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General Tabletop Discussion
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Feat at 1st Level: How To Go About It?
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<blockquote data-quote="hbarsquared" data-source="post: 6779252" data-attributes="member: 4550"><p>I'm a fan of optional feats and, in general, see no problem with not having feats at first level.</p><p></p><p>With that said,a "First Level Feats" game would be fun, and the XM simply factors in the slightly increased power level.</p><p></p><p>In fact, I hope this happens with Eberron. Feats seem like the perfect silo for dragonmarks, and they need to be avaipable from Level One.</p><p></p><p>So, either everyone is overpowered and is reauired to take a feat (or ability bonus), or wr figure out a way to balance it. If point buy, start with four fewer points. If standard array, start with 13,13,12,12,10,8. Why not throw a 6 in there as a base? No change when rolling stats.</p><p></p><p>I think that covers all possibilities and playstyles.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 6779252, member: 4550"] I'm a fan of optional feats and, in general, see no problem with not having feats at first level. With that said,a "First Level Feats" game would be fun, and the XM simply factors in the slightly increased power level. In fact, I hope this happens with Eberron. Feats seem like the perfect silo for dragonmarks, and they need to be avaipable from Level One. So, either everyone is overpowered and is reauired to take a feat (or ability bonus), or wr figure out a way to balance it. If point buy, start with four fewer points. If standard array, start with 13,13,12,12,10,8. Why not throw a 6 in there as a base? No change when rolling stats. I think that covers all possibilities and playstyles. [/QUOTE]
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Feat at 1st Level: How To Go About It?
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