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Feat bonus stacking question
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<blockquote data-quote="DracoSuave" data-source="post: 4560487" data-attributes="member: 71571"><p>But you're comparing different tools for different jobs.</p><p></p><p>Alright.</p><p></p><p><strong>Plate armor and Scale armor are for two different character classes.</strong></p><p></p><p>Plate armor is not what your fighter is wearing by default. So stop glamming onto it and thinking it is what all fighters want. It isn't. It isn't -made- for fighters. This is an artifact of third edition creeping in there. Abandon it.</p><p></p><p>Paladins -are- the high AC class. They also have ranged powers as well as a ranged mark so they don't need to be mobile to operate. They don't go to the enemy all the time; sometimes they just bring the enemy to them, as their mark is -designed- to work that way. So Paladins can suck the movement penalty and the penalty to skills that they don't use so often (relating to mobility, see the pattern) and they can behave, instead, like a divine champion.</p><p></p><p>Fighters have to be more mobile. They have to go to the enemies, or use the rare power that brings enemies to them to be at their most effective. A fighter's mark on a non-adjacent enemy is just a mark and nothing more. Only adjacency makes the fighter's mark a threat. They -have to be more moble- and that's why they don't go all the way up to Plate Armor.</p><p></p><p>Beyond that, there's two builds of each, in terms of defenses: With or without a shield.</p><p></p><p>Fighters with a shield can choose: Armor specialization, or Shield specialization. Do they want to have no penalties to their mobility and skills, or +1 to Reflexes? They get a choice. </p><p></p><p>Paladins with a shield don't have as good a choice: Shield spec is clearly optimal. But that's okay, because Paladins can -still- get that additional point of AC despite the requirements of Plate Spec. They don't need mobility or skill ups, so why worry? Plus, they're ahead of the Fighter anyways, so -shouldn't- have 'moar' made easily available.</p><p></p><p>Without a shield, each has less of a choice, but then you're not a defensive build anyways, so AC isn't your primary concern. If it were, you'd have a shield, obviously.</p><p></p><p>What you're bumping your heads against is the fact that you're trying to stick an armor-type onto Fighters that isn't made for them. It's another class's tool. Why -would- it be better for Fighters?</p><p></p><p>That's like wondering why there's little healing Scale, or mobility based Chain. Wrong class. Wrong tools.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4560487, member: 71571"] But you're comparing different tools for different jobs. Alright. [B]Plate armor and Scale armor are for two different character classes.[/B] Plate armor is not what your fighter is wearing by default. So stop glamming onto it and thinking it is what all fighters want. It isn't. It isn't -made- for fighters. This is an artifact of third edition creeping in there. Abandon it. Paladins -are- the high AC class. They also have ranged powers as well as a ranged mark so they don't need to be mobile to operate. They don't go to the enemy all the time; sometimes they just bring the enemy to them, as their mark is -designed- to work that way. So Paladins can suck the movement penalty and the penalty to skills that they don't use so often (relating to mobility, see the pattern) and they can behave, instead, like a divine champion. Fighters have to be more mobile. They have to go to the enemies, or use the rare power that brings enemies to them to be at their most effective. A fighter's mark on a non-adjacent enemy is just a mark and nothing more. Only adjacency makes the fighter's mark a threat. They -have to be more moble- and that's why they don't go all the way up to Plate Armor. Beyond that, there's two builds of each, in terms of defenses: With or without a shield. Fighters with a shield can choose: Armor specialization, or Shield specialization. Do they want to have no penalties to their mobility and skills, or +1 to Reflexes? They get a choice. Paladins with a shield don't have as good a choice: Shield spec is clearly optimal. But that's okay, because Paladins can -still- get that additional point of AC despite the requirements of Plate Spec. They don't need mobility or skill ups, so why worry? Plus, they're ahead of the Fighter anyways, so -shouldn't- have 'moar' made easily available. Without a shield, each has less of a choice, but then you're not a defensive build anyways, so AC isn't your primary concern. If it were, you'd have a shield, obviously. What you're bumping your heads against is the fact that you're trying to stick an armor-type onto Fighters that isn't made for them. It's another class's tool. Why -would- it be better for Fighters? That's like wondering why there's little healing Scale, or mobility based Chain. Wrong class. Wrong tools. [/QUOTE]
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