Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Fear
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4869138" data-attributes="member: 54846"><p><a href="http://www.enworld.org/showthread.php?t=130133" target="_blank">This is The</a> horror thread.</p><p></p><p>Also, I agree with Oni about the Unknown. Nothing is scarier than not knowing what you just encountered. Especially when you're playing an RPG where most people understand the rules, and suddenly something just violates that sense of knowledge and control.</p><p></p><p>I'll echo the sentiments about Save or Die/drains. Those, to me, are more frustrating and annoying than they are enducing fear; namely because I'm more concerned with 1) The math and having to go backwards, and 2) annoyed I lost something I worked for. But mainly #1. The response is generally "Son of a *@#(!" and a pound on the table, not "Oh no!" </p><p></p><p>Of all the systems I can think of, the one that instilled the most fear, to me, was ones with death spiral. Your health is measured in boxes, and as you get lower down in the boxes, you get penalties which effect ALL of your rolls, and as you get wounded, they get worse. That really lead to a sense of dread. Dread is another example; you know someone's going to get it, and it might be you, but you still take the chance. It's a game of russian roulette with Jenga. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Additionally, like movies like Alien, the trick is that no one can just go toe-to-toe with the threat and win. Either they have no weapons, or no weapon that can kill it. So the protagonist has to find a set piece (air lock, gas filled room, giant shredder) to use against the monster.</p><p></p><p>Ultimately though, I don't think that mechanics will drive fear. It's the atmosphere, it's making the player feel tense. Because you're not trying to scare the character - you're trying to scare the player. Let's set aside threat to the actual PC for a second - anything mechanical done to them. What can you do to them that would scare them? Create something they care about, and then threaten that. Or, give the impression of threat. Perhaps, for instance, the PCs are escorting a group of NPCs, and the NPCs are being picked off one by one. The refugees are important to the PCs, so they want to protect them. Another example is the PCs getting lost, and I mean <em>Lost</em> in somewhere they can't get out. Heighten a sense of claustrophobia. </p><p></p><p>A good example of this is "Here There Be Monsters" in the Savage Tide adventure path. There's a sequence during the adventure where the party are being stalked by a balgura as they treck across jungle; the balgura uses its various spell-like abilities to just mess with the party. Snatch NPCs, put ground up human flesh in their rations, steal their equipment with Telekinesis, etc etc. Doing it at different times during the day, so the players are on constant alert.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4869138, member: 54846"] [URL="http://www.enworld.org/showthread.php?t=130133"]This is The[/URL] horror thread. Also, I agree with Oni about the Unknown. Nothing is scarier than not knowing what you just encountered. Especially when you're playing an RPG where most people understand the rules, and suddenly something just violates that sense of knowledge and control. I'll echo the sentiments about Save or Die/drains. Those, to me, are more frustrating and annoying than they are enducing fear; namely because I'm more concerned with 1) The math and having to go backwards, and 2) annoyed I lost something I worked for. But mainly #1. The response is generally "Son of a *@#(!" and a pound on the table, not "Oh no!" Of all the systems I can think of, the one that instilled the most fear, to me, was ones with death spiral. Your health is measured in boxes, and as you get lower down in the boxes, you get penalties which effect ALL of your rolls, and as you get wounded, they get worse. That really lead to a sense of dread. Dread is another example; you know someone's going to get it, and it might be you, but you still take the chance. It's a game of russian roulette with Jenga. :D Additionally, like movies like Alien, the trick is that no one can just go toe-to-toe with the threat and win. Either they have no weapons, or no weapon that can kill it. So the protagonist has to find a set piece (air lock, gas filled room, giant shredder) to use against the monster. Ultimately though, I don't think that mechanics will drive fear. It's the atmosphere, it's making the player feel tense. Because you're not trying to scare the character - you're trying to scare the player. Let's set aside threat to the actual PC for a second - anything mechanical done to them. What can you do to them that would scare them? Create something they care about, and then threaten that. Or, give the impression of threat. Perhaps, for instance, the PCs are escorting a group of NPCs, and the NPCs are being picked off one by one. The refugees are important to the PCs, so they want to protect them. Another example is the PCs getting lost, and I mean [I]Lost[/I] in somewhere they can't get out. Heighten a sense of claustrophobia. A good example of this is "Here There Be Monsters" in the Savage Tide adventure path. There's a sequence during the adventure where the party are being stalked by a balgura as they treck across jungle; the balgura uses its various spell-like abilities to just mess with the party. Snatch NPCs, put ground up human flesh in their rations, steal their equipment with Telekinesis, etc etc. Doing it at different times during the day, so the players are on constant alert. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fear
Top