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Feat builds for rogues
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<blockquote data-quote="satori01" data-source="post: 1554611" data-attributes="member: 7859"><p>TWF is obviously great for a melee rogue as it doubles your sneak attack dmg at low levels. Skill focus tumble is also useful if you are using the variant tumble rules from AU.</p><p></p><p>Expertise is a feat that is underappreciated by rogues. The AC advantages of Expertise coupled with fighting defensively can keep a rogue in the thick of things, acting as a distracting target, until he or she,(or it), can get into "sneak attack position". Sometimes the rogue will even hit while doing this.</p><p>Disarm is also useful and fun for a swashbuckler type character.</p><p> </p><p>Exotic prof spiked chain can also be fun. Lets your rogue attack from distance and tumble in to flank and deal sneak attack damage. Coupled with Disarm and Combat Reflexes and one can engender a little havoc from a distance.</p><p> </p><p>The Psi handbook has a number of Psionic Feats that could be very usefull for a rogue. Some allow you to run on walls, chose which square you count as flanking, and even allow you to flank from mutiple squares,(ie you count as flanking someone even if you are not). If I was playing a human rogue I might use the bonus feat to chose Wild Talent and gain access to the Psionic Feats.</p></blockquote><p></p>
[QUOTE="satori01, post: 1554611, member: 7859"] TWF is obviously great for a melee rogue as it doubles your sneak attack dmg at low levels. Skill focus tumble is also useful if you are using the variant tumble rules from AU. Expertise is a feat that is underappreciated by rogues. The AC advantages of Expertise coupled with fighting defensively can keep a rogue in the thick of things, acting as a distracting target, until he or she,(or it), can get into "sneak attack position". Sometimes the rogue will even hit while doing this. Disarm is also useful and fun for a swashbuckler type character. Exotic prof spiked chain can also be fun. Lets your rogue attack from distance and tumble in to flank and deal sneak attack damage. Coupled with Disarm and Combat Reflexes and one can engender a little havoc from a distance. The Psi handbook has a number of Psionic Feats that could be very usefull for a rogue. Some allow you to run on walls, chose which square you count as flanking, and even allow you to flank from mutiple squares,(ie you count as flanking someone even if you are not). If I was playing a human rogue I might use the bonus feat to chose Wild Talent and gain access to the Psionic Feats. [/QUOTE]
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