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<blockquote data-quote="GuyBoy" data-source="post: 8394489" data-attributes="member: 7031143"><p>I was reading Grognardia earlier and it reviewed White Dwarf 8, from the days when WD was, essentially, a D&D plus bits magazine, and it mentioned the Man Beast class which brought back some memories. </p><p>I was 15 and had been playing for a couple of years by 1978, and we’d not long read Jekyll and Hyde in school, so this class ticked all sorts of boxes, and was the first real play (that I can remember anyway) at a class that tended towards evil and was certainly bestial in nature, but can possibly be seen as the grandfather of Eberron’s shifters. </p><p>The class assumed a previous deal with an out-of-game wizard who had created a ring that shifted the player into a wild lycanthrope-style beast, who gained claw and bite attacks, which improved by level, a tail slap that came later, as well as improving AC and various other abilities. </p><p>It was a kind of vicious, hairy monk that smelt bad!</p><p></p><p>I remember a friend playing one in a slightly dubious adventuring party for a whole campaign, as well as a few appearances in one-off games, but I guess it was a bit limited on the roleplay satisfaction quotient. </p><p></p><p>Must have been relatively popular because Grenadier produced a miniature based on the Allie Fiore artwork. A tiny bit of Hyde-influenced history of our wonderful game:</p><p>[ATTACH=full]143467[/ATTACH]</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 8394489, member: 7031143"] I was reading Grognardia earlier and it reviewed White Dwarf 8, from the days when WD was, essentially, a D&D plus bits magazine, and it mentioned the Man Beast class which brought back some memories. I was 15 and had been playing for a couple of years by 1978, and we’d not long read Jekyll and Hyde in school, so this class ticked all sorts of boxes, and was the first real play (that I can remember anyway) at a class that tended towards evil and was certainly bestial in nature, but can possibly be seen as the grandfather of Eberron’s shifters. The class assumed a previous deal with an out-of-game wizard who had created a ring that shifted the player into a wild lycanthrope-style beast, who gained claw and bite attacks, which improved by level, a tail slap that came later, as well as improving AC and various other abilities. It was a kind of vicious, hairy monk that smelt bad! I remember a friend playing one in a slightly dubious adventuring party for a whole campaign, as well as a few appearances in one-off games, but I guess it was a bit limited on the roleplay satisfaction quotient. Must have been relatively popular because Grenadier produced a miniature based on the Allie Fiore artwork. A tiny bit of Hyde-influenced history of our wonderful game: [ATTACH type="full"]143467[/ATTACH] [/QUOTE]
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