Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat and Skill based Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DreamChaser" data-source="post: 949746" data-attributes="member: 1190"><p>i have. </p><p></p><p>I would say that in terms of flavor, it works great. But in terms of practical balance it can become a nightmare.</p><p></p><p>When I did it, I tried to make enough to make a playable class (psionicist). Balancing the feats and skills against each other was hard. Saying "you have 8 skill points to spend but most of those have to be on psionic skills" works okay in theory but then levels of rogue have skill points to burn and (especially with the lack of exclusive skills in 3.5) can raise the skills.</p><p></p><p>The spellcasting of clerics and wizards is not really equivalent to feats...it is more powerful. A single 1st level spell can do more than any feat or skill (Jump, Magic Missile) and each feat or skill would need to grant the use of mutiple spells.</p><p></p><p>The same is true for psionics. It needs to be balanced so that it doesn't become nothing more than a progression of class abilities (which a series of exclusive feats would end up doing) or end up the feats the anyone in their right mind would end up taking.</p><p></p><p>I would like to see a psionic system more like the Channeling system from Wheel of Time. Feats open up areas of power but you still learn the different techniques normally. Instead of fixed "levels", most spells (called weaves) are multi-level. You get different amounts out, depending upon what you put in.</p><p></p><p></p><p>Things I definitely like about the PsH psionics:</p><p></p><p>The power points. They are much more logical than in the past. And the standardization went miles toward making it playable.</p><p></p><p>The metapsionic feats. Alot like metamagic, but very nice and they fit in well with the power points.</p><p></p><p>Things I dislike:</p><p></p><p>The 10 levels each power at a level, number of spells (oops powers) known per level. Makes it a sorcerer with power points.</p><p></p><p>The psionic combat rules. Out moded.</p><p></p><p>Psi-crystals. I mean come on!</p><p></p><p></p><p>Just my thoughts.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 949746, member: 1190"] i have. I would say that in terms of flavor, it works great. But in terms of practical balance it can become a nightmare. When I did it, I tried to make enough to make a playable class (psionicist). Balancing the feats and skills against each other was hard. Saying "you have 8 skill points to spend but most of those have to be on psionic skills" works okay in theory but then levels of rogue have skill points to burn and (especially with the lack of exclusive skills in 3.5) can raise the skills. The spellcasting of clerics and wizards is not really equivalent to feats...it is more powerful. A single 1st level spell can do more than any feat or skill (Jump, Magic Missile) and each feat or skill would need to grant the use of mutiple spells. The same is true for psionics. It needs to be balanced so that it doesn't become nothing more than a progression of class abilities (which a series of exclusive feats would end up doing) or end up the feats the anyone in their right mind would end up taking. I would like to see a psionic system more like the Channeling system from Wheel of Time. Feats open up areas of power but you still learn the different techniques normally. Instead of fixed "levels", most spells (called weaves) are multi-level. You get different amounts out, depending upon what you put in. Things I definitely like about the PsH psionics: The power points. They are much more logical than in the past. And the standardization went miles toward making it playable. The metapsionic feats. Alot like metamagic, but very nice and they fit in well with the power points. Things I dislike: The 10 levels each power at a level, number of spells (oops powers) known per level. Makes it a sorcerer with power points. The psionic combat rules. Out moded. Psi-crystals. I mean come on! Just my thoughts. DC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feat and Skill based Psionics
Top