Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fearsome Critters from Lumberjack Tales
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 4543886" data-attributes="member: 57383"><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">That's not quite how I imagine it. Electricity that gets through the resistance causes the gumberoo to <strong><em>explode </em></strong>if it fails the Fort save.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">The gumberoo 'pops' (just as messily but for less damage) if it takes sufficient damage from a weapon or sonic attack.</span></span></p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">To make sure the gumberoo's likelihood of saving against exploding felt right, I worked out a few sample DCs for the likelihood of a Gumberoo (Fort save +11) exploding when hit by various attacks from a 6th level character, as follows:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><em><span style="font-family: 'Arial'">Explosive Sums</span></em><span style="font-family: 'Arial'"></span></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"></span></strong><span style="font-family: 'Arial'"><strong>Torch </strong>- 1 fire, DC 11. 5% failure chance (inc +50% damage from vulnerability)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alchemist's Fire</strong> - 1d6 fire, average DC 15. 15% failure chance</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Shocking Grasp</strong> - 5d6 electricity, average DC 17/–. 25%/– failure chance (inc. resist electricity 10) - </span><em><span style="font-family: 'Arial'">Not recommended, since it's a Touch attack!</span></em></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><em><span style="font-family: 'Arial'"></span></em><span style="font-family: 'Arial'"><strong>Flaming Sphere</strong> - 2d6 fire, average DC 20. 40% failure chance</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Lightning Bolt</strong> - 6d6 electricity, average DC 21/–. 45%/– failure chance (inc. resist electricity 10)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Fireball </strong>- 6d6 fire, average DC 41/25. 95%/65% failure chance (inc fire vulnerability)<strong> - </strong></span><strong><em><span style="font-family: 'Arial'">Boom!</span></em></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Incidentally, the folktale gumberoo is <strong>completely invulnerable </strong>to human-scale non-fiery weapons, not even the impact of a six inch shell could harm one. Having them pop when struck hard enough was something I lifted from a SF novel's version of the gumberoo, in which they were basically like D&D's Gas Spores.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Since D&D doesn't support impenetrable Damage Resistance since 3rd edition began I wrote up what is effectively DR = hp effective against piercing/slashing/bludgeoning/sonic damage, but if it's exceeded the gumberoo automatically goes pop.</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4543886, member: 57383"] [FONT=Arial][SIZE=2] That's not quite how I imagine it. Electricity that gets through the resistance causes the gumberoo to [B][I]explode [/I][/B]if it fails the Fort save. [/SIZE][/FONT][FONT=Arial][SIZE=2] The gumberoo 'pops' (just as messily but for less damage) if it takes sufficient damage from a weapon or sonic attack.[/SIZE][/FONT] [FONT=Arial][SIZE=2]To make sure the gumberoo's likelihood of saving against exploding felt right, I worked out a few sample DCs for the likelihood of a Gumberoo (Fort save +11) exploding when hit by various attacks from a 6th level character, as follows: [/SIZE][/FONT] [FONT=Arial][SIZE=2][B][I][FONT=Arial]Explosive Sums[/FONT][/I][FONT=Arial] [/FONT][/B][FONT=Arial][B]Torch [/B]- 1 fire, DC 11. 5% failure chance (inc +50% damage from vulnerability) [B]Alchemist's Fire[/B] - 1d6 fire, average DC 15. 15% failure chance [B]Shocking Grasp[/B] - 5d6 electricity, average DC 17/–. 25%/– failure chance (inc. resist electricity 10) - [/FONT][I][FONT=Arial]Not recommended, since it's a Touch attack! [/FONT][/I][FONT=Arial][B]Flaming Sphere[/B] - 2d6 fire, average DC 20. 40% failure chance [B]Lightning Bolt[/B] - 6d6 electricity, average DC 21/–. 45%/– failure chance (inc. resist electricity 10) [B]Fireball [/B]- 6d6 fire, average DC 41/25. 95%/65% failure chance (inc fire vulnerability)[B] - [/B][/FONT][B][I][FONT=Arial]Boom![/FONT][/I][/B] Incidentally, the folktale gumberoo is [B]completely invulnerable [/B]to human-scale non-fiery weapons, not even the impact of a six inch shell could harm one. Having them pop when struck hard enough was something I lifted from a SF novel's version of the gumberoo, in which they were basically like D&D's Gas Spores. Since D&D doesn't support impenetrable Damage Resistance since 3rd edition began I wrote up what is effectively DR = hp effective against piercing/slashing/bludgeoning/sonic damage, but if it's exceeded the gumberoo automatically goes pop. [/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fearsome Critters from Lumberjack Tales
Top