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Fearsome Critters from Lumberjack Tales
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<blockquote data-quote="Cleon" data-source="post: 4602038" data-attributes="member: 57383"><p><strong>Fearsome Critters from Lumberjack Tales - The Windigo Beast</strong></p><p></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Windigo Beast</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Large Monstrous Humanoid (Evil, Spirit)</span><span style="font-family: 'Arial'">[<em>see also creature of the cold</em>]</span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Hit</span></strong><span style="font-family: 'Arial'"> <strong>Dice:</strong> 4d8+12 (30 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares), climb 20 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor</strong> <strong>Class:</strong> 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base</strong> <strong>Attack/Grapple:</strong> +4/+13</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Claw +8 melee (1d6+5)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full</strong> <strong>Attack:</strong> 2 claws +8 melee (1d6+5) and bite +3 melee (1d8+2)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 10 ft./ 10 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special</strong> <strong>Attacks:</strong> Boreal powers (<em>see below</em>), devour, improved grab, terrifying gaze</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special</strong> <strong>Qualities:</strong> Anthropophagous healing, boreal powers (<em>see below</em>), cold resistance 20, creature of the cold, darkvision 60 ft., damage resistance 5/good, fast healing 4 (<em>equal to Hit Dice</em>), immortal beast, immunities, low-light vision, mania, eat personality, scent, spell resistance 14, undying</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +4, Ref +6, Will +5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 21, Dex 14, Con 17, Int 7, Wis 12, Cha 16</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Bluff +6*(<em>+16 with personality eater</em>), Climb +13, Hide +8*(<em>+16 against snow/ice</em>), Listen +8, Move Silently +8, Spot +8, Survival +5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Power Attack, TrackB</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Any cold (<em>often forests</em>)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge</strong> <strong>Rating:</strong> 5</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always Evil (usually neutral evil)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 5-10 HD (Large)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level</strong> <strong>Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><em>Loping towards you is a ten-foot tall humanoid creature covered in long white fur, a ghastly thing combining the worst features of a cadaverous maniac and a ravenous wolverine.</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">An average windigo beast is ten foot tall but weighs only 560 pounds, being lean and hungry of built.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Windigo beasts are both pitiable and horrible creatures, cursed with insatiable hunger and the scattered memories of humanoid lives they might once have lived. A windigo beast is practically immortal, being ageless and extraordinarily difficult to kill. Windigo beasts occasionally arise when a windigo cursed (q.v.) dies of old age or starvation. They have an ambiguous relationship with windigo giants, who possess the power to kill them. Either this gives the windigo beast a final release, or the beast's damned soul is absorbed into the monstrous giant. It is believed that an powerful enough windigo beast may metamorphose into a windigo giant, but there have been no confirmed reports of this.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Windigo beasts can speak, and most know Common. They can also speak the languages of those they’ve devoured, due to their power to Eat Personality.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Windigo beasts are cunning enough to use stealth and appropriate Boreal Powers (e.g. <em>invisibility, fly, gaseous form</em>) to sneak up to their enemies and ambush them. If they have eaten a humanoid personality they may use that being's voice to send <em>message </em>spells designed to lure victims into the woods.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Once they've entered combat, they focus on one opponent at a time, trying to stun them with their Terrifying Gaze before Grabbing and Devouring them. Once they've got their teeth in a victim, they will ignore other foes if their use of Anthropophagous Healing heals their wounds as fast as their enemies inflict them.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Despite their mediocre intelligence, windigo beasts are clever enough to use their Boreal Powers very effectively, and they do not stint on their use. They like to soften up prey from a distance by casting <em>control winds</em>, <em>chill metal</em> or <em>icestorm</em>, while <em>fog cloud</em> is an excellent way to sew confusion amongst a group of foes while the beast is within their midst.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Anthropophagous Healing (Su)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast can heal itself by eating humanoid flesh. For every round it spends Devouring the flesh of any creature with the Humanoid type (See Devour, below, for how long a windigo beast takes to Devour a victim) it can heal either 2d8 plus twice its Hit Dice in hit points of damage, two levels of energy levels, 1d4 points of ability drain, 2d6 points of ability damage, regrow one-fifth of a body part or reattach a limb.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The Humanoid flesh devoured during Anthropophagous Healing may be in any condition – living or dead, fresh or putrefying, frozen solid or cooked, from one person or many. A windigo beast typically uses this power to heal itself during combat, often while its Devoured victim is still alive.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Boreal Powers (Sp)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Windigo beasts can call upon a range of spell-like abilities, which they use as a sorcerer with a caster level equal to their Hit Dice. The save DCs are Charisma-based.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">All windigo beasts can use the spell-like ability <em>message</em> at will, which they use to confuse and lure their opponents. In addition, they may have Boreal Powers of four types - Cold, Winds, Obscuration and Travel.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The windigo beast can use its Boreal Powers a number of times equal to its Hit Dice, in any combination. Thus, a 4 Hit Dice beast can use one spell-like ability four times or four different spell-like abilities a single time apiece. Some of the Boreal Powers' spell-like abilities are only available to windigo beasts with a certain number of Hit Dice, or require the beast to expend multiple uses of Boreal Powers.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast may draw upon one type of Boreal Powers for every 2 Hit Dice it possesses, so a standard 4 Hit Dice windigo beast can use two types of Boreal Powers, a 6-7 Hit Dice beast has three types and a beast with 8 or more Hit Dice can access all four. A windigo beast randomly determines which Boreal Powers it has, with an equal chance for each type (e.g. roll 1d4 for the first type, then 1d3 to pick the second type from the unpicked three, then 1d2 for the third pick and whatever's left becomes the fourth and last).</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast which is energy drained can lose both casting level and access to Boreal Powers, thus a beast drained to 2-3 Hit Dice has only one type of Boreal Powers, while one with just 1 Hit Dice may only use its <em>message</em> Boreal Power. If it regains these energy levels through any means, it will regain the same Boreal Powers which it lost, in the order it acquired them.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Here are the Boreal Powers spell-like abilities by type, with their Hit Dice & use requirements:</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>At will –</em></strong> <em>message</em></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>Cold –</em></strong> <em>chill metal, freezing hands*, ice storm</em> (7+ Hit Dice, costs two uses of Boreal Power)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>Winds –</em></strong> <em>gust of wind, wind wall</em>, <em>control winds </em>(9+ HD, costs 3 uses of Boreal Power)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>Obscuration –</em></strong> <em>fog cloud, invisibility, greater invisibility</em> (7+ Hit Dice)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong><em>Travel –</em></strong> <em>fly, gaseous form</em> (5+ Hit Dice), <em>wind walk</em> (9+ HD, costs 2 uses of Boreal Power)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">*The Boreal power <em>freezing hands</em> functions like the spell <em>burning hands</em> except it does cold damage instead of fire, the 1d4 damage per Hit Dice has a maximum of 10d4, and it is equivalent to a 2nd level spell.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Creature of the Cold (Su)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Spells and powers affect a windigo beast as if it possessed the Cold subtype, although it possessed neither immunity to cold nor vulnerability to fire.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Devour (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">On a successful grapple check, a windigo beast can deal 2d8+8 hit points of damage to any opponent it is holding in a grapple. A windigo beast can rapidly devour the dead body of any Humanoid, eating a corpse of Tiny size or less as a free action, a Small corpse as a full-round action, a Medium corpse in a minute and a Large corpse in ten minutes. The appetite of a windigo beast is not insatiably; they can eat up to one large corpse, 4 medium corpses, 16 Small corpses, 64 Tiny corpses or 256 Fine or smaller corpses per day. A windigo beast gains one Hit Dice if it eats its full of humanoid victims in one sitting.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">If the windigo beast has any injuries, it will use Anthropophagous Healing to heal them while Devouring.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Eat Personality (Su)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast can acquire the voice, languages and some of the knowledge and personality traits of a Humanoid whose brain or heart it Devours, but none of their mental attributes or skills. This allows the beast to give an uncanny imitation of its most recent victim's voice, giving it a +10 competence bonus to Bluff checks when calling out to its next prospective victim. The windigo beast still looks like a huge shaggy wolf-ghoul, so must hide or make a very challenging Bluff check. ("Honestly, I was polymorphed by a crazy wizard! Just come closer and you'll know it's me.")</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The eaten personality fades away after a month or so. An eaten personality has an "ego score" equaling the sum of the victim's mental abilities (Int, Wis & Cha) which falls by one per day, until the personality disappears completely when its ego score reaches zero. If the windigo beast eats the heart or brain of a Humanoid with a higher ego score, it acquires that personality instead.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The eaten personality is merely an imitation, not the actual soul of the deceased. A victim of Eat Personality can be brought back from the dead normally via <em>resurrection</em> or similar means, although <em>raise dead</em> will not work because the body will be missing its brain or heart.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">[<em>Windigo beasts have been known to get their own identity confused with a strong-willed person they have eaten, they may even think they are that individual. This does nothing to suppress their predatory behaviour. On rare occasions, beasts who sincerely believed they'd been polymorphed sought out their victim's relatives for help, and were horrified when they got hungry and Devoured people they thought were their own kin. If you wish to include this possibility in your game, whenever a windigo beast eats a Humanoid with an ego score higher than its own (average 35), it must make a Will save against a DC of 10 plus the difference in ego scores or suffer ego-confusion, becoming ego-identification if the save was failed by 20 or more.</em>]</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Fast Healing (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Windigo beasts possess Fast Healing equal to their Hit Dice. A windigo beast's fast healing does not heal injuries inflicted by fire or enchanted weapons made of bone or horn. The windigo's fast healing can re-attach a severed limb with a full round action.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Immortal Beast (Su)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast can only be killed permanently by a weapon made of enchanted bone or horn, a windigo's Devour attack or any method of death that prevents the use of the <em>resurrection</em> spell, such as a <em>sphere of annihilation</em>. If killed by any other means, the windigo beast will return to life between a minute and an hour later – roll 1d6×1d10 to determine the delay in minutes – as if it had received a <em>raise dead</em> spell, except that the windigo beast can recover the lost energy level through Anthropophagous Healing. If the windigo beast's corpse is damaged past the point <em>raise dead</em> is effective, it rises from the place it was slain after a 24 hours delay or the next sunset, whichever is latest, as if it had received a <em>resurrection</em> spell, except that the windigo can recover the lost energy level through Anthropophagous Healing.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Immunities (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast possesses immunity to aging, starvation, suffocation, thirst, disease, poison, sleep effects, polymorph, paralysis and stunning.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Improved Grab (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo must hit with a claw attack to use this ability. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Devour.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Mania (Ex)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast is immune to mind-affecting powers, including enchantment magic. Any mind-reading ability used upon a windigo will only read an insatiable lust for human flesh.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Spell Resistance (Su)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast possesses spell resistance equal to 10 plus its Hit Dice.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Terrifying Gaze (Su)</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast can fill opponents with freezing terror simply by glaring at them. This is similar to a 30 ft range gaze attack, except that the windigo must use a standard action, and those merely looking at it are not as strongly affected. The windigo beast selects one victim to focus on, who must make a Will save against DC15 to resist the Terrifying Gaze's effects. If the victim has fewer Hit Dice than the windigo then they are <strong>stunned</strong> for 1d4 round then <strong>panicked</strong> for 1d4 rounds if they fail the save, or <strong>shaken</strong> for 2d4 rounds if they make the save, a victim possessing more Hit Dice than the windigo who fails the save is <strong>frightened</strong> for 2d4 rounds. Any other creatures within the 30 ft gaze attack who have fewer Hit Dice than the windigo beast must also make Will saving throws or be <strong>frightened</strong> for 2d4 rounds, if they possess 4 or fewer Hit Dice, or <strong>shaken</strong> for 2d4 rounds, if they possess 5 or more Hit Dice.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">The save DC is Charisma-based.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span> </span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Skills</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A windigo beast has a +4 racial bonus to Bluff, Hide, Listen, Move Silently, Spot and Survival checks. Its white coat gives it a +8 competence bonus to Hide checks in environments covered in snow, ice or cloud. Windigo beasts have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Lore Checks</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>DC 15</strong> - Let me tell you of the windigo. They're shaggy white-furred creatures half again as tall as a man, with the build of famine victims and the manners of rabid wolves. Their wounds heal up before your eyes, unless you burn them with fire, and they love nothing save the taste of human flesh.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>DC 20</strong> - I have fought the windigo. The worse thing about them was not their terrifying gaze, or watching them heal themselves by eating your friends alive, but that they cannot die. Even if you burn a windigo to ashes, it will return to life. My wife's people told me of a place in the mountains called the pit of the windigos, into which they cast the bodies of any windigo they kill. That howling you hear up there ain't always the wind, sometimes it’s the windigos wandering down in that pit, screaming for human flesh. </span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>DC 25</strong> - Windigos have magical powers. When they eat a body, they can steal the voice and memories of that person as well as healing up any ailment they suffer. They then try to lure out their victim's friends by calling out to them with that person's voice. As well as this, they have all manner of magical gifts drawn from the arctic powers – casting freezing cold, sending messages on the wind, invisibility, flying, calling up storms, I've heard they can do all kinds of things.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 4602038, member: 57383"] [b]Fearsome Critters from Lumberjack Tales - The Windigo Beast[/b] [SIZE=2][SIZE=4][B][FONT=Arial]Windigo Beast[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Large Monstrous Humanoid (Evil, Spirit)[/FONT][FONT=Arial][[I]see also creature of the cold[/I]][/FONT][FONT=Arial] [/FONT][B][FONT=Arial]Hit[/FONT][/B][FONT=Arial] [B]Dice:[/B] 4d8+12 (30 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares), climb 20 ft. [B]Armor[/B] [B]Class:[/B] 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 [B]Base[/B] [B]Attack/Grapple:[/B] +4/+13 [B]Attack:[/B] Claw +8 melee (1d6+5) [B]Full[/B] [B]Attack:[/B] 2 claws +8 melee (1d6+5) and bite +3 melee (1d8+2) [B]Space/Reach:[/B] 10 ft./ 10 ft. [B]Special[/B] [B]Attacks:[/B] Boreal powers ([I]see below[/I]), devour, improved grab, terrifying gaze [B]Special[/B] [B]Qualities:[/B] Anthropophagous healing, boreal powers ([I]see below[/I]), cold resistance 20, creature of the cold, darkvision 60 ft., damage resistance 5/good, fast healing 4 ([I]equal to Hit Dice[/I]), immortal beast, immunities, low-light vision, mania, eat personality, scent, spell resistance 14, undying [B]Saves:[/B] Fort +4, Ref +6, Will +5 [B]Abilities:[/B] Str 21, Dex 14, Con 17, Int 7, Wis 12, Cha 16 [B]Skills:[/B] Bluff +6*([I]+16 with personality eater[/I]), Climb +13, Hide +8*([I]+16 against snow/ice[/I]), Listen +8, Move Silently +8, Spot +8, Survival +5 [B]Feats:[/B] Alertness, Power Attack, TrackB [B]Environment:[/B] Any cold ([I]often forests[/I]) [B]Organization:[/B] Solitary [B]Challenge[/B] [B]Rating:[/B] 5 [B]Treasure:[/B] None [B]Alignment:[/B] Always Evil (usually neutral evil) [B]Advancement:[/B] 5-10 HD (Large) [B]Level[/B] [B]Adjustment:[/B] — [I]Loping towards you is a ten-foot tall humanoid creature covered in long white fur, a ghastly thing combining the worst features of a cadaverous maniac and a ravenous wolverine.[/I] An average windigo beast is ten foot tall but weighs only 560 pounds, being lean and hungry of built. Windigo beasts are both pitiable and horrible creatures, cursed with insatiable hunger and the scattered memories of humanoid lives they might once have lived. A windigo beast is practically immortal, being ageless and extraordinarily difficult to kill. Windigo beasts occasionally arise when a windigo cursed (q.v.) dies of old age or starvation. They have an ambiguous relationship with windigo giants, who possess the power to kill them. Either this gives the windigo beast a final release, or the beast's damned soul is absorbed into the monstrous giant. It is believed that an powerful enough windigo beast may metamorphose into a windigo giant, but there have been no confirmed reports of this. Windigo beasts can speak, and most know Common. They can also speak the languages of those they’ve devoured, due to their power to Eat Personality. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] Windigo beasts are cunning enough to use stealth and appropriate Boreal Powers (e.g. [I]invisibility, fly, gaseous form[/I]) to sneak up to their enemies and ambush them. If they have eaten a humanoid personality they may use that being's voice to send [I]message [/I]spells designed to lure victims into the woods. Once they've entered combat, they focus on one opponent at a time, trying to stun them with their Terrifying Gaze before Grabbing and Devouring them. Once they've got their teeth in a victim, they will ignore other foes if their use of Anthropophagous Healing heals their wounds as fast as their enemies inflict them. Despite their mediocre intelligence, windigo beasts are clever enough to use their Boreal Powers very effectively, and they do not stint on their use. They like to soften up prey from a distance by casting [I]control winds[/I], [I]chill metal[/I] or [I]icestorm[/I], while [I]fog cloud[/I] is an excellent way to sew confusion amongst a group of foes while the beast is within their midst. [B]Anthropophagous Healing (Su)[/B] A windigo beast can heal itself by eating humanoid flesh. For every round it spends Devouring the flesh of any creature with the Humanoid type (See Devour, below, for how long a windigo beast takes to Devour a victim) it can heal either 2d8 plus twice its Hit Dice in hit points of damage, two levels of energy levels, 1d4 points of ability drain, 2d6 points of ability damage, regrow one-fifth of a body part or reattach a limb. The Humanoid flesh devoured during Anthropophagous Healing may be in any condition – living or dead, fresh or putrefying, frozen solid or cooked, from one person or many. A windigo beast typically uses this power to heal itself during combat, often while its Devoured victim is still alive. [B]Boreal Powers (Sp)[/B] Windigo beasts can call upon a range of spell-like abilities, which they use as a sorcerer with a caster level equal to their Hit Dice. The save DCs are Charisma-based. All windigo beasts can use the spell-like ability [I]message[/I] at will, which they use to confuse and lure their opponents. In addition, they may have Boreal Powers of four types - Cold, Winds, Obscuration and Travel. The windigo beast can use its Boreal Powers a number of times equal to its Hit Dice, in any combination. Thus, a 4 Hit Dice beast can use one spell-like ability four times or four different spell-like abilities a single time apiece. Some of the Boreal Powers' spell-like abilities are only available to windigo beasts with a certain number of Hit Dice, or require the beast to expend multiple uses of Boreal Powers. A windigo beast may draw upon one type of Boreal Powers for every 2 Hit Dice it possesses, so a standard 4 Hit Dice windigo beast can use two types of Boreal Powers, a 6-7 Hit Dice beast has three types and a beast with 8 or more Hit Dice can access all four. A windigo beast randomly determines which Boreal Powers it has, with an equal chance for each type (e.g. roll 1d4 for the first type, then 1d3 to pick the second type from the unpicked three, then 1d2 for the third pick and whatever's left becomes the fourth and last). A windigo beast which is energy drained can lose both casting level and access to Boreal Powers, thus a beast drained to 2-3 Hit Dice has only one type of Boreal Powers, while one with just 1 Hit Dice may only use its [I]message[/I] Boreal Power. If it regains these energy levels through any means, it will regain the same Boreal Powers which it lost, in the order it acquired them. Here are the Boreal Powers spell-like abilities by type, with their Hit Dice & use requirements: [B][I]At will –[/I][/B] [I]message[/I] [B][I]Cold –[/I][/B] [I]chill metal, freezing hands*, ice storm[/I] (7+ Hit Dice, costs two uses of Boreal Power) [B][I]Winds –[/I][/B] [I]gust of wind, wind wall[/I], [I]control winds [/I](9+ HD, costs 3 uses of Boreal Power) [B][I]Obscuration –[/I][/B] [I]fog cloud, invisibility, greater invisibility[/I] (7+ Hit Dice) [B][I]Travel –[/I][/B] [I]fly, gaseous form[/I] (5+ Hit Dice), [I]wind walk[/I] (9+ HD, costs 2 uses of Boreal Power) *The Boreal power [I]freezing hands[/I] functions like the spell [I]burning hands[/I] except it does cold damage instead of fire, the 1d4 damage per Hit Dice has a maximum of 10d4, and it is equivalent to a 2nd level spell. [B]Creature of the Cold (Su)[/B] Spells and powers affect a windigo beast as if it possessed the Cold subtype, although it possessed neither immunity to cold nor vulnerability to fire. [B]Devour (Ex)[/B] On a successful grapple check, a windigo beast can deal 2d8+8 hit points of damage to any opponent it is holding in a grapple. A windigo beast can rapidly devour the dead body of any Humanoid, eating a corpse of Tiny size or less as a free action, a Small corpse as a full-round action, a Medium corpse in a minute and a Large corpse in ten minutes. The appetite of a windigo beast is not insatiably; they can eat up to one large corpse, 4 medium corpses, 16 Small corpses, 64 Tiny corpses or 256 Fine or smaller corpses per day. A windigo beast gains one Hit Dice if it eats its full of humanoid victims in one sitting. If the windigo beast has any injuries, it will use Anthropophagous Healing to heal them while Devouring. [B]Eat Personality (Su)[/B] A windigo beast can acquire the voice, languages and some of the knowledge and personality traits of a Humanoid whose brain or heart it Devours, but none of their mental attributes or skills. This allows the beast to give an uncanny imitation of its most recent victim's voice, giving it a +10 competence bonus to Bluff checks when calling out to its next prospective victim. The windigo beast still looks like a huge shaggy wolf-ghoul, so must hide or make a very challenging Bluff check. ("Honestly, I was polymorphed by a crazy wizard! Just come closer and you'll know it's me.") The eaten personality fades away after a month or so. An eaten personality has an "ego score" equaling the sum of the victim's mental abilities (Int, Wis & Cha) which falls by one per day, until the personality disappears completely when its ego score reaches zero. If the windigo beast eats the heart or brain of a Humanoid with a higher ego score, it acquires that personality instead. The eaten personality is merely an imitation, not the actual soul of the deceased. A victim of Eat Personality can be brought back from the dead normally via [I]resurrection[/I] or similar means, although [I]raise dead[/I] will not work because the body will be missing its brain or heart. [[I]Windigo beasts have been known to get their own identity confused with a strong-willed person they have eaten, they may even think they are that individual. This does nothing to suppress their predatory behaviour. On rare occasions, beasts who sincerely believed they'd been polymorphed sought out their victim's relatives for help, and were horrified when they got hungry and Devoured people they thought were their own kin. If you wish to include this possibility in your game, whenever a windigo beast eats a Humanoid with an ego score higher than its own (average 35), it must make a Will save against a DC of 10 plus the difference in ego scores or suffer ego-confusion, becoming ego-identification if the save was failed by 20 or more.[/I]] [B]Fast Healing (Ex)[/B] Windigo beasts possess Fast Healing equal to their Hit Dice. A windigo beast's fast healing does not heal injuries inflicted by fire or enchanted weapons made of bone or horn. The windigo's fast healing can re-attach a severed limb with a full round action. [B]Immortal Beast (Su)[/B] A windigo beast can only be killed permanently by a weapon made of enchanted bone or horn, a windigo's Devour attack or any method of death that prevents the use of the [I]resurrection[/I] spell, such as a [I]sphere of annihilation[/I]. If killed by any other means, the windigo beast will return to life between a minute and an hour later – roll 1d6×1d10 to determine the delay in minutes – as if it had received a [I]raise dead[/I] spell, except that the windigo beast can recover the lost energy level through Anthropophagous Healing. If the windigo beast's corpse is damaged past the point [I]raise dead[/I] is effective, it rises from the place it was slain after a 24 hours delay or the next sunset, whichever is latest, as if it had received a [I]resurrection[/I] spell, except that the windigo can recover the lost energy level through Anthropophagous Healing. [B]Immunities (Ex)[/B] A windigo beast possesses immunity to aging, starvation, suffocation, thirst, disease, poison, sleep effects, polymorph, paralysis and stunning. [B]Improved Grab (Ex)[/B] A windigo must hit with a claw attack to use this ability. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can Devour. [B] Mania (Ex)[/B] A windigo beast is immune to mind-affecting powers, including enchantment magic. Any mind-reading ability used upon a windigo will only read an insatiable lust for human flesh. [B]Spell Resistance (Su)[/B] A windigo beast possesses spell resistance equal to 10 plus its Hit Dice. [B]Terrifying Gaze (Su)[/B] A windigo beast can fill opponents with freezing terror simply by glaring at them. This is similar to a 30 ft range gaze attack, except that the windigo must use a standard action, and those merely looking at it are not as strongly affected. The windigo beast selects one victim to focus on, who must make a Will save against DC15 to resist the Terrifying Gaze's effects. If the victim has fewer Hit Dice than the windigo then they are [B]stunned[/B] for 1d4 round then [B]panicked[/B] for 1d4 rounds if they fail the save, or [B]shaken[/B] for 2d4 rounds if they make the save, a victim possessing more Hit Dice than the windigo who fails the save is [B]frightened[/B] for 2d4 rounds. Any other creatures within the 30 ft gaze attack who have fewer Hit Dice than the windigo beast must also make Will saving throws or be [B]frightened[/B] for 2d4 rounds, if they possess 4 or fewer Hit Dice, or [B]shaken[/B] for 2d4 rounds, if they possess 5 or more Hit Dice. The save DC is Charisma-based. [SIZE=3] [/SIZE] [/FONT][SIZE=3][B][FONT=Arial]Skills[/FONT][/B][/SIZE][FONT=Arial] A windigo beast has a +4 racial bonus to Bluff, Hide, Listen, Move Silently, Spot and Survival checks. Its white coat gives it a +8 competence bonus to Hide checks in environments covered in snow, ice or cloud. Windigo beasts have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. [/FONT][SIZE=3][B][FONT=Arial]Lore Checks[/FONT][/B][/SIZE][FONT=Arial] [B]DC 15[/B] - Let me tell you of the windigo. They're shaggy white-furred creatures half again as tall as a man, with the build of famine victims and the manners of rabid wolves. Their wounds heal up before your eyes, unless you burn them with fire, and they love nothing save the taste of human flesh. [B]DC 20[/B] - I have fought the windigo. The worse thing about them was not their terrifying gaze, or watching them heal themselves by eating your friends alive, but that they cannot die. Even if you burn a windigo to ashes, it will return to life. My wife's people told me of a place in the mountains called the pit of the windigos, into which they cast the bodies of any windigo they kill. That howling you hear up there ain't always the wind, sometimes it’s the windigos wandering down in that pit, screaming for human flesh. [B]DC 25[/B] - Windigos have magical powers. When they eat a body, they can steal the voice and memories of that person as well as healing up any ailment they suffer. They then try to lure out their victim's friends by calling out to them with that person's voice. As well as this, they have all manner of magical gifts drawn from the arctic powers – casting freezing cold, sending messages on the wind, invisibility, flying, calling up storms, I've heard they can do all kinds of things.[/FONT][/SIZE] [/QUOTE]
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