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Fear spell and the Dash action
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<blockquote data-quote="dumdragon" data-source="post: 6819770" data-attributes="member: 55319"><p>[h=5]Hello all,</p><p> I have a question about how far a creature has to move when affected by the Fear spell. </p><p>Assume a medium creature with a 30' move and an unobstructed view of the caster that cast the spell.</p><p></p><p>Does the affected creature have to move 60' (30' for the Dash action and 30' movement)?</p><p>Or just 30' (using the 30' extra movement granted by Dash and 0' movement) </p><p>Can it move less? Somewhere between 5' and 25' (using just part of the extra movement granted by Dash action and 0' movement)?</p><p>Or some other number using part of its extra movement and part of its regular move?</p><p></p><p></p><p></p><p></p><p>The Fear spell says:</p><p>While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move, If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.</p><p></p><p>This is from the combat chapter:[/h][h=5]Your Turn</p><p>On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed—sometimes called your walking speed—is noted on your character sheet. The most common actions you can take are described in the “Actions in Combat” section later in this chapter. Many class features and other abilities provide additional options for your action.The “Movement and Position” section later in this chapter gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in “Actions in Combat.”</p><p></p><p>This is from the actions in combat section:</p><p>Dash</p><p>When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash. Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.[/h]</p></blockquote><p></p>
[QUOTE="dumdragon, post: 6819770, member: 55319"] [h=5]Hello all, I have a question about how far a creature has to move when affected by the Fear spell. Assume a medium creature with a 30' move and an unobstructed view of the caster that cast the spell. Does the affected creature have to move 60' (30' for the Dash action and 30' movement)? Or just 30' (using the 30' extra movement granted by Dash and 0' movement) Can it move less? Somewhere between 5' and 25' (using just part of the extra movement granted by Dash action and 0' movement)? Or some other number using part of its extra movement and part of its regular move? The Fear spell says: While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move, If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature. This is from the combat chapter:[/h][h=5]Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed—sometimes called your walking speed—is noted on your character sheet. The most common actions you can take are described in the “Actions in Combat” section later in this chapter. Many class features and other abilities provide additional options for your action.The “Movement and Position” section later in this chapter gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can’t decide what to do on your turn, consider taking the Dodge or Ready action, as described in “Actions in Combat.” This is from the actions in combat section: Dash When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash. Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.[/h] [/QUOTE]
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Fear spell and the Dash action
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