Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fearsome Critters from Lumberjack Tales
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 4540786" data-attributes="member: 57383"><p><strong>Fearsome Critters from Lumberjack Tales - The Whirling Whimpus</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Whirling </span></strong></span><span style="font-family: 'Arial'"><strong><span style="font-size: 15px">Whimpus</span></strong></span></p><p><span style="font-family: 'Arial'"><strong></strong></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Large Magical Beast</span></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 10px"><strong><span style="font-family: 'Arial'">Hit</span></strong></span><span style="font-family: 'Arial'"><span style="font-size: 10px"> <strong>Dice:</strong> 7d10+21 (58 hp)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Initiative:</strong> +4</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Speed:</strong> 30 ft. (6 squares)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Armor</strong> <strong>Class:</strong> 18 (–1 size, +4 Dex, +1 dodge, +4 natural), touch 14, flat-footed 15</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Base</strong> <strong>Attack/Grapple:</strong> +7/+17</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Attack:</strong> Claw +12 melee (1d6+6/19-20)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Full</strong> <strong>Attack:</strong> 2 claws +12 melee (1d6+6/19-20) and bite +7 melee (1d8+3)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Space/Reach:</strong> 10 ft./10 ft.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special</strong> <strong>Attacks:</strong> Spin attack, whirling doom</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Special</strong> <strong>Qualities:</strong> All-around facing, blurred movement, low-light vision, scent</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Saves:</strong> Fort +8, Ref +9, Will +1</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Abilities:</strong> Str 22, Dex 19, Con 17, Int 3, Wis 9, Cha 6</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Skills:</strong> Balance +20*, Move Silently +9, Spot +4</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Feats:</strong> Combat Reflexes, Dodge, Improved Critical (claw)B, Mobility</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Environment:</strong> Temperate forests</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Organization:</strong> Solitary</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Challenge</strong> <strong>Rating:</strong> 6</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Treasure:</strong> None</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Alignment:</strong> Always neutral</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Advancement:</strong> 8–14 HD (Large); 14–21 HD (Huge)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Level</strong> <strong>Adjustment:</strong> —</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><em>What looks like an eight-foot grey-brown tornado spins to a stop before you, resolving into a vaguely gorilla-like bipedal creature with thick fur, oversized arms with huge clawed forepaws but comically short and bandy legs and a barrel-chested torso supporting a broad head with a fang-crammed maw, yellow eyes and a pair of small, stumpy horns.</em></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><em></em></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">A whirling whimpus is a peculiar creature that spends most off its life in a spin. A whimpus has the odd ability to rotate its head, shoulders, hips and waist completely independently of each other, and can do so at great speed without even getting giddy. A typical specimen stands about 8 feet in height, and weighs around 800 pounds.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Whirling whimpuses are omnivores who only eat high-value foods like honey, nuts and roots, their favourite food is meat. Whirling burns up a lot of energy, giving them ravenous appetites, so whimpuses spend most of their waking moments seeking out food. During winter and other lean times they can enter a torpid state to save energy, although this is not true hibernation. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"><span style="font-size: 12px">Combat</span></span></strong></span></p><p><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"></span></strong></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Whirling whimpuses like to use whirling doom to invisibly wait on game trails until a prospective victim blunders into them. When attacking a group of creatures they will jump into their midst to launch spin attacks, making good use of their combat reflexes and mobility feats.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>All-Around</strong> <strong>Facing</strong> <strong>(Ex)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong>A whirling whimpus constantly turns about, and can change their facing in an instance. A whimpus can attack in any direction with equal faculty and can not be flanked, as long as it is not immobilized. </span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px">This ability permits a whirling whimpus to apply the dodge bonus from its Dodge Feat against every opponent it faces, not just one.</span></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"> </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Blurred</strong> <strong>Movement</strong> <strong>(Ex)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong>A whirling whimpus can revolve so fast its exact position is hard to judge. This grants the whimpus concealment (20% miss chance) from attackers, as long as it is not immobilized.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Spin</strong> <strong>Attack</strong> <strong>(Ex)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong>As a standard action, a whirling whimpus can spin around and make a single claw attack against everything in a circle whose radius equals the whimpus's reach. A spin attack rolls to attack every object the whimpus could reach, including inanimate objects and allies.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Whirling</strong> <strong>Doom</strong> <strong>(Ex)</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong>Once per hour, a whirling whimpus can turn itself invisible by spinning at incredible speed while vibrating in a certain fashion. It cannot turn objects it carries invisible unless it swallows them. The whimpus must spend a full-round action each round to maintain the effect, so it can only move using a step action unless it elects to end the whirling doom.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Any solid obstacle entering a space adjacent to a whimpus using whirling doom, such as an opponent walking up to it, is automatically struck by two critical-hit claw attacks (2d6+12 plus 2d6+12 hit points of damage for an standard whirling whimpus). This causes the whirling doom to end. Note that the whirling doom claw attacks only have a 5' reach, not the greater reach of the whimpus's normal claw attacks.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">A whimpus using whirling doom emits a strange droning sound, seeming to come from somewhere overhead, which can be noticed with a DC 15 Listen check. A DC 21 Knowledge (Nature) or Knowledge (Arcana) check is needed to identify the threat represented by this sound. Finding the precise location of the whimpus without getting close enough for it to step into whirling doom range requires a contest of Listen or Search against the whimpus's Move Silently bonus, or the use of such stratagems as <em>see invisibilty</em>, probing with ten-foot poles or throwing objects into spaces the whimpus may be standing in.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"><span style="font-size: 12px">Skills</span></span></strong></span></p><p><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"></span></strong></span><span style="font-family: 'Arial'"><span style="font-size: 10px">Whirling Whimpuses have a +16 racial bonus to Balance checks as long as they're capable of movement, due to gyroscopic stabilisation.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-size: 12px">Lore Checks</span></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>DC 16</strong> - A whirling whimpus is an aggressive forest creature that is always hungry, they fight like spinning whirlwinds, leaping into the midst of their foes.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>DC 21</strong> - A whirling whimpus will stand in one spot and spin to fast it is invisible, flaying alive any creature who walks into it. An invisible whirling whimpus produces a strange droning sound, which experienced lumberjacks know to keep an ear out for.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>DC 26</strong> - A whirling whimpus is nearly impossible to outflank or knock over because they can spin around so fast. The best way to distract one is with honey or fresh meat.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">[<em>note whirling whimpuses lack darkvision, unlike standard Magical Beasts</em>]</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Southern Devil</span></strong></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-size: 12px"> Whimpus</span></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong></strong></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px">In the Great Southern Continent lives another species of whimpus capable of a rudimentary use of tools and humanoid languages. Although still aggressive, they are less dangerous than the northern whirling whimpus since not only do they lack the whirling doom attack, the combination of minds just as dim as other whimpuses and understanding speech makes them highly susceptible to Bluff and Diplomacy [<em>especially from awakened hares </em></span></span><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /><span style="font-family: 'Arial'"><span style="font-size: 10px">].</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Southern whimpuses are capable of forming agreements with other creatures, and may even live and trade with other species in relative peace. They frequently spit and slur their words when speaking.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">A southern devil whimpus uses the same stats as a whirling whimpus, except for the following changes:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"> </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Remove Whirling Doom from <strong>Special Attacks</strong>.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Skills:</strong> Balance +20*, Survival +4, Spot +4</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Speaks Common and Sylvan.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Environment:</strong> Warm forests and deserts</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Organization:</strong> Solitary, pair or family group (2-8)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong>Challenge Ratio:</strong> 5</span> </span></p><p> <span style="font-family: 'Arial'"></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4540786, member: 57383"] [b]Fearsome Critters from Lumberjack Tales - The Whirling Whimpus[/b] [SIZE=4][B][FONT=Arial]Whirling [/FONT][/B][/SIZE][FONT=Arial][B][SIZE=4]Whimpus[/SIZE] [/B][/FONT][FONT=Arial][SIZE=2]Large Magical Beast[/SIZE] [/FONT][SIZE=2][B][FONT=Arial]Hit[/FONT][/B][/SIZE][FONT=Arial][SIZE=2] [B]Dice:[/B] 7d10+21 (58 hp) [B]Initiative:[/B] +4 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor[/B] [B]Class:[/B] 18 (–1 size, +4 Dex, +1 dodge, +4 natural), touch 14, flat-footed 15 [B]Base[/B] [B]Attack/Grapple:[/B] +7/+17 [B]Attack:[/B] Claw +12 melee (1d6+6/19-20) [B]Full[/B] [B]Attack:[/B] 2 claws +12 melee (1d6+6/19-20) and bite +7 melee (1d8+3) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special[/B] [B]Attacks:[/B] Spin attack, whirling doom [B]Special[/B] [B]Qualities:[/B] All-around facing, blurred movement, low-light vision, scent [B]Saves:[/B] Fort +8, Ref +9, Will +1 [B]Abilities:[/B] Str 22, Dex 19, Con 17, Int 3, Wis 9, Cha 6 [B]Skills:[/B] Balance +20*, Move Silently +9, Spot +4 [B]Feats:[/B] Combat Reflexes, Dodge, Improved Critical (claw)B, Mobility [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary [B]Challenge[/B] [B]Rating:[/B] 6 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 8–14 HD (Large); 14–21 HD (Huge) [B]Level[/B] [B]Adjustment:[/B] — [I]What looks like an eight-foot grey-brown tornado spins to a stop before you, resolving into a vaguely gorilla-like bipedal creature with thick fur, oversized arms with huge clawed forepaws but comically short and bandy legs and a barrel-chested torso supporting a broad head with a fang-crammed maw, yellow eyes and a pair of small, stumpy horns. [/I] A whirling whimpus is a peculiar creature that spends most off its life in a spin. A whimpus has the odd ability to rotate its head, shoulders, hips and waist completely independently of each other, and can do so at great speed without even getting giddy. A typical specimen stands about 8 feet in height, and weighs around 800 pounds. Whirling whimpuses are omnivores who only eat high-value foods like honey, nuts and roots, their favourite food is meat. Whirling burns up a lot of energy, giving them ravenous appetites, so whimpuses spend most of their waking moments seeking out food. During winter and other lean times they can enter a torpid state to save energy, although this is not true hibernation. [/SIZE][/FONT][SIZE=2][B][FONT=Arial][SIZE=3]Combat[/SIZE] [/FONT][/B][/SIZE][FONT=Arial][SIZE=2]Whirling whimpuses like to use whirling doom to invisibly wait on game trails until a prospective victim blunders into them. When attacking a group of creatures they will jump into their midst to launch spin attacks, making good use of their combat reflexes and mobility feats. [B]All-Around[/B] [B]Facing[/B] [B](Ex) [/B]A whirling whimpus constantly turns about, and can change their facing in an instance. A whimpus can attack in any direction with equal faculty and can not be flanked, as long as it is not immobilized. [/SIZE][/FONT] [FONT=Arial][SIZE=2]This ability permits a whirling whimpus to apply the dodge bonus from its Dodge Feat against every opponent it faces, not just one.[/SIZE][/FONT][SIZE=2] [/SIZE] [FONT=Arial][SIZE=2] [B]Blurred[/B] [B]Movement[/B] [B](Ex) [/B]A whirling whimpus can revolve so fast its exact position is hard to judge. This grants the whimpus concealment (20% miss chance) from attackers, as long as it is not immobilized. [B]Spin[/B] [B]Attack[/B] [B](Ex) [/B]As a standard action, a whirling whimpus can spin around and make a single claw attack against everything in a circle whose radius equals the whimpus's reach. A spin attack rolls to attack every object the whimpus could reach, including inanimate objects and allies. [B]Whirling[/B] [B]Doom[/B] [B](Ex) [/B]Once per hour, a whirling whimpus can turn itself invisible by spinning at incredible speed while vibrating in a certain fashion. It cannot turn objects it carries invisible unless it swallows them. The whimpus must spend a full-round action each round to maintain the effect, so it can only move using a step action unless it elects to end the whirling doom. Any solid obstacle entering a space adjacent to a whimpus using whirling doom, such as an opponent walking up to it, is automatically struck by two critical-hit claw attacks (2d6+12 plus 2d6+12 hit points of damage for an standard whirling whimpus). This causes the whirling doom to end. Note that the whirling doom claw attacks only have a 5' reach, not the greater reach of the whimpus's normal claw attacks. A whimpus using whirling doom emits a strange droning sound, seeming to come from somewhere overhead, which can be noticed with a DC 15 Listen check. A DC 21 Knowledge (Nature) or Knowledge (Arcana) check is needed to identify the threat represented by this sound. Finding the precise location of the whimpus without getting close enough for it to step into whirling doom range requires a contest of Listen or Search against the whimpus's Move Silently bonus, or the use of such stratagems as [I]see invisibilty[/I], probing with ten-foot poles or throwing objects into spaces the whimpus may be standing in. [/SIZE][/FONT][SIZE=2][B][FONT=Arial][SIZE=3]Skills[/SIZE] [/FONT][/B][/SIZE][FONT=Arial][SIZE=2]Whirling Whimpuses have a +16 racial bonus to Balance checks as long as they're capable of movement, due to gyroscopic stabilisation. [B][SIZE=3]Lore Checks[/SIZE] DC 16[/B] - A whirling whimpus is an aggressive forest creature that is always hungry, they fight like spinning whirlwinds, leaping into the midst of their foes. [B]DC 21[/B] - A whirling whimpus will stand in one spot and spin to fast it is invisible, flaying alive any creature who walks into it. An invisible whirling whimpus produces a strange droning sound, which experienced lumberjacks know to keep an ear out for. [B]DC 26[/B] - A whirling whimpus is nearly impossible to outflank or knock over because they can spin around so fast. The best way to distract one is with honey or fresh meat. [[I]note whirling whimpuses lack darkvision, unlike standard Magical Beasts[/I]] [/SIZE][/FONT][SIZE=3][B][FONT=Arial]Southern Devil[/FONT][/B][/SIZE][FONT=Arial][SIZE=2][B][SIZE=3] Whimpus[/SIZE] [/B][/SIZE][/FONT][FONT=Arial][SIZE=2]In the Great Southern Continent lives another species of whimpus capable of a rudimentary use of tools and humanoid languages. Although still aggressive, they are less dangerous than the northern whirling whimpus since not only do they lack the whirling doom attack, the combination of minds just as dim as other whimpuses and understanding speech makes them highly susceptible to Bluff and Diplomacy [[I]especially from awakened hares [/I][/SIZE][/FONT]:p[FONT=Arial][SIZE=2]]. Southern whimpuses are capable of forming agreements with other creatures, and may even live and trade with other species in relative peace. They frequently spit and slur their words when speaking. A southern devil whimpus uses the same stats as a whirling whimpus, except for the following changes:[/SIZE][/FONT] [FONT=Arial][SIZE=2] Remove Whirling Doom from [B]Special Attacks[/B]. [B]Skills:[/B] Balance +20*, Survival +4, Spot +4 Speaks Common and Sylvan. [B]Environment:[/B] Warm forests and deserts [B]Organization:[/B] Solitary, pair or family group (2-8) [B]Challenge Ratio:[/B] 5[/SIZE] [/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fearsome Critters from Lumberjack Tales
Top