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Fearsome Critters- Monsters from American Folklore (3/5-Gallinipper added)
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<blockquote data-quote="D.Shaffer" data-source="post: 3381849" data-attributes="member: 8918"><p><strong>Gallinipper - CR 1/2 Vermin</strong></p><p></p><p><strong>Gallinipper (Giant Mosquito)</strong></p><p></p><p><em>You are awakened from your sleep by a droning noise, like that of a fly but much louder. The noise stops as you slowly look around, rubbing the sleep from your eyes. As your vision clears you are shocked to see your group surrounded by large insects. Looking like huge mosquitoes, measuring 2 feet long, the insects quietly creep toward you, their red eyes reflecting the light as their proboscises start to leak saliva.</em></p><p></p><p><strong>Gallinipper CR 1/2</strong></p><p>Always Neutral Tiny Vermin</p><p><strong>Init</strong> +3; <strong>Senses</strong> Darkvision 120 ft, Scent; Listen +0, Spot +0</p><p>---------------------------------------------</p><p><strong>AC</strong> 17, touch 15, flat-footed 14, Dodge</p><p>(+3 Dex, +2 size, +2 natural)</p><p><strong>hp</strong> 2 (1/2 HD)</p><p><strong>Immune</strong> Mindless</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +3, <strong>Will</strong> +0</p><p><strong>Weakness</strong>: Cold</p><p>---------------------------------------------</p><p><strong>Speed</strong> 10 ft. (2 squares), Fly 40 ft (Good), Climb 10 ft.</p><p><strong>Melee</strong> Bite +5 (1d4-3 and anticoagulant) </p><p><strong>Atk Options</strong> Attach, Anticoagulant, Precise Bite</p><p><strong>Special Actions</strong> Blood Drain</p><p><strong>Space</strong> 2 1/2 ft.; <strong>Reach</strong> 0 ft.</p><p><strong>Base Atk</strong> +0; <strong>Grp</strong> -11</p><p>---------------------------------------------</p><p><strong>Abilities</strong> Str 5, Dex 17, Con 10, Int -, Wis 10, Cha 2</p><p><strong>SQ</strong> Vermin traits, Loud Wings</p><p><strong>Feats</strong> Dodge, Track (B), Weapon Finesse (B)</p><p><strong>Skills</strong>* Climb +11, Move Silently +11 (+3 when flying), Survival +0</p><p>*Includes a +8 bonus to Climb and Listen checks. Gallinippers use their Dexterity modifier to determine Climb checks. A gallinipper may always take 10 on a Climb check.</p><p><strong>Advancement</strong> 1-2 HD (Small)</p><p>---------------------------------------------</p><p><strong>Attach</strong> (Ex) If a gallinipper hits with a bite attack, it uses its mouthparts to latch onto the opponent’s body. An attached gallinipper is effectively grappling its prey. The gallinipper loses its Dexterity bonus to AC and has an AC of 14, but is able to release itself easily if it spots an incoming attack. An attached gallinipper can be struck with a weapon or grappled itself. To remove an attached gallinipper through grappling, the opponent must achieve a pin against the gallinipper. </p><p><strong>Blood Drain</strong> (Ex) A gallinipper drains blood, dealing 1d3 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 12 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the gallinipper’s appetite has been sated, the gallinipper detaches and seeks a new target. </p><p><strong>Loud Wings</strong> (Ex) The large wings of a gallinipper make it difficult for it to move silently when flying. A gallinipper has a -8 penalty to their Move Silent checks when flying.</p><p><strong>Precise Bite</strong> (Ex) The gallinipper is able to guide its rapier like proboscis with pinpoint precision, often inserting it into a victim without causing any pain. A gallinipper's bite will not awake a sleeping opponent. </p><p><strong>Anticoagulant</strong> (Ex) The gallinipper's saliva contains a potent anticoagulant. This poison can cause even the tiniest wounds to result in massive blood loss. While poisoned, a victim must make a fort save every time he is wounded. On a failed save vs a DC of 10+damage dealt he will receive 1d2 points of Con damage as the wound bleeds. A gallinipper's anticoagulant takes 24 hours to naturally clear itself from a victim's system. Injury, Fortitude save DC 12, Primary damage Special. Secondary damage none. The poison's save DC is Constitution based and includes a +2 racial bonus. </p><p>---------------------------------------------</p><p>The gallinipper is a large cousin to the regular mosquito. Capable of growing up to 4 feet in length, the gallinipper is on the constant lookout for blood and is feared for its night time attacks and poison. </p><p></p><p><strong>STRATEGIES AND TACTICS</strong></p><p>The gallinipper is not a clever opponent, hunting using an instinctually based, rigid pattern. A gallinipper tends to hunt at night, using the darkness to conceal its movement and striking when its prey is asleep. While it has no real concept of self preservation, it will avoid attacking active groups unless desperate for blood. An attacking gallinipper will go after the largest creature in a group and will not retreat until it has drained enough blood to sate it.</p><p></p><p>While gallinippers are not pack animals, particularly good seasons may result in large numbers of the insects hunting at the same time. Gallinippers in a group will be more aggressive then solitary insects but do not cooperate in attacks.</p><p></p><p><strong>ECOLOGY</strong></p><p>The gallipper is a large insect related to the common mosquito. The chief difference between the two is the gallinippers large size and predatory behavior. Unlike its smaller cousin, both sexes of gallinipper will feed on blood. While both male and female gallinippers receive nourishment from blood, it is primarily used to enable the female to produce a large amount of eggs. Male gallinippers present their blood engorged abdomens to the female as an incentive for mating. Additionally, gallinippers lack the prey specialization of the mosquito, feeding on anything that moves. Adult gallinippers are vulnerable to cold weather, limiting the territory they can cover and resulting in an increase in feeding as they prepare for the upcoming winter.</p><p></p><p>Gallinippers have a complex life cycle closely resembling that of a mosquito. The female gallinipper lays a large mass of eggs in a suitable body of water in the fall. These eggs hatch into larva in the spring and enter into a pupa form when winter approaches. A fully formed, adult gallinipper then emerges the next spring. Immature gallinippers are relatively harmless filter feeders that are fully aquatic. Gallinipper eggs and pupa are extremely resistant to cold and are essentially in a form of hibernation. Gallinipper eggs are known to have hatched after being embedded in the ice for years.</p><p></p><p><strong>Environment:</strong> Gallinippers live in any area with a sufficient amount of water in which to lay their eggs. </p><p><strong>Typical Physical Characteristics:</strong> A gallinipper is a large insect that closely resembles a mosquito. A newly mature, adult gallinipper is 2 feet long with well fed adults growing to reach a size of 4 feet in length. A gallinipper's large eyes are a bright red while its wins are a translucent grey. The gallinipper's body is striped white and black. A gallinipper's abdomen grows bloated as it feeds, turning a deep red as it fills with blood.</p><p><strong>Alignment:</strong> Being mindless, gallinippers are completely unconcerned with alignment. For this reason they are always neutral.</p><p></p><p><strong>TYPICAL TREASURE</strong></p><p>The gallinipper is uninterested in treasure.</p><p></p><p><strong>CREATURE LORE</strong></p><p>Characters with ranks in Knowledge (Nature) can learn more about the gallinipper. When a character makes a successful Knowledge (Nature) skill check, the following lore is revealed, including the information from lower DCs.</p><p></p><p><strong>Knowledge (Nature)</strong></p><p>10 This is a gallinipper, a particularly large vermin related to the mosquito. Like its smaller cousin, it feeds on blood. This result reveals all Vermin traits.</p><p>15 The gallinipper's bite injects a poison that thins the blood. This causes any wounds a victim receives to bleed more then they should.</p><p>20 Adult gallinippers are vulnerable to the cold.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3381849, member: 8918"] [b]Gallinipper - CR 1/2 Vermin[/b] [b]Gallinipper (Giant Mosquito)[/b] [i]You are awakened from your sleep by a droning noise, like that of a fly but much louder. The noise stops as you slowly look around, rubbing the sleep from your eyes. As your vision clears you are shocked to see your group surrounded by large insects. Looking like huge mosquitoes, measuring 2 feet long, the insects quietly creep toward you, their red eyes reflecting the light as their proboscises start to leak saliva.[/i] [b]Gallinipper CR 1/2[/b] Always Neutral Tiny Vermin [b]Init[/b] +3; [b]Senses[/b] Darkvision 120 ft, Scent; Listen +0, Spot +0 --------------------------------------------- [b]AC[/b] 17, touch 15, flat-footed 14, Dodge (+3 Dex, +2 size, +2 natural) [b]hp[/b] 2 (1/2 HD) [b]Immune[/b] Mindless [b]Fort[/b] +2, [b]Ref[/b] +3, [b]Will[/b] +0 [b]Weakness[/b]: Cold --------------------------------------------- [b]Speed[/b] 10 ft. (2 squares), Fly 40 ft (Good), Climb 10 ft. [b]Melee[/b] Bite +5 (1d4-3 and anticoagulant) [b]Atk Options[/b] Attach, Anticoagulant, Precise Bite [b]Special Actions[/b] Blood Drain [b]Space[/b] 2 1/2 ft.; [b]Reach[/b] 0 ft. [b]Base Atk[/b] +0; [b]Grp[/b] -11 --------------------------------------------- [b]Abilities[/b] Str 5, Dex 17, Con 10, Int -, Wis 10, Cha 2 [b]SQ[/b] Vermin traits, Loud Wings [b]Feats[/b] Dodge, Track (B), Weapon Finesse (B) [b]Skills[/b]* Climb +11, Move Silently +11 (+3 when flying), Survival +0 *Includes a +8 bonus to Climb and Listen checks. Gallinippers use their Dexterity modifier to determine Climb checks. A gallinipper may always take 10 on a Climb check. [b]Advancement[/b] 1-2 HD (Small) --------------------------------------------- [b]Attach[/b] (Ex) If a gallinipper hits with a bite attack, it uses its mouthparts to latch onto the opponent’s body. An attached gallinipper is effectively grappling its prey. The gallinipper loses its Dexterity bonus to AC and has an AC of 14, but is able to release itself easily if it spots an incoming attack. An attached gallinipper can be struck with a weapon or grappled itself. To remove an attached gallinipper through grappling, the opponent must achieve a pin against the gallinipper. [b]Blood Drain[/b] (Ex) A gallinipper drains blood, dealing 1d3 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 12 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the gallinipper’s appetite has been sated, the gallinipper detaches and seeks a new target. [b]Loud Wings[/b] (Ex) The large wings of a gallinipper make it difficult for it to move silently when flying. A gallinipper has a -8 penalty to their Move Silent checks when flying. [b]Precise Bite[/b] (Ex) The gallinipper is able to guide its rapier like proboscis with pinpoint precision, often inserting it into a victim without causing any pain. A gallinipper's bite will not awake a sleeping opponent. [b]Anticoagulant[/b] (Ex) The gallinipper's saliva contains a potent anticoagulant. This poison can cause even the tiniest wounds to result in massive blood loss. While poisoned, a victim must make a fort save every time he is wounded. On a failed save vs a DC of 10+damage dealt he will receive 1d2 points of Con damage as the wound bleeds. A gallinipper's anticoagulant takes 24 hours to naturally clear itself from a victim's system. Injury, Fortitude save DC 12, Primary damage Special. Secondary damage none. The poison's save DC is Constitution based and includes a +2 racial bonus. --------------------------------------------- The gallinipper is a large cousin to the regular mosquito. Capable of growing up to 4 feet in length, the gallinipper is on the constant lookout for blood and is feared for its night time attacks and poison. [b]STRATEGIES AND TACTICS[/b] The gallinipper is not a clever opponent, hunting using an instinctually based, rigid pattern. A gallinipper tends to hunt at night, using the darkness to conceal its movement and striking when its prey is asleep. While it has no real concept of self preservation, it will avoid attacking active groups unless desperate for blood. An attacking gallinipper will go after the largest creature in a group and will not retreat until it has drained enough blood to sate it. While gallinippers are not pack animals, particularly good seasons may result in large numbers of the insects hunting at the same time. Gallinippers in a group will be more aggressive then solitary insects but do not cooperate in attacks. [b]ECOLOGY[/b] The gallipper is a large insect related to the common mosquito. The chief difference between the two is the gallinippers large size and predatory behavior. Unlike its smaller cousin, both sexes of gallinipper will feed on blood. While both male and female gallinippers receive nourishment from blood, it is primarily used to enable the female to produce a large amount of eggs. Male gallinippers present their blood engorged abdomens to the female as an incentive for mating. Additionally, gallinippers lack the prey specialization of the mosquito, feeding on anything that moves. Adult gallinippers are vulnerable to cold weather, limiting the territory they can cover and resulting in an increase in feeding as they prepare for the upcoming winter. Gallinippers have a complex life cycle closely resembling that of a mosquito. The female gallinipper lays a large mass of eggs in a suitable body of water in the fall. These eggs hatch into larva in the spring and enter into a pupa form when winter approaches. A fully formed, adult gallinipper then emerges the next spring. Immature gallinippers are relatively harmless filter feeders that are fully aquatic. Gallinipper eggs and pupa are extremely resistant to cold and are essentially in a form of hibernation. Gallinipper eggs are known to have hatched after being embedded in the ice for years. [b]Environment:[/b] Gallinippers live in any area with a sufficient amount of water in which to lay their eggs. [b]Typical Physical Characteristics:[/b] A gallinipper is a large insect that closely resembles a mosquito. A newly mature, adult gallinipper is 2 feet long with well fed adults growing to reach a size of 4 feet in length. A gallinipper's large eyes are a bright red while its wins are a translucent grey. The gallinipper's body is striped white and black. A gallinipper's abdomen grows bloated as it feeds, turning a deep red as it fills with blood. [b]Alignment:[/b] Being mindless, gallinippers are completely unconcerned with alignment. For this reason they are always neutral. [b]TYPICAL TREASURE[/b] The gallinipper is uninterested in treasure. [b]CREATURE LORE[/b] Characters with ranks in Knowledge (Nature) can learn more about the gallinipper. When a character makes a successful Knowledge (Nature) skill check, the following lore is revealed, including the information from lower DCs. [b]Knowledge (Nature)[/b] 10 This is a gallinipper, a particularly large vermin related to the mosquito. Like its smaller cousin, it feeds on blood. This result reveals all Vermin traits. 15 The gallinipper's bite injects a poison that thins the blood. This causes any wounds a victim receives to bleed more then they should. 20 Adult gallinippers are vulnerable to the cold. [/QUOTE]
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