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Fearsome Critters- Monsters from American Folklore (3/5-Gallinipper added)
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<blockquote data-quote="D.Shaffer" data-source="post: 3202454" data-attributes="member: 8918"><p><strong>Hidebehind - CR 4 Fey</strong></p><p></p><p><em>The feeling of dread you have been experiencing for the last hour finally culminates as you hear a twig snap behind you. Whirling around, you see a large mass in a shape that could barely be called humanoid. It covers its piercing yellow eyes with large, clawed hands, keens sharply, and then seems to vanish into the forest itself.</em></p><p></p><p><strong>Hidebehind CR 4</strong></p><p>Usually CE Large (Tall) Fey</p><p><strong>Init</strong> +3; <strong>Senses</strong> Low-Light Vision, Scent; Listen +10, Spot +10</p><p><strong>Languages</strong> Sylvan</p><p><strong>Aura</strong> Fear 60 ft. (DC 12)</p><p>---------------------------------------------</p><p><strong>AC</strong> 15, touch 12, flat-footed 12</p><p>(+3 Dex, -1 size, +3 natural)</p><p><strong>hp</strong> 27 (6 HD); fast healing 2; <strong>DR</strong> 5/cold iron</p><p><strong>Resist</strong> Nondetection</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +8, <strong>Will</strong> +7</p><p><strong>Weakness</strong> Cowardice</p><p>---------------------------------------------</p><p><strong>Speed</strong> 40 ft. (8 squares), Woodland stride</p><p><strong>Melee</strong> 2 Claws +6 each (1d6+4+Silence)</p><p><strong>Atk Options</strong> Improved Grab</p><p><strong>Spell-Like Abilities</strong> (CL 7)</p><p>At Will -- <em>Nondetection</em> (DC 18, self only), <em>Pass without Trace </em> (self only)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +11</p><p>---------------------------------------------</p><p><strong>Abilities</strong> Str 19, Dex 16, Con 13, Int 8, Wis 14, Cha 11</p><p><strong>SQ</strong> Forest's Protection, Hide in Plain Sight</p><p><strong>Feats</strong> Forester*, Stealthy, Skill Focus (Hide)</p><p>* -- Feat from PGF: Page 39</p><p><strong>Skills</strong> Climb +13, Hide +14 (+24 in Forests), Listen +12, Move Silently +15, Spot +12</p><p><strong>Advancement</strong> By character class; <strong>Favored Class</strong> Rogue</p><p>---------------------------------------------</p><p><strong>Forest's Protection</strong> (Su) Hidebehinds forge a particularly strong bond with the forests they inhabit. The forest itself seems to actively help the hidebehind avoid being detected. Hidebehinds gain a +8 bonus to hide checks when in forests. </p><p><strong>Cowardice</strong> (Ex) If spotted by any individual who is not flatfooted or surprised, a hidebehind is immediately panicked.</p><p><strong>Fear Aura</strong> (Su) Every 10 minutes spent within a hidebehind's aura provokes a saving throw. Those who fail the will save (DC 12) are immediately Shaken.</p><p><strong>Hide in Plain Sight</strong> (Ex) While in any sort of natural terrain, a Hidebehind can use the Hide skill even while being observed as per the Ranger ability.</p><p><strong>Silencing Strike</strong> (Sp) The claws of the hidebehind silence those they hit. Any creature struck by the claws of a hidebehind is effected as per the <em>silence</em> spell if they fail a will save. (DC 12) This effect lasts for 10 minutes per hit, however additional hits do not stack their duration.</p><p><strong>Woodland Stride</strong> (Ex) A hidebehind may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment, as per the Ranger ability.</p><p>---------------------------------------------</p><p>Hidebehinds are sadistic fey who delight in picking off lone individuals who intrude in their forests. These murderous forest spirits enjoy the feeling of fear in their victims but are themselves cowards at heart.</p><p></p><p><strong>STRATEGIES AND TACTICS</strong></p><p>Hidebehinds are patient stalkers. They prefer to wait for individuals to seperate from a group before striking, but are not adverse to using their fear aura to scare party members into a blind panic. Party scouts and characters on watch during the night are favored victims as they are usually alone. </p><p></p><p>Typically, a hidebehind will attempt to sneak up behind its chosen victim, striking with surprise. It relies on its silencing strike ability to stifle any possibility of an outburst and its improved grapple to carry off a victim before anyone else notices. A hidebehind will use its spell like abilities intelligently, activating them to avoid detection and pursuit. </p><p></p><p><strong>ECOLOGY</strong></p><p>Hidebehinds see themselves as protectors of the forest, killing those who intrude. They are solitary beings, and even see other fey as potential threats. While they can be bargained with, hidebehinds are never reliable allies and have personalities that are often described as being similar to a spoiled child. Some druids believe they are spawned by ancient forests in response to intrusion.</p><p></p><p>Hidebehinds are carnivores, eating those that they kill. They have a marked preference for intelligent victims and will usually ignore animals and other unintelligent creatures. Hidebehinds delight in the feelings of panic they can cause, and will often delay killing their victims as they slowly hound them into exhaustion.</p><p></p><p><strong>Environment:</strong> Hidebehinds only live in old, dense forests.</p><p><strong>Typical Physical Characteristics:</strong>Hidebehinds tend to vary from individual to individual, but their are certain characteristics they all have in common. They are always humanoid in shape with arms that end in overly large hands and claws. They tend to be featureless with the exception of a large pair of eyes that tend to be bright red, yellow or orange.</p><p><strong>Alignment:</strong> Due to their sadistic tendencies and murderous natures, hidebehinds are usually Chaotic Evil.</p><p></p><p><strong>TYPICAL TREASURE</strong> </p><p>Hidebehinds have no use for most treasure, burying it with the remains of their victims. They do recognise that other creatures value it, and will often use treasure as bait.</p><p></p><p><strong>CREATURE LORE</strong></p><p>Characters with ranks in Knowledge (Nature) can learn more about hidebehinds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.</p><p></p><p><strong>Knowledge (Nature)</strong></p><p>14 This is a hidebehind, a malevolent forest spirit. This result reveals all traits of the fey subtype.</p><p>19 Hidebehinds are notorious cowards and will run away if spotted before they strike. Their skin shrugs off weapons not made of cold iron. They are known for their keen senses and skill at avoiding detection.</p><p>24 The panic that a hidebehind's presense inspires is not natural in origin. Additionally, the silence effect its claws inflict explain how it is able to pick off individuals without being detected.</p><p></p><p>EDIT: After thinking about it, I decided that bumping it up one more HD would make it more balanced for the CR I'm shooting for. Also clarified Silencing Strike a bit.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3202454, member: 8918"] [b]Hidebehind - CR 4 Fey[/b] [i]The feeling of dread you have been experiencing for the last hour finally culminates as you hear a twig snap behind you. Whirling around, you see a large mass in a shape that could barely be called humanoid. It covers its piercing yellow eyes with large, clawed hands, keens sharply, and then seems to vanish into the forest itself.[/i] [b]Hidebehind CR 4[/b] Usually CE Large (Tall) Fey [b]Init[/b] +3; [b]Senses[/b] Low-Light Vision, Scent; Listen +10, Spot +10 [b]Languages[/b] Sylvan [b]Aura[/b] Fear 60 ft. (DC 12) --------------------------------------------- [b]AC[/b] 15, touch 12, flat-footed 12 (+3 Dex, -1 size, +3 natural) [b]hp[/b] 27 (6 HD); fast healing 2; [b]DR[/b] 5/cold iron [b]Resist[/b] Nondetection [b]Fort[/b] +3, [b]Ref[/b] +8, [b]Will[/b] +7 [b]Weakness[/b] Cowardice --------------------------------------------- [b]Speed[/b] 40 ft. (8 squares), Woodland stride [b]Melee[/b] 2 Claws +6 each (1d6+4+Silence) [b]Atk Options[/b] Improved Grab [b]Spell-Like Abilities[/b] (CL 7) At Will -- [I]Nondetection[/I] (DC 18, self only), [I]Pass without Trace [/I] (self only) [b]Space[/b] 10 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +3; [b]Grp[/b] +11 --------------------------------------------- [b]Abilities[/b] Str 19, Dex 16, Con 13, Int 8, Wis 14, Cha 11 [b]SQ[/b] Forest's Protection, Hide in Plain Sight [b]Feats[/b] Forester*, Stealthy, Skill Focus (Hide) * -- Feat from PGF: Page 39 [b]Skills[/b] Climb +13, Hide +14 (+24 in Forests), Listen +12, Move Silently +15, Spot +12 [b]Advancement[/b] By character class; [b]Favored Class[/b] Rogue --------------------------------------------- [b]Forest's Protection[/b] (Su) Hidebehinds forge a particularly strong bond with the forests they inhabit. The forest itself seems to actively help the hidebehind avoid being detected. Hidebehinds gain a +8 bonus to hide checks when in forests. [b]Cowardice[/b] (Ex) If spotted by any individual who is not flatfooted or surprised, a hidebehind is immediately panicked. [B]Fear Aura[/b] (Su) Every 10 minutes spent within a hidebehind's aura provokes a saving throw. Those who fail the will save (DC 12) are immediately Shaken. [b]Hide in Plain Sight[/b] (Ex) While in any sort of natural terrain, a Hidebehind can use the Hide skill even while being observed as per the Ranger ability. [b]Silencing Strike[/b] (Sp) The claws of the hidebehind silence those they hit. Any creature struck by the claws of a hidebehind is effected as per the [I]silence[/I] spell if they fail a will save. (DC 12) This effect lasts for 10 minutes per hit, however additional hits do not stack their duration. [b]Woodland Stride[/b] (Ex) A hidebehind may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment, as per the Ranger ability. --------------------------------------------- Hidebehinds are sadistic fey who delight in picking off lone individuals who intrude in their forests. These murderous forest spirits enjoy the feeling of fear in their victims but are themselves cowards at heart. [b]STRATEGIES AND TACTICS[/b] Hidebehinds are patient stalkers. They prefer to wait for individuals to seperate from a group before striking, but are not adverse to using their fear aura to scare party members into a blind panic. Party scouts and characters on watch during the night are favored victims as they are usually alone. Typically, a hidebehind will attempt to sneak up behind its chosen victim, striking with surprise. It relies on its silencing strike ability to stifle any possibility of an outburst and its improved grapple to carry off a victim before anyone else notices. A hidebehind will use its spell like abilities intelligently, activating them to avoid detection and pursuit. [b]ECOLOGY[/b] Hidebehinds see themselves as protectors of the forest, killing those who intrude. They are solitary beings, and even see other fey as potential threats. While they can be bargained with, hidebehinds are never reliable allies and have personalities that are often described as being similar to a spoiled child. Some druids believe they are spawned by ancient forests in response to intrusion. Hidebehinds are carnivores, eating those that they kill. They have a marked preference for intelligent victims and will usually ignore animals and other unintelligent creatures. Hidebehinds delight in the feelings of panic they can cause, and will often delay killing their victims as they slowly hound them into exhaustion. [b]Environment:[/b] Hidebehinds only live in old, dense forests. [b]Typical Physical Characteristics:[/b]Hidebehinds tend to vary from individual to individual, but their are certain characteristics they all have in common. They are always humanoid in shape with arms that end in overly large hands and claws. They tend to be featureless with the exception of a large pair of eyes that tend to be bright red, yellow or orange. [b]Alignment:[/b] Due to their sadistic tendencies and murderous natures, hidebehinds are usually Chaotic Evil. [b]TYPICAL TREASURE[/b] Hidebehinds have no use for most treasure, burying it with the remains of their victims. They do recognise that other creatures value it, and will often use treasure as bait. [b]CREATURE LORE[/b] Characters with ranks in Knowledge (Nature) can learn more about hidebehinds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. [b]Knowledge (Nature)[/b] 14 This is a hidebehind, a malevolent forest spirit. This result reveals all traits of the fey subtype. 19 Hidebehinds are notorious cowards and will run away if spotted before they strike. Their skin shrugs off weapons not made of cold iron. They are known for their keen senses and skill at avoiding detection. 24 The panic that a hidebehind's presense inspires is not natural in origin. Additionally, the silence effect its claws inflict explain how it is able to pick off individuals without being detected. EDIT: After thinking about it, I decided that bumping it up one more HD would make it more balanced for the CR I'm shooting for. Also clarified Silencing Strike a bit. [/QUOTE]
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