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General Tabletop Discussion
*Dungeons & Dragons
"Fear of Monsters" back into 4th Edition
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<blockquote data-quote="Fox Lee" data-source="post: 7233647" data-attributes="member: 4346"><p>Obviously your group has its own priorities, but to me most of those old-school effects aren't actually scary. What they are is super super <em>annoying</em>. I remember re-calculating stats and spells on the fly for level and stat drain effects. Entire builds reduced to "I guess I just try to punch it" by some stupid gear-destroying beastie. But was it scary? No, at least not for us. It just made somebody's day suck, and slowed the game down for everyone.</p><p></p><p>If anything, I find death more of a threat in 4e because you're less likely to die. Does that make sense? When there's the constant chance of save-or-die TPK slapping a boring, narratively unsatisfying ending on a story, my instinct is to presume that there is a fairly mundane way to bring a PC back to life. It's pretty hard to die in 4e, so if you needed to bring somebody back it wouldn't feel unfair for it to be a major quest or a unique ritual or something. So death in the <em>setting</em> can go back to being something meaningful, which is much more satisfying to me than the possibility of dying in what, let's face it, is often a really stupid way.</p><p></p><p>TL<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />R, You could not pay me to put that sort of thing back into my 4e. But I don't need my players to fear death, so much as I need the world around them to fear it.</p></blockquote><p></p>
[QUOTE="Fox Lee, post: 7233647, member: 4346"] Obviously your group has its own priorities, but to me most of those old-school effects aren't actually scary. What they are is super super [i]annoying[/i]. I remember re-calculating stats and spells on the fly for level and stat drain effects. Entire builds reduced to "I guess I just try to punch it" by some stupid gear-destroying beastie. But was it scary? No, at least not for us. It just made somebody's day suck, and slowed the game down for everyone. If anything, I find death more of a threat in 4e because you're less likely to die. Does that make sense? When there's the constant chance of save-or-die TPK slapping a boring, narratively unsatisfying ending on a story, my instinct is to presume that there is a fairly mundane way to bring a PC back to life. It's pretty hard to die in 4e, so if you needed to bring somebody back it wouldn't feel unfair for it to be a major quest or a unique ritual or something. So death in the [i]setting[/i] can go back to being something meaningful, which is much more satisfying to me than the possibility of dying in what, let's face it, is often a really stupid way. TL:DR, You could not pay me to put that sort of thing back into my 4e. But I don't need my players to fear death, so much as I need the world around them to fear it. [/QUOTE]
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