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<blockquote data-quote="Tabarnak Smokeblower" data-source="post: 1042244" data-attributes="member: 12987"><p>18 original Cha +1 at 4th level = 19 charisma.</p><p></p><p>The Spellcraft check is pretty limiting</p><p></p><p>a DC of 25 is one of the lowest the character will have to beat.</p><p></p><p>At 4th level, the character will probably have a Spellcraft check modifier of 7 (ranks) + 3 (Skill Focus) + 3 (generous on the Int) for a total of +13, so he'll probably have around 50% chance of missing his roll.</p><p></p><p>Wait, forget the Skill Focus part since he won't have any feats to spare. So his modifier is +10, so he needs a roll of 15 or more to succeed (30%)</p><p></p><p>Lets take the fireball wand example. If the character wants to absord said fireball wand, he'll have to have accumulated 6000XP (min for 4th level) + 11250XP (cash value of a 3rd-level-spell wand) = 17250XP. If he had decided to level up, he'd be 6th by now.</p><p></p><p>Now, the person in question has a 70% of missing his roll, losing his XP, and staying 2 levels behind every other character.</p><p></p><p>For a wand of Cure Light Wounds, the character will have a 50% chance of losing 750XP, which is not too bad of a gamble. Would a 4th level character that has a chance to cast Cure Light Wounds 50 times as a spell like ability be unbalancing? Would it be if the spell was Mage Armor? Magic Missile? True Strike?</p><p></p><p>I don't think so.</p><p></p><p>Then there's the other side of the picture: the character can lose a <strong>lot</strong> with this, if he tries fusing with magic items when his chance of success isn't too good. A 4-th level party doesn't have that many magic items to spare, a 4th level character doesn't have that much XP to spare either! I think, with a few bad rolls, the character could rapidly fall behind his comrades.</p><p></p><p>One of the reason the prerequisite was for Level 10+, IMO, must have been that at that level, you'll have 1) a very good chance at success for some items, 2) XP to spare and 3) magic items to spare (especially if you can also make them).</p><p></p><p>IMO, there's quite a little danger here of letting the character proceed as resquested.</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tabarnak Smokeblower, post: 1042244, member: 12987"] 18 original Cha +1 at 4th level = 19 charisma. The Spellcraft check is pretty limiting a DC of 25 is one of the lowest the character will have to beat. At 4th level, the character will probably have a Spellcraft check modifier of 7 (ranks) + 3 (Skill Focus) + 3 (generous on the Int) for a total of +13, so he'll probably have around 50% chance of missing his roll. Wait, forget the Skill Focus part since he won't have any feats to spare. So his modifier is +10, so he needs a roll of 15 or more to succeed (30%) Lets take the fireball wand example. If the character wants to absord said fireball wand, he'll have to have accumulated 6000XP (min for 4th level) + 11250XP (cash value of a 3rd-level-spell wand) = 17250XP. If he had decided to level up, he'd be 6th by now. Now, the person in question has a 70% of missing his roll, losing his XP, and staying 2 levels behind every other character. For a wand of Cure Light Wounds, the character will have a 50% chance of losing 750XP, which is not too bad of a gamble. Would a 4th level character that has a chance to cast Cure Light Wounds 50 times as a spell like ability be unbalancing? Would it be if the spell was Mage Armor? Magic Missile? True Strike? I don't think so. Then there's the other side of the picture: the character can lose a [b]lot[/b] with this, if he tries fusing with magic items when his chance of success isn't too good. A 4-th level party doesn't have that many magic items to spare, a 4th level character doesn't have that much XP to spare either! I think, with a few bad rolls, the character could rapidly fall behind his comrades. One of the reason the prerequisite was for Level 10+, IMO, must have been that at that level, you'll have 1) a very good chance at success for some items, 2) XP to spare and 3) magic items to spare (especially if you can also make them). IMO, there's quite a little danger here of letting the character proceed as resquested. TS [/QUOTE]
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