Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"Fear of Monsters" back into 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7214642" data-attributes="member: 6696971"><p>Absolutely. And again, as I posted upthread, the dials and toggles for 4e to ramp up the difficulty (or outright lethality) are overt, intuitive, and well-integrated into the system as a whole. Things don't go utterly wobbly with overwhelming 2nd and 3rd order interactions when you flip them/turn them. The results are predictable. Increase encounter budgets by <em>x</em>, up-level foes by <em>y</em>, and <em>z </em>happens. </p><p></p><p></p><p></p><p>This is interesting to me. I think Healing being commons is likely the product of larger than average tables. Personally (and again, this is just personally...plenty of others have anecdotes on here of the opposite), I would never run 4e with 6 or more players. I've only ever run it with 3 players (2 campaigns 1-30), three short games (spanning about 7 levels) of 2 players, and a pair of solo adventures (5-6 levels).</p><p></p><p>In all of those levels of play, with all of those characters, I've seen Heal taken as a Skill one time...and that was for a Skill Power primarily. In the hierarchy of Skills in 4e, it is pretty bloody awful. Its application is extraordinarily narrow in Skill Challenges, it isn't Group Check relevant, and really has no use in combat Stunting, no use in overcoming Traps/Hazards, or combat generally. That leaves the activation of a few solid Skill Powers, a few relevant Rituals (CD, RD, RA), and the Disease Track. Conversely, I've had plenty of folks take Endurance as a Skill because it has a myriad of applications in Skill Challenges, has multiple solid Skill Powers, is extremely Group Check relevant, is a classic Countermeasure for a large number of Traps/Hazards.</p><p></p><p>Consequently, virtually every Disease/Condition Track that PCs have been afflicted with in my games have involved Endurance rather than Heal. The only time I can recall Heal being deployed was when a non-trained, high level Druid (huge Wisdom obviously) with a + Heal item treated a middling Con (maybe 14ish) Rogue that didn't have Endurance trained.</p><p></p><p>I've had 5 Ritual Casters in all of those characters/levels. None of them had Heal trained (so no CD, RD, or RA).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7214642, member: 6696971"] Absolutely. And again, as I posted upthread, the dials and toggles for 4e to ramp up the difficulty (or outright lethality) are overt, intuitive, and well-integrated into the system as a whole. Things don't go utterly wobbly with overwhelming 2nd and 3rd order interactions when you flip them/turn them. The results are predictable. Increase encounter budgets by [I]x[/I], up-level foes by [I]y[/I], and [I]z [/I]happens. This is interesting to me. I think Healing being commons is likely the product of larger than average tables. Personally (and again, this is just personally...plenty of others have anecdotes on here of the opposite), I would never run 4e with 6 or more players. I've only ever run it with 3 players (2 campaigns 1-30), three short games (spanning about 7 levels) of 2 players, and a pair of solo adventures (5-6 levels). In all of those levels of play, with all of those characters, I've seen Heal taken as a Skill one time...and that was for a Skill Power primarily. In the hierarchy of Skills in 4e, it is pretty bloody awful. Its application is extraordinarily narrow in Skill Challenges, it isn't Group Check relevant, and really has no use in combat Stunting, no use in overcoming Traps/Hazards, or combat generally. That leaves the activation of a few solid Skill Powers, a few relevant Rituals (CD, RD, RA), and the Disease Track. Conversely, I've had plenty of folks take Endurance as a Skill because it has a myriad of applications in Skill Challenges, has multiple solid Skill Powers, is extremely Group Check relevant, is a classic Countermeasure for a large number of Traps/Hazards. Consequently, virtually every Disease/Condition Track that PCs have been afflicted with in my games have involved Endurance rather than Heal. The only time I can recall Heal being deployed was when a non-trained, high level Druid (huge Wisdom obviously) with a + Heal item treated a middling Con (maybe 14ish) Rogue that didn't have Endurance trained. I've had 5 Ritual Casters in all of those characters/levels. None of them had Heal trained (so no CD, RD, or RA). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Fear of Monsters" back into 4th Edition
Top