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General Tabletop Discussion
*Dungeons & Dragons
"Fear of Monsters" back into 4th Edition
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<blockquote data-quote="Igwilly" data-source="post: 7215366" data-attributes="member: 6801225"><p>I understand what you are saying, and yes, it's perfectly possible to make 4e (or any other edition) a lot more challenging. However, by *default* 4e is too easy. You need some work if you want to bring so many mechanics back - as if you want all these effects - and "standard" sets up expectations and the game's overall image.</p><p>It's basically why the Oberoni fallacy is a fallacy: default matters and if there's no problem, why do we need to change the game?</p><p>Default matters especially for new people. If the group is new to the system, the edition, or the entire hobby, almost never* he/she wants to change standard expectations about difficulty: he/she tries to run the game as "faithfully" as possible, therefore creating the "feel" that 4e is easy.</p><p></p><p>* Well, people like me, with an innate interest for game design and/or have OCD (as I do) will always want to tinker with the system as it pleases, but don't think for a moment this is common for all RPG players. It's quite the opposite: most people want as small changes as possible; and if it requires too much work, they change rulesets (something we should learn to do more).</p><p></p><p>Edit: I don't know about the 4.5 mods, but it seems interesting. I'll check that ^^</p></blockquote><p></p>
[QUOTE="Igwilly, post: 7215366, member: 6801225"] I understand what you are saying, and yes, it's perfectly possible to make 4e (or any other edition) a lot more challenging. However, by *default* 4e is too easy. You need some work if you want to bring so many mechanics back - as if you want all these effects - and "standard" sets up expectations and the game's overall image. It's basically why the Oberoni fallacy is a fallacy: default matters and if there's no problem, why do we need to change the game? Default matters especially for new people. If the group is new to the system, the edition, or the entire hobby, almost never* he/she wants to change standard expectations about difficulty: he/she tries to run the game as "faithfully" as possible, therefore creating the "feel" that 4e is easy. * Well, people like me, with an innate interest for game design and/or have OCD (as I do) will always want to tinker with the system as it pleases, but don't think for a moment this is common for all RPG players. It's quite the opposite: most people want as small changes as possible; and if it requires too much work, they change rulesets (something we should learn to do more). Edit: I don't know about the 4.5 mods, but it seems interesting. I'll check that ^^ [/QUOTE]
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"Fear of Monsters" back into 4th Edition
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