Unlike normla diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (helaing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effec on the afflicted charactger. To eliminate mummy rot, the curse must first be broken with break enchantment or meove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magiclly cured as any normal disease." [I]Comment: Now it also affects Constitution which is tied to HP so now it has an impact on most players, and we are talking about days, not months anymore. A lot of tedious recalculations after each check to get the Con and Cha effects right. [/I] [B]4th Edition:[/B] "Mummy Rot (Mummy Guardian), Level 8 Disease, Endurance stable DC 20, improve DC 24 Stage 0: The target is cured. Stage 1 Initial Effect: The target regains only half the normal number of hit points from healing effects. Stage 2: The target regains only half the normal number of hit points from healing effects. In addition, the target takes 10 necrotic damage, which cannot be healed until the target is cured of the disease. Stage 3: The target dies." [I]Comment: We are talking table format here. Anybody can get well if your Endurance is at least decent and no unlucky rolls - no need for Cure Disease anymore. Chance of actually dying for a fighter in the front line i probably around ~20% (estimated likelihood of failing two endurance checks) [/I] [B]5th Edition:[/B] "If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic." [I]Comment: Back to a very similar game effect as in 3.5 Edition but with a much more simple way of handling and describing it. And yes, you die if you do not get a cure disease cast on you - that is everybody - even you who tried to max out your Endurance score. [/I] Personally I feel very tempted to either take the 5th Edition phrasing straight off when I rework my 4th Edition monster, or potentially use the 4th Edition "disease" format but increase DC to Hard levels so almost everybody is doomed without a cure disease (maybe loosing 10 Max HP for each failed check, rather than only having two stages before death). My reason is that it creates more fearful and distinct monsters, than what you might have in 4th Edition. The added level of fear of dying I think I have been missing a little since I started playing 4th Edition. For those of you that have choosen to stay with 4th Edition, what are your thoughts on the topic? Keeping 4th Edition monsters as is, or stealing with pride from 5th Edition? /Myrhdraak [URL="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf"]4.5 Edition Conversion Guide[/URL] [URL="http://web.comhem.se/mwester/DnD/The_Sunless_Citadell_4.5_Conversion.pdf"]The Sunless Citadell 4.5 Conversion[/URL] [URL="http://www.enworld.org/forum/showthread.php?335443-PATHFINDER-Reign-of-Winter-4th-Edition-Conversion"]Reign of Winter 4th Edition Conversion[/URL] [URL="http://www.enworld.org/forum/showthread.php?469351-H1-E3-Demon-Prince-of-Undeath-Conversion"]H1-E3: Demon Prince of Undeath Conversion[/URL] [/QUOTE]
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