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General Tabletop Discussion
*Dungeons & Dragons
"Fear of Monsters" back into 4th Edition
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<blockquote data-quote="MoutonRustique" data-source="post: 7215389" data-attributes="member: 22362"><p>I agree - <em>presentation</em> matters. And it matters <strong>a lot!</strong></p><p></p><p>4e was/is a curious beast : most of the evidence points to the conclusion that it was/is something <em>new</em>. The* (actually, it is more accurate to say: "those that were left in charge of it after conception") designers, and pretty much every other producer of 4e content, didn't really know <em>what</em> the game actually <em>was</em>. And so, in the early days (the most important days!), created content for it that was, on the whole, fairly bad - thus setting the <em>(very important!)</em> default play experience in a pretty awkward position (to be polite).</p><p></p><p>Plus all the marketing/ software/ GSL/ etc... Let's just say it didn't get the best "out the gate" it could have had...</p><p></p><p>The only counter-point I'd like to make is this: I don't think there are . Since the effects we're talking about are those meant for "exceptional monsters", not the "run of the mill" kind, there shouldn't be <em>that</em> many to do. If we're talking about 20 monsters/special effects, that's something I feel comfortable saying one should be able to do all of them in an afternoon or two (ideally, two as I would wish for that dudette to post his ideas on a forum so I can steal.. I mean critic them!)</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7215389, member: 22362"] I agree - [I]presentation[/I] matters. And it matters [B]a lot![/B] 4e was/is a curious beast : most of the evidence points to the conclusion that it was/is something [I]new[/I]. The* (actually, it is more accurate to say: "those that were left in charge of it after conception") designers, and pretty much every other producer of 4e content, didn't really know [I]what[/I] the game actually [I]was[/I]. And so, in the early days (the most important days!), created content for it that was, on the whole, fairly bad - thus setting the [I](very important!)[/I] default play experience in a pretty awkward position (to be polite). Plus all the marketing/ software/ GSL/ etc... Let's just say it didn't get the best "out the gate" it could have had... The only counter-point I'd like to make is this: I don't think there are . Since the effects we're talking about are those meant for "exceptional monsters", not the "run of the mill" kind, there shouldn't be [I]that[/I] many to do. If we're talking about 20 monsters/special effects, that's something I feel comfortable saying one should be able to do all of them in an afternoon or two (ideally, two as I would wish for that dudette to post his ideas on a forum so I can steal.. I mean critic them!) [/QUOTE]
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Community
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"Fear of Monsters" back into 4th Edition
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