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Fearsome Critters- Monsters from American Folklore (3/5-Gallinipper added)
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<blockquote data-quote="D.Shaffer" data-source="post: 3202449" data-attributes="member: 8918"><p><strong>Flitterbicks - CR 1 Magical Beasts</strong></p><p></p><p><strong>Flitterbick</strong></p><p></p><p><em>The sound of a chittering squirrel calls out from trees. Seconds later, a fast moving blurr streaks out from the overhead canopy, colliding with you with great force. A large grey squirrel bounces away from the impact and heads toward the nearest tree.</em></p><p></p><p><strong>Flitterbick CR 1</strong></p><p>Always Neutral Diminutive Magical Beast</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision 60 ft., low-light vision; Listen +13, Spot +5</p><p><strong>Languages</strong> None</p><p>---------------------------------------------</p><p><strong>AC</strong> 17, touch 17, flat-footed 14, Displacement</p><p>(+3 Dex, +4 size)</p><p><strong>hp</strong> 5 (1 HD)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +5, <strong>Will</strong> +3</p><p>---------------------------------------------</p><p><strong>Speed</strong> 15 ft. (3 squares), Climb 15 ft. Glide 70 ft. (Clumsy), Enhanced Glide</p><p><strong>Melee</strong> Slam +8 (1d3-4)</p><p><strong>Atk Options</strong> Inertial Charge</p><p><strong>Space</strong> 1 ft.; <strong>Reach</strong> 0 ft.</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> -15</p><p>---------------------------------------------</p><p><strong>Abilities</strong> Str 2, Dex 16, Con 10, Int 2, Wis 16, Cha 4</p><p><strong>Feats</strong> Alertness, Weapon Finesse (B)</p><p><strong>Skills</strong>* Balance +11, Climb +11, Jump +7, Hide +15, Listen +13, Spot +5</p><p>*Includes +8 racial bonus to Balance and Listen checks. Flitterbicks use their Dex modifier to determine their Jump and Climb scores, not their Str modifier.</p><p><strong>Advancement</strong> 2-3 HD (Diminutive)</p><p>---------------------------------------------</p><p><strong>Enhanced Glide</strong> (Ex, Su) A flitterbick can glide through the air using its skin flaps. This allows it to negate any damage from falling. A flitterbick can travel forward 20 ft. for every 5 ft. it decends. Additionally, a flitterbick's glide speed is magically enhanced. This is a supernatural ability that it can use at will. If, for any reason, this ability is repressed, the Flitterbick's glide speed is reduced down to 30 ft. </p><p><strong>Inertial Charge</strong> (Ex) A flitterbick relies on its velocity more then its physical strength for combat. In any round that a Flitterbick moves more then 60 feet from its initial space, it may use its Dex modifier instead of its Str modifier to determine combat damage. It also may use its Dex modifier instead of its Str modifier when making an opposed check for the purposes of Bull Rushes or Tripping, and is considered a medium creature when determining who it may attack for these attacks.</p><p><strong>Displacement</strong> (Su) At top speeds, a flitterbick becomes little more then a grey blurr. A flitterbick is effected by a displacement effect in any round that it ends its movement more then 60 ft from its initial square. It benefits from a 50% miss chance as if it had total concealment. </p><p>---------------------------------------------</p><p>A flitterbick is a fiercely territorial flying squirrel endowed with magically enhanced speed.</p><p></p><p><strong>STRATEGIES AND TACTICS</strong></p><p>Flitterbicks rely on simple tactics. They will give a verbal warning once before attacking, using their Inertial Charge abilities to inflict devestating impacts. They will then retreat into the nearest tree to repeat the pattern until the target stops moving or retreats to what the flitterbick considers a safe distance. </p><p></p><p><strong>ECOLOGY</strong></p><p>Flitterbicks are solitary mammals. They occupy nests created in the hollows of trees. While they are herbivores, they are viciously territorial and will attack any creature considered a threat. Flitterbicks typically mate in the fall with females giving birth to 4-6 pups in the spring. </p><p></p><p><strong>Environment:</strong> Flitterbicks typically live in dense forests.</p><p><strong>Typical Physical Characteristics:</strong>Flitterbicks resemble large, grey flying squirrels. They are typically 8 inches long with a tail of roughly the same length. A flitterbick's head is slightly larger then that of a normal squirrel, the result of a thicker skull. flitterbicks, like the flying squirrels they are decended from, have a flap of skin that stretches between its limbs.</p><p></p><p><strong>TYPICAL TREASURE</strong> </p><p>Flitterbicks are attracted to small, shiny objects. They will often store these items in their nests.</p><p></p><p><strong>FOR PLAYER CHARACTERS</strong></p><p>Spellcasters with the Improved Familiar feat may take a Flitterbick as a familiar at level 7.</p><p></p><p><strong>CREATURE LORE</strong></p><p>Characters with ranks in Knowledge (Arcana) can learn more about flitterbicks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.</p><p></p><p><strong>Knowledge (Arcana)</strong></p><p>11 This is a flitterbick, a squirrel-like magical creature. This result reveals all Magical Beast traits.</p><p>16 The flitterbick's speed is magically enhanced and can move fast enough to leave after images behind it. This makes it tremendously difficult to hit.</p><p>21 The flitterbick relies on its speed to damage its foes. A flitterbick that can not move is no danger.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3202449, member: 8918"] [b]Flitterbicks - CR 1 Magical Beasts[/b] [b]Flitterbick[/b] [i]The sound of a chittering squirrel calls out from trees. Seconds later, a fast moving blurr streaks out from the overhead canopy, colliding with you with great force. A large grey squirrel bounces away from the impact and heads toward the nearest tree.[/i] [b]Flitterbick CR 1[/b] Always Neutral Diminutive Magical Beast [b]Init[/b] +3; [b]Senses[/b] Darkvision 60 ft., low-light vision; Listen +13, Spot +5 [b]Languages[/b] None --------------------------------------------- [b]AC[/b] 17, touch 17, flat-footed 14, Displacement (+3 Dex, +4 size) [b]hp[/b] 5 (1 HD) [b]Fort[/b] +2, [b]Ref[/b] +5, [b]Will[/b] +3 --------------------------------------------- [b]Speed[/b] 15 ft. (3 squares), Climb 15 ft. Glide 70 ft. (Clumsy), Enhanced Glide [b]Melee[/b] Slam +8 (1d3-4) [b]Atk Options[/b] Inertial Charge [b]Space[/b] 1 ft.; [b]Reach[/b] 0 ft. [b]Base Atk[/b] +1; [b]Grp[/b] -15 --------------------------------------------- [b]Abilities[/b] Str 2, Dex 16, Con 10, Int 2, Wis 16, Cha 4 [b]Feats[/b] Alertness, Weapon Finesse (B) [b]Skills[/b]* Balance +11, Climb +11, Jump +7, Hide +15, Listen +13, Spot +5 *Includes +8 racial bonus to Balance and Listen checks. Flitterbicks use their Dex modifier to determine their Jump and Climb scores, not their Str modifier. [b]Advancement[/b] 2-3 HD (Diminutive) --------------------------------------------- [b]Enhanced Glide[/b] (Ex, Su) A flitterbick can glide through the air using its skin flaps. This allows it to negate any damage from falling. A flitterbick can travel forward 20 ft. for every 5 ft. it decends. Additionally, a flitterbick's glide speed is magically enhanced. This is a supernatural ability that it can use at will. If, for any reason, this ability is repressed, the Flitterbick's glide speed is reduced down to 30 ft. [b]Inertial Charge[/b] (Ex) A flitterbick relies on its velocity more then its physical strength for combat. In any round that a Flitterbick moves more then 60 feet from its initial space, it may use its Dex modifier instead of its Str modifier to determine combat damage. It also may use its Dex modifier instead of its Str modifier when making an opposed check for the purposes of Bull Rushes or Tripping, and is considered a medium creature when determining who it may attack for these attacks. [b]Displacement[/b] (Su) At top speeds, a flitterbick becomes little more then a grey blurr. A flitterbick is effected by a displacement effect in any round that it ends its movement more then 60 ft from its initial square. It benefits from a 50% miss chance as if it had total concealment. --------------------------------------------- A flitterbick is a fiercely territorial flying squirrel endowed with magically enhanced speed. [b]STRATEGIES AND TACTICS[/b] Flitterbicks rely on simple tactics. They will give a verbal warning once before attacking, using their Inertial Charge abilities to inflict devestating impacts. They will then retreat into the nearest tree to repeat the pattern until the target stops moving or retreats to what the flitterbick considers a safe distance. [b]ECOLOGY[/b] Flitterbicks are solitary mammals. They occupy nests created in the hollows of trees. While they are herbivores, they are viciously territorial and will attack any creature considered a threat. Flitterbicks typically mate in the fall with females giving birth to 4-6 pups in the spring. [b]Environment:[/b] Flitterbicks typically live in dense forests. [b]Typical Physical Characteristics:[/b]Flitterbicks resemble large, grey flying squirrels. They are typically 8 inches long with a tail of roughly the same length. A flitterbick's head is slightly larger then that of a normal squirrel, the result of a thicker skull. flitterbicks, like the flying squirrels they are decended from, have a flap of skin that stretches between its limbs. [b]TYPICAL TREASURE[/b] Flitterbicks are attracted to small, shiny objects. They will often store these items in their nests. [b]FOR PLAYER CHARACTERS[/b] Spellcasters with the Improved Familiar feat may take a Flitterbick as a familiar at level 7. [b]CREATURE LORE[/b] Characters with ranks in Knowledge (Arcana) can learn more about flitterbicks. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. [b]Knowledge (Arcana)[/b] 11 This is a flitterbick, a squirrel-like magical creature. This result reveals all Magical Beast traits. 16 The flitterbick's speed is magically enhanced and can move fast enough to leave after images behind it. This makes it tremendously difficult to hit. 21 The flitterbick relies on its speed to damage its foes. A flitterbick that can not move is no danger. [/QUOTE]
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