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Fear the Scourge Bear!
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<blockquote data-quote="Shades of Eternity" data-source="post: 9825585" data-attributes="member: 10869"><p>I was in the mood to "rip and tear" with a bear, so built this to humble those that come to our fantasy worlds to cause trouble.</p><p>fear the Scourge Bear!</p><p></p><p><strong>Scourge Bear</strong></p><p><em>Huge beast (mythic), neutral</em></p><p><strong>Armour Class</strong> 19 (natural armour)</p><p><strong>Hit Points</strong> 285 (18d12 + 162)</p><p><strong>Speed</strong> 50 ft., climb 30 ft., swim 40 ft.</p><p> </p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>14 (+2)</td><td>28 (+9)</td><td>8 (−1)</td><td>18 (+4)</td><td>16 (+3)</td></tr></table><p><strong>Saving Throws</strong> Str +13, Con +15, Wis +10</p><p><strong>Skills</strong> Perception +10, Survival +10</p><p><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks.</p><p><strong>Damage Immunities</strong> necrotic; psychic (from outsiders only)</p><p><strong>Condition Immunities</strong> charmed, frightened, possessed</p><p><strong>Senses</strong> darkvision 120 ft., tremorsense 60 ft., passive Perception 20</p><p><strong>Languages</strong> — (understands all, speaks none)</p><p><strong>Challenge</strong> 18 (20,000 XP)</p><p><strong>Proficiency Bonus</strong> +6</p><p><strong>Traits</strong></p><p><strong>Sovereign of Territory</strong></p><p>The Outsider-Scourge Bear projects a <strong>1-mile-radius territorial aura</strong> while active.</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Teleportation, summoning, and planar travel automatically fail within the aura unless the bear allows it.</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Outsiders have a disadvantage on attack rolls, saving throws, and concentration checks within the territory.</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Infernal contracts, pacts, and magical bindings cannot be enforced here.</p><p><strong>Uncontractable Hunger</strong></p><p>The bear is immune to charm effects, possession, suggestion, and magical coercion.</p><p>If an outsider attempts to bargain, intimidate, or tempt the bear, that creature must succeed on a DC 20 Wisdom saving throw or become <strong>Stunned</strong> until the end of its next turn as its logic collapses.</p><p><strong>Ancestral Weight</strong></p><p>The bear’s melee attacks deal an additional <strong>14 (4d6) force damage</strong> to outsiders.</p><p>If the target is a fiend or celestial, it must succeed on a DC 20 Constitution saving throw or its movement speed is halved until the end of its next turn, as reality itself feels heavier.</p><p><strong>Mortal Authority</strong></p><p>Fear effects generated by outsiders within 120 ft. of the bear automatically fail.</p><p>If an outsider would cause fear, the effect instead rebounds: the source must make a DC 20 Wisdom saving throw or be frightened of the bear for 1 minute. This even affects creatures immune to fear.</p><p><strong>Actions</strong></p><p><strong>Multiattack</strong></p><p>The bear makes two <strong>Claw</strong> attacks and one <strong>Bite</strong> attack.</p><p><strong>Claw</strong></p><p><em>Melee Weapon Attack:</em> +13 to hit, reach 10 ft., one target</p><p><em>Hit:</em> 21 (3d8 + 7) slashing damage plus 7 (2d6) force damage</p><p><strong>Bite</strong></p><p><em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target</p><p><em>Hit:</em> 29 (4d10 + 7) piercing damage</p><p>If the target is an outsider, it must succeed on a DC 20 Constitution saving throw or lose resistance and immunity to damage until the end of its next turn.</p><p><strong>Mythic Action: The Winter Verdict (1/Day)</strong></p><p>The bear fixes its gaze on a creature it can see within 120 ft.</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>The target must make a DC 20 Constitution saving throw.</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>On a failure, the creature gains <strong>3 levels of exhaustion</strong>.</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>If the target is an outsider, it also loses regeneration, legendary resistances, and damage immunities for 1 minute.</p><p>The bear may choose not to attack the target afterward. Survival is permitted; dignity is not.</p><p><strong>Legendary Actions</strong></p><p>The Outsider-Scourge Bear can take <strong>3 legendary actions</strong>, choosing from the options below.</p><p><strong>Move.</strong> The bear moves up to half its speed without provoking opportunity attacks.</p><p><strong>Crushing Presence (Costs 2 Actions).</strong> Each outsider within 30 ft. must succeed on a DC 20 Strength saving throw or be knocked prone and restrained by crushing pressure until the end of its next turn.</p><p><strong>End the Noise (Costs 3 Actions).</strong> The bear creates a 60-foot-radius zone of oppressive quiet until initiative count 20 of the next round. Spellcasting by outsiders requires a successful DC 20 spellcasting ability check or the spell fails.</p><p><strong>Lair Effects (Hodgepocalypse North)</strong></p><p>When encountered in its territory, the bear may cause:</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Compasses to spin or freeze</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Radios and psychic transmissions to reduce to breathing and heartbeat</p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Snowfall that falls <strong>upward</strong></p><p><span style="font-family: 'Symbol'">·<span style="font-family: 'Times New Roman'"> </span></span>Infernal symbols to frost over and crack</p><p><strong>Lore Hook (Use This Line)</strong></p><p>“Demons map chaos. Devils map law. Bears map <strong>mistakes</strong>.”</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9825585, member: 10869"] I was in the mood to "rip and tear" with a bear, so built this to humble those that come to our fantasy worlds to cause trouble. fear the Scourge Bear! [B]Scourge Bear[/B] [I]Huge beast (mythic), neutral[/I] [B]Armour Class[/B] 19 (natural armour) [B]Hit Points[/B] 285 (18d12 + 162) [B]Speed[/B] 50 ft., climb 30 ft., swim 40 ft. [TABLE] [TR] [td][B]STR[/B][/td] [td][B]DEX[/B][/td] [td][B]CON[/B][/td] [td][B]INT[/B][/td] [td][B]WIS[/B][/td] [td][B]CHA[/B][/td] [/TR] [TR] [td]25 (+7)[/td] [td]14 (+2)[/td] [td]28 (+9)[/td] [td]8 (−1)[/td] [td]18 (+4)[/td] [td]16 (+3)[/td] [/TR] [/TABLE] [B]Saving Throws[/B] Str +13, Con +15, Wis +10 [B]Skills[/B] Perception +10, Survival +10 [B]Damage Resistances:[/B] cold; bludgeoning, piercing, and slashing from nonmagical attacks. [B]Damage Immunities[/B] necrotic; psychic (from outsiders only) [B]Condition Immunities[/B] charmed, frightened, possessed [B]Senses[/B] darkvision 120 ft., tremorsense 60 ft., passive Perception 20 [B]Languages[/B] — (understands all, speaks none) [B]Challenge[/B] 18 (20,000 XP) [B]Proficiency Bonus[/B] +6 [B]Traits Sovereign of Territory[/B] The Outsider-Scourge Bear projects a [B]1-mile-radius territorial aura[/B] while active. [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Teleportation, summoning, and planar travel automatically fail within the aura unless the bear allows it. [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Outsiders have a disadvantage on attack rolls, saving throws, and concentration checks within the territory. [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Infernal contracts, pacts, and magical bindings cannot be enforced here. [B]Uncontractable Hunger[/B] The bear is immune to charm effects, possession, suggestion, and magical coercion. If an outsider attempts to bargain, intimidate, or tempt the bear, that creature must succeed on a DC 20 Wisdom saving throw or become [B]Stunned[/B] until the end of its next turn as its logic collapses. [B]Ancestral Weight[/B] The bear’s melee attacks deal an additional [B]14 (4d6) force damage[/B] to outsiders. If the target is a fiend or celestial, it must succeed on a DC 20 Constitution saving throw or its movement speed is halved until the end of its next turn, as reality itself feels heavier. [B]Mortal Authority[/B] Fear effects generated by outsiders within 120 ft. of the bear automatically fail. If an outsider would cause fear, the effect instead rebounds: the source must make a DC 20 Wisdom saving throw or be frightened of the bear for 1 minute. This even affects creatures immune to fear. [B]Actions Multiattack[/B] The bear makes two [B]Claw[/B] attacks and one [B]Bite[/B] attack. [B]Claw[/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 10 ft., one target [I]Hit:[/I] 21 (3d8 + 7) slashing damage plus 7 (2d6) force damage [B]Bite[/B] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target [I]Hit:[/I] 29 (4d10 + 7) piercing damage If the target is an outsider, it must succeed on a DC 20 Constitution saving throw or lose resistance and immunity to damage until the end of its next turn. [B]Mythic Action: The Winter Verdict (1/Day)[/B] The bear fixes its gaze on a creature it can see within 120 ft. [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]The target must make a DC 20 Constitution saving throw. [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]On a failure, the creature gains [B]3 levels of exhaustion[/B]. [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]If the target is an outsider, it also loses regeneration, legendary resistances, and damage immunities for 1 minute. The bear may choose not to attack the target afterward. Survival is permitted; dignity is not. [B]Legendary Actions[/B] The Outsider-Scourge Bear can take [B]3 legendary actions[/B], choosing from the options below. [B]Move.[/B] The bear moves up to half its speed without provoking opportunity attacks. [B]Crushing Presence (Costs 2 Actions).[/B] Each outsider within 30 ft. must succeed on a DC 20 Strength saving throw or be knocked prone and restrained by crushing pressure until the end of its next turn. [B]End the Noise (Costs 3 Actions).[/B] The bear creates a 60-foot-radius zone of oppressive quiet until initiative count 20 of the next round. Spellcasting by outsiders requires a successful DC 20 spellcasting ability check or the spell fails. [B]Lair Effects (Hodgepocalypse North)[/B] When encountered in its territory, the bear may cause: [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Compasses to spin or freeze [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Radios and psychic transmissions to reduce to breathing and heartbeat [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Snowfall that falls [B]upward[/B] [FONT=Symbol]·[FONT=Times New Roman] [/FONT][/FONT]Infernal symbols to frost over and crack [B]Lore Hook (Use This Line)[/B] “Demons map chaos. Devils map law. Bears map [B]mistakes[/B].” [/QUOTE]
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