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Feat at 1st Level: How To Go About It?
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 6788638" data-attributes="member: 54436"><p>Just thought I'd report back. Our group got together for several multi-day marathon sessions over the past week or so and we used these rules.</p><p></p><p>We played in a homebrew world where we'd been trapped in a Dwarven Kingdom that had collapsed after the 99% of the dwarves had been turned to ash after falling into demon worship. Needless to say, the only way out appears to be down.</p><p></p><p>The characters ranged in level from 1st to 5th and these feat at first level rules worked wonderfully. Definitely helped make each character feel a little more unique. And, surprisingly enough, the players that I was worried about not liking feats, really liked the options they provided (though they did ask for help in creating their characters (or converting from 3E as the case may be) from the more experienced DnDers of the group.</p><p></p><p>Overall, I don't feel that a feat at first level using these guidelines really increased the power level much, at all. For one large section of the adventure, I imported the free version of <a href="http://mithgarthrentertainment.com/1/post/2014/08/stonefast.html" target="_blank">Stonefast</a> (which I found on through <a href="http://merricb.com/2014/08/25/adventure-review-stonefast/" target="_blank">a review on MerricB's site</a>. Although the adventure was written for 1st level characters, our six characters which ranged in level from 1st to 5th (with all but one being 3rd level or higher) had considerable difficulty with many of the encounters. I didn't really notice the feats making the characters any stronger than expected for their level. And, it also showed the strength of 5E in allowing a higher level group to be challenged by an adventure written for 1st level characters.</p><p></p><p>Overall, a great experience. And, we'll be continuing with these rules for the foreseeable future.</p><p></p><p>Thanks to everyone that provided input into this thread. I really do appreciate it.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 6788638, member: 54436"] Just thought I'd report back. Our group got together for several multi-day marathon sessions over the past week or so and we used these rules. We played in a homebrew world where we'd been trapped in a Dwarven Kingdom that had collapsed after the 99% of the dwarves had been turned to ash after falling into demon worship. Needless to say, the only way out appears to be down. The characters ranged in level from 1st to 5th and these feat at first level rules worked wonderfully. Definitely helped make each character feel a little more unique. And, surprisingly enough, the players that I was worried about not liking feats, really liked the options they provided (though they did ask for help in creating their characters (or converting from 3E as the case may be) from the more experienced DnDers of the group. Overall, I don't feel that a feat at first level using these guidelines really increased the power level much, at all. For one large section of the adventure, I imported the free version of [url=http://mithgarthrentertainment.com/1/post/2014/08/stonefast.html]Stonefast[/url] (which I found on through [url=http://merricb.com/2014/08/25/adventure-review-stonefast/]a review on MerricB's site[/url]. Although the adventure was written for 1st level characters, our six characters which ranged in level from 1st to 5th (with all but one being 3rd level or higher) had considerable difficulty with many of the encounters. I didn't really notice the feats making the characters any stronger than expected for their level. And, it also showed the strength of 5E in allowing a higher level group to be challenged by an adventure written for 1st level characters. Overall, a great experience. And, we'll be continuing with these rules for the foreseeable future. Thanks to everyone that provided input into this thread. I really do appreciate it. [/QUOTE]
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