Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Feat builds for rogues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kalendraf" data-source="post: 1552821" data-attributes="member: 3433"><p>I advise against skill bonus feats such as stealthy. There are other feats that are superb, all of which have been mentioned by the previous posters. As long as you bump your hide and move silent skills each level, you should have no need for the extra boost you'd get from the stealthy feat. Instead, I'd recommend looking at skill-boost items which can be rather cheap. A pair of +2 skill items can be found for about 400 gp each which will mimic the effect of that feat. Granted, they'll eat up 2 item slots, and cost you some gold, but don't you think your feats are worth more than a measly 800 gp?</p><p></p><p>For a ranged attack rogue, I suggest Improved Init & Point Blank shot as the first to feats, followed up by precise shot then rapid shot. With a slow feat progression, this will consume your feats for the first several levels. Weapon Focus isn't all that useful, and you need to make absolutely sure you pick the right weapon when you do it. The success of a ranged attack rogue is highly dependent on party composition. If the party has several mobile fighters that are able to help you achieve flanking quickly or casters willing and able to always summon creatures for that purpose, then the ranged attacking rogue can be very powerful. In other groups, they may struggle to be as useful.</p><p></p><p>For a melee attack rogue, I suggest Improved Init, and then something unusual - Exotic Weapon Proficiency (Spiked Chain). Note - if you're human you'll need to take something else with your bonus feat, since your BAB won't be high enough to qualify for the exotic weapon at 1st level. Dodge is probably the best option. Why do I like spiked chain? Three main reasons: A) As a reach weapon it often makes it easier to achieve flanking, B) reach often allows you to stay back out of harms way, and C) the extra reach sometimes lets you reach a flat-footed opponent you might not otherwise have been able to. After that, take Weapon Finesse which you can apply to the chain, and then Weapon Focus (spiked chain). The chain is a two-handed weapon, so you also get a 1.5 x damage bonus on the extra damage from high strength. The rogue in my campaign has this build and it works really well. You can achieve some of these feats faster with some levels of fighter for extra feats and BAB, but it's not necessary.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1552821, member: 3433"] I advise against skill bonus feats such as stealthy. There are other feats that are superb, all of which have been mentioned by the previous posters. As long as you bump your hide and move silent skills each level, you should have no need for the extra boost you'd get from the stealthy feat. Instead, I'd recommend looking at skill-boost items which can be rather cheap. A pair of +2 skill items can be found for about 400 gp each which will mimic the effect of that feat. Granted, they'll eat up 2 item slots, and cost you some gold, but don't you think your feats are worth more than a measly 800 gp? For a ranged attack rogue, I suggest Improved Init & Point Blank shot as the first to feats, followed up by precise shot then rapid shot. With a slow feat progression, this will consume your feats for the first several levels. Weapon Focus isn't all that useful, and you need to make absolutely sure you pick the right weapon when you do it. The success of a ranged attack rogue is highly dependent on party composition. If the party has several mobile fighters that are able to help you achieve flanking quickly or casters willing and able to always summon creatures for that purpose, then the ranged attacking rogue can be very powerful. In other groups, they may struggle to be as useful. For a melee attack rogue, I suggest Improved Init, and then something unusual - Exotic Weapon Proficiency (Spiked Chain). Note - if you're human you'll need to take something else with your bonus feat, since your BAB won't be high enough to qualify for the exotic weapon at 1st level. Dodge is probably the best option. Why do I like spiked chain? Three main reasons: A) As a reach weapon it often makes it easier to achieve flanking, B) reach often allows you to stay back out of harms way, and C) the extra reach sometimes lets you reach a flat-footed opponent you might not otherwise have been able to. After that, take Weapon Finesse which you can apply to the chain, and then Weapon Focus (spiked chain). The chain is a two-handed weapon, so you also get a 1.5 x damage bonus on the extra damage from high strength. The rogue in my campaign has this build and it works really well. You can achieve some of these feats faster with some levels of fighter for extra feats and BAB, but it's not necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Feat builds for rogues
Top