Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feat at 1st Level: How To Go About It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gabriel Pendragon" data-source="post: 6779337" data-attributes="member: 6807093"><p>Feats denote a specialized skill and come at the price of increasing stats. Which is something that takes a lot of time and practice. So instead of increasing general ability in a certain field, the character is specializing their skills in a very specific field.</p><p>Feats are another way to make two characters different from each other. Without them many subclasses have no difference to them at all. Every champion can do the exact same thing as any other champion.</p><p>Not liking feats seems to speak to a couple real reasons as to why: Not liking people doing something you can't do, not liking complexity, or not understanding the purpose for feats to be included.</p><p>On the bright side only one race (varient) has to choose a feat. Everyone else can just take their 10 stat points, more for fighters, and go about their day. But I have to wonder, how many characters have 10 stat points that have a meaningful impact on their character given the 20 point maximum for stats? Of the characters i've built the only one that has any reason to increase more than 4 points from starting stats is an arcane trickster, and it tops out at 8.</p><p>As many builds don't have any use for more than 4 stat points, grabbing feats gives meaningful choices for the other 3 stat increases.</p><p>Feeling a certain way doesn't mean that is reality. Feats fit in very well with the rest of the game, as the game is all about customizing and personalizing your character and doing cool things with it in a fantasy world, doing amazing feats of awesome with a party of said characters. 5e isn't just about a block of stats, its about rewarding creative use of the living breathing person's we are playing with. Feats are just another means to further separating yourself from the pack. I like how everything has some purpose in 5e and any little quirk not only has a chance of coming up, but can come up more often than some one might think.</p></blockquote><p></p>
[QUOTE="Gabriel Pendragon, post: 6779337, member: 6807093"] Feats denote a specialized skill and come at the price of increasing stats. Which is something that takes a lot of time and practice. So instead of increasing general ability in a certain field, the character is specializing their skills in a very specific field. Feats are another way to make two characters different from each other. Without them many subclasses have no difference to them at all. Every champion can do the exact same thing as any other champion. Not liking feats seems to speak to a couple real reasons as to why: Not liking people doing something you can't do, not liking complexity, or not understanding the purpose for feats to be included. On the bright side only one race (varient) has to choose a feat. Everyone else can just take their 10 stat points, more for fighters, and go about their day. But I have to wonder, how many characters have 10 stat points that have a meaningful impact on their character given the 20 point maximum for stats? Of the characters i've built the only one that has any reason to increase more than 4 points from starting stats is an arcane trickster, and it tops out at 8. As many builds don't have any use for more than 4 stat points, grabbing feats gives meaningful choices for the other 3 stat increases. Feeling a certain way doesn't mean that is reality. Feats fit in very well with the rest of the game, as the game is all about customizing and personalizing your character and doing cool things with it in a fantasy world, doing amazing feats of awesome with a party of said characters. 5e isn't just about a block of stats, its about rewarding creative use of the living breathing person's we are playing with. Feats are just another means to further separating yourself from the pack. I like how everything has some purpose in 5e and any little quirk not only has a chance of coming up, but can come up more often than some one might think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feat at 1st Level: How To Go About It?
Top