Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fearsome Critters- Monsters from American Folklore (3/5-Gallinipper added)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D.Shaffer" data-source="post: 3242553" data-attributes="member: 8918"><p><strong>Gumberoo - CR 5 Magical Beast</strong></p><p></p><p><strong>Gumberoo</strong></p><p></p><p><em>As you walk through the burnt out forest you suddenly hear a large growl. A large creature resembling a bear steps through the charred undergrowth, stirring up a cloud of ash. Except for a beard like patch and a few stray hairs around its head, the creature is completely furless. The bloated creature's smooth, taut skin is wrinkleless and covered with soot. It looks at you with greedy eyes, roars, and then charges.</em></p><p></p><p><strong>Gumberoo CR 5</strong></p><p>Always Neutral Large Magical beast</p><p><strong>Init</strong> -1; <strong>Senses</strong> Darkvision 60 ft., Lowlight Vision, Scent; Listen +3, Spot +6</p><p>---------------------------------------------</p><p><strong>AC</strong> 13, touch 8, flat-footed 13, Rubbery Redirection</p><p>(-1 Dex, -1 size, +5 natural)</p><p><strong>hp</strong> 63 (6 HD); Regeneration 5; <strong>DR</strong> 10/Adamantine</p><p><strong>Fort</strong> +10, <strong>Ref</strong> +4, <strong>Will</strong> +2</p><p><strong>Weakness</strong> Vulnerability to Fire</p><p>---------------------------------------------</p><p><strong>Speed</strong> 20 ft. (4 squares)</p><p><strong>Melee</strong> Bite +13 (2d6+8) and 2 Claws +11 each (2d6+4)</p><p>or</p><p><strong>Melee</strong>* Bite +7 (2d6+14) and 2 Claws +5 each (2d6+10)</p><p>*Power Attack at -6.</p><p><strong>Atk Options</strong> Improved Grapple, Improved Natural Attack (Claws), Power Attack (-6 Attack, +6 Damage)</p><p><strong>Special Actions</strong></p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +18</p><p>---------------------------------------------</p><p><strong>Abilities</strong> Str 27, Dex 9, Con 21, Int 3, Wis 10, Cha 5</p><p><strong>SQ</strong> Death Throws, Float</p><p><strong>Feats</strong> Improved Grapple, Multiattack, Power Attack</p><p><strong>Skills</strong> Listen +3, Spot +6</p><p><strong>Advancement</strong> 7-9 HD (Huge)</p><p>---------------------------------------------</p><p><strong>Death Throws</strong> (Ex) The rapidly burning body of a gumberoo explodes spectacularly when it dies, showering the area with burning body parts and the smell of burning rubber. When a gumberoo dies, it explodes in a 30 ft. radius spread. Any creature within this area takes 6d6 points of damage, half of it fire, half of it bludgeoning. </p><p><strong>Float</strong> (Ex) A gumberoo can never goes underwater, not even due to a failed swim check.</p><p><strong>Regeneration</strong> (Ex) Gumberoos take normal damage from fire and adamantine. If a gumberoo loses a limb or body part, the lost portion regrows in 2d4 days. Unlike most regenerating creatures, gumberoo's may not reattach severed body parts.</p><p><strong>Rubbery Retribution</strong> (Ex) The rubbery flesh of a gumberoo has a distressing habit of bouncing projectiles back at their firers and knocking the weapons out of the hands of those that strike it. Any projectile or thrown weapon that hits a gumberoo is bounced back at the firer. Compare the attack roll with the firer’s AC and treat the attack as if the firer was attacking himself. Additionally, anyone who strikes a gumberoo with a manufactured weapon can potentially be disarmed as the redirected blow knocks the weapon out of their hand. An attacker who fails a Ref save vs. a DC of 10+damage dealt is immediately disarmed. Weapons or projectiles made of Adamantine are not affected by this ability.</p><p>---------------------------------------------</p><p>The gumberoo is a greedy creature that scavenges through the aftermath of fires. It gorges itself on fire burnt carrion but prefers fresh meat. Slow moving, its rubbery skin allows it absorb most attacks and seems to regrow quickly.</p><p></p><p><strong>STRATEGIES AND TACTICS</strong></p><p>Gumberoos are simple minded creatures that focus on eating. They will attack the first creature they see and consume the body before going onto the next victim. They seem utterly unconcerned with anything attacking them, trusting in their damage resistance and regeneration. Gumberoos can be distracted by tossing them food, which they will eat before attacking another creature. Gumberoos prefer to open combat with power attack boosted strikes, softening up their prey before they attempt a grapple.</p><p></p><p>Gumberoos are deathly afraid of fire, this being the only thing that will cause a gumberoo to retreat. </p><p></p><p><strong>ECOLOGY</strong></p><p>Clearly not natural creatures, gumberoos are scavengers that have a unique life cycle based around fire. While extremely flammable, gumberoos rely on fire to gather their food as well as reproduce. During much of their life, gumberoos are dormant, sleeping in logs or caves. High heat, usually that of a wildfire, will wake them from their hibernation at which point they engage in their primary past time, gorging themselves on as much food as possible. When active, gumberoos will wander through their territory, eating anything vaguely edible, primarily the bodies of animals killed by passing wildfires but also berries, fruit, and anything live it can catch. When it has stripped its territory of anything edible, it finds an area safe from future fires and once again hibernates.</p><p></p><p>Gumberoos are constantly distended from the gases they produce while digesting, which is what causes them to be so explosive when killed. This is, in fact, how they reproduce. Any piece of a gumberoo larger then about 1 foot in diameter will regenerate into a larval form. These larva hide themselves and then hibernate in hidden areas where they slowly grow into adult forms, a process that typically takes about 10 years. </p><p></p><p><strong>Environment:</strong> Gumberoos live in areas prone to fire such as cedar woods or chaparral.</p><p><strong>Typical Physical Characteristics:</strong> The gumberoo resembles a large, corpulent brown bear. While they usually stand about 8 feet, they grow rapidly when food is present. A gumberoo is completely furless except for a beard like patch and some stray hairs. Its black skin is smooth, wrinkleless, and stretched tightly over its frame.</p><p><strong>Alignment:</strong> The gumberoo is unconcerned with anything but stuffing its gullet with food. They are typically neutral. Those with any concern besides feeding tend toward evil alignments due to their greedy nature.</p><p></p><p><strong>TYPICAL TREASURE</strong> </p><p>While gumberoos do not value treasure, the gluttonous creatures tend to swallow bits of their prey whole including anything they might be wearing or holding. </p><p></p><p><strong>ADVANCEMENT</strong></p><p>The death throws of a dying gumberoo are dependant on its size. Larger gumberoos do more damage when they explode due to their increased body mass. An advanced gumberoo deals 1d6 in damage per HD. For example, a Gumberoo with 9 HD will deal 9d6 hp of damage to those in the area. All other rules apply.</p><p></p><p><strong>CREATURE LORE</strong></p><p>Characters with ranks in Knowledge (Arcane) and Knowledge (Nature) can learn more about the gumberoo. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.</p><p></p><p><strong>Knowledge (Arcane)</strong></p><p>15 This rubbery creature is a gumberoo, a gluttonous creature that thinks only about eating. This reveals all Magical beast traits.</p><p>20 The only thing that seems to get through a gumberoo's rubbery hide are adamantine and fire. To matters worse, their rubbery skin seems to heal over rapidly</p><p>25 Gumberoos explode when they die, showering the area in flaming body parts.</p><p></p><p><strong>Knowledge (Nature)</strong></p><p>17 The always ravenous gumberoo can be distracted by food, but not for long.</p><p>23 Gumberoos are often killed by the fires they rely on to feed themselves, but this is also how they spread. Burn any large pieces you find or you'll have more of them in the future.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3242553, member: 8918"] [b]Gumberoo - CR 5 Magical Beast[/b] [b]Gumberoo[/b] [i]As you walk through the burnt out forest you suddenly hear a large growl. A large creature resembling a bear steps through the charred undergrowth, stirring up a cloud of ash. Except for a beard like patch and a few stray hairs around its head, the creature is completely furless. The bloated creature's smooth, taut skin is wrinkleless and covered with soot. It looks at you with greedy eyes, roars, and then charges.[/i] [b]Gumberoo CR 5[/b] Always Neutral Large Magical beast [b]Init[/b] -1; [b]Senses[/b] Darkvision 60 ft., Lowlight Vision, Scent; Listen +3, Spot +6 --------------------------------------------- [b]AC[/b] 13, touch 8, flat-footed 13, Rubbery Redirection (-1 Dex, -1 size, +5 natural) [b]hp[/b] 63 (6 HD); Regeneration 5; [b]DR[/b] 10/Adamantine [b]Fort[/b] +10, [b]Ref[/b] +4, [b]Will[/b] +2 [b]Weakness[/b] Vulnerability to Fire --------------------------------------------- [b]Speed[/b] 20 ft. (4 squares) [b]Melee[/b] Bite +13 (2d6+8) and 2 Claws +11 each (2d6+4) or [b]Melee[/b]* Bite +7 (2d6+14) and 2 Claws +5 each (2d6+10) *Power Attack at -6. [b]Atk Options[/b] Improved Grapple, Improved Natural Attack (Claws), Power Attack (-6 Attack, +6 Damage) [b]Special Actions[/b] [b]Space[/b] 10 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +6; [b]Grp[/b] +18 --------------------------------------------- [b]Abilities[/b] Str 27, Dex 9, Con 21, Int 3, Wis 10, Cha 5 [b]SQ[/b] Death Throws, Float [b]Feats[/b] Improved Grapple, Multiattack, Power Attack [b]Skills[/b] Listen +3, Spot +6 [b]Advancement[/b] 7-9 HD (Huge) --------------------------------------------- [b]Death Throws[/b] (Ex) The rapidly burning body of a gumberoo explodes spectacularly when it dies, showering the area with burning body parts and the smell of burning rubber. When a gumberoo dies, it explodes in a 30 ft. radius spread. Any creature within this area takes 6d6 points of damage, half of it fire, half of it bludgeoning. [b]Float[/b] (Ex) A gumberoo can never goes underwater, not even due to a failed swim check. [b]Regeneration[/b] (Ex) Gumberoos take normal damage from fire and adamantine. If a gumberoo loses a limb or body part, the lost portion regrows in 2d4 days. Unlike most regenerating creatures, gumberoo's may not reattach severed body parts. [b]Rubbery Retribution[/b] (Ex) The rubbery flesh of a gumberoo has a distressing habit of bouncing projectiles back at their firers and knocking the weapons out of the hands of those that strike it. Any projectile or thrown weapon that hits a gumberoo is bounced back at the firer. Compare the attack roll with the firer’s AC and treat the attack as if the firer was attacking himself. Additionally, anyone who strikes a gumberoo with a manufactured weapon can potentially be disarmed as the redirected blow knocks the weapon out of their hand. An attacker who fails a Ref save vs. a DC of 10+damage dealt is immediately disarmed. Weapons or projectiles made of Adamantine are not affected by this ability. --------------------------------------------- The gumberoo is a greedy creature that scavenges through the aftermath of fires. It gorges itself on fire burnt carrion but prefers fresh meat. Slow moving, its rubbery skin allows it absorb most attacks and seems to regrow quickly. [b]STRATEGIES AND TACTICS[/b] Gumberoos are simple minded creatures that focus on eating. They will attack the first creature they see and consume the body before going onto the next victim. They seem utterly unconcerned with anything attacking them, trusting in their damage resistance and regeneration. Gumberoos can be distracted by tossing them food, which they will eat before attacking another creature. Gumberoos prefer to open combat with power attack boosted strikes, softening up their prey before they attempt a grapple. Gumberoos are deathly afraid of fire, this being the only thing that will cause a gumberoo to retreat. [b]ECOLOGY[/b] Clearly not natural creatures, gumberoos are scavengers that have a unique life cycle based around fire. While extremely flammable, gumberoos rely on fire to gather their food as well as reproduce. During much of their life, gumberoos are dormant, sleeping in logs or caves. High heat, usually that of a wildfire, will wake them from their hibernation at which point they engage in their primary past time, gorging themselves on as much food as possible. When active, gumberoos will wander through their territory, eating anything vaguely edible, primarily the bodies of animals killed by passing wildfires but also berries, fruit, and anything live it can catch. When it has stripped its territory of anything edible, it finds an area safe from future fires and once again hibernates. Gumberoos are constantly distended from the gases they produce while digesting, which is what causes them to be so explosive when killed. This is, in fact, how they reproduce. Any piece of a gumberoo larger then about 1 foot in diameter will regenerate into a larval form. These larva hide themselves and then hibernate in hidden areas where they slowly grow into adult forms, a process that typically takes about 10 years. [b]Environment:[/b] Gumberoos live in areas prone to fire such as cedar woods or chaparral. [b]Typical Physical Characteristics:[/b] The gumberoo resembles a large, corpulent brown bear. While they usually stand about 8 feet, they grow rapidly when food is present. A gumberoo is completely furless except for a beard like patch and some stray hairs. Its black skin is smooth, wrinkleless, and stretched tightly over its frame. [b]Alignment:[/b] The gumberoo is unconcerned with anything but stuffing its gullet with food. They are typically neutral. Those with any concern besides feeding tend toward evil alignments due to their greedy nature. [b]TYPICAL TREASURE[/b] While gumberoos do not value treasure, the gluttonous creatures tend to swallow bits of their prey whole including anything they might be wearing or holding. [b]ADVANCEMENT[/b] The death throws of a dying gumberoo are dependant on its size. Larger gumberoos do more damage when they explode due to their increased body mass. An advanced gumberoo deals 1d6 in damage per HD. For example, a Gumberoo with 9 HD will deal 9d6 hp of damage to those in the area. All other rules apply. [b]CREATURE LORE[/b] Characters with ranks in Knowledge (Arcane) and Knowledge (Nature) can learn more about the gumberoo. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. [b]Knowledge (Arcane)[/b] 15 This rubbery creature is a gumberoo, a gluttonous creature that thinks only about eating. This reveals all Magical beast traits. 20 The only thing that seems to get through a gumberoo's rubbery hide are adamantine and fire. To matters worse, their rubbery skin seems to heal over rapidly 25 Gumberoos explode when they die, showering the area in flaming body parts. [b]Knowledge (Nature)[/b] 17 The always ravenous gumberoo can be distracted by food, but not for long. 23 Gumberoos are often killed by the fires they rely on to feed themselves, but this is also how they spread. Burn any large pieces you find or you'll have more of them in the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fearsome Critters- Monsters from American Folklore (3/5-Gallinipper added)
Top