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<blockquote data-quote="Li Shenron" data-source="post: 2495435" data-attributes="member: 1465"><p>We never went as far as giving a feat every level, but in one campaign last year I gave a feat at every odd level instead of every three, plus some extra skill points, just because we only had 3 characters.</p><p></p><p>It wasn't a huge advantage (10 feats instead of 7 on a 20-level range, it's only 3 extra feat after all) but the players definitely liked the idea because they were able to afford some interesting combos which usually require very high level.</p><p></p><p>IMO if the game gave a feat every level it would be a great improvement. Lots of feats add flexibility rather than power, and that would just make the PCs more interesting and versatile; of course they could also be used for straight power...</p><p></p><p>I think that the very only reason why this could be a problem is the Fighter class. It currently gives 11 bonus combat feats, raising the total to 18 which is +157% or about twice-and-half as another character. With 20 base feats, the Fighter would only give +55% so it would be weaker overall that before, and something should be planned to compensate, but what? Even more feats wouldn't be so useful when you already own 31!</p><p></p><p>Humans also should be given some compensation, for the bonus feats isn't as good when you are getting 20 instead of 7 later.</p><p></p><p>But overall, it's definitely a good idea. Much better that just "buffing up" characters with high point-buy which is very common.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2495435, member: 1465"] We never went as far as giving a feat every level, but in one campaign last year I gave a feat at every odd level instead of every three, plus some extra skill points, just because we only had 3 characters. It wasn't a huge advantage (10 feats instead of 7 on a 20-level range, it's only 3 extra feat after all) but the players definitely liked the idea because they were able to afford some interesting combos which usually require very high level. IMO if the game gave a feat every level it would be a great improvement. Lots of feats add flexibility rather than power, and that would just make the PCs more interesting and versatile; of course they could also be used for straight power... I think that the very only reason why this could be a problem is the Fighter class. It currently gives 11 bonus combat feats, raising the total to 18 which is +157% or about twice-and-half as another character. With 20 base feats, the Fighter would only give +55% so it would be weaker overall that before, and something should be planned to compensate, but what? Even more feats wouldn't be so useful when you already own 31! Humans also should be given some compensation, for the bonus feats isn't as good when you are getting 20 instead of 7 later. But overall, it's definitely a good idea. Much better that just "buffing up" characters with high point-buy which is very common. [/QUOTE]
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