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General Tabletop Discussion
*Dungeons & Dragons
Feat: Armored mobility
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 58696" data-attributes="member: 710"><p>Hmm. I know the problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I solved it by playing only Fighters with INT 13 (or 14) and Dex 13 (or 14), so I can get all those Feat Chains.</p><p>Or by playing another class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>(The Problem did become smaller when all those Class Books appeared, though many feats are still worthless without the Int/Dex . )</p><p></p><p>Pure Fighters are best using Heavy Armor (Full Plate, obviously). </p><p>Okay, it doesn`t help against Touch Attacks (though the Ghost Touch Ability can compensate some of those threats), but when you will never suffer Problems when someone tries to get you flatfooted (don`t you hate all these "recalculations" because your Dex Mod just dropped <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p>Rangers and Barbarians multiclassing in Fighter should probably stay with Light or perhaps Medium Armor, but they do also have skills who suffer from Heavy Armor. Fighters don`t. </p><p></p><p>Boots of Striding and Springing are probably good investations if you want to speed up a Fighter... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 58696, member: 710"] Hmm. I know the problem. :) I solved it by playing only Fighters with INT 13 (or 14) and Dex 13 (or 14), so I can get all those Feat Chains. Or by playing another class. :) (The Problem did become smaller when all those Class Books appeared, though many feats are still worthless without the Int/Dex . ) Pure Fighters are best using Heavy Armor (Full Plate, obviously). Okay, it doesn`t help against Touch Attacks (though the Ghost Touch Ability can compensate some of those threats), but when you will never suffer Problems when someone tries to get you flatfooted (don`t you hate all these "recalculations" because your Dex Mod just dropped :) ). Rangers and Barbarians multiclassing in Fighter should probably stay with Light or perhaps Medium Armor, but they do also have skills who suffer from Heavy Armor. Fighters don`t. Boots of Striding and Springing are probably good investations if you want to speed up a Fighter... :) [/QUOTE]
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Feat: Armored mobility
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