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<blockquote data-quote="ph0rk" data-source="post: 1554666" data-attributes="member: 16266"><p>What is the good reason -not- to multiclass?</p><p></p><p>If you really want to be effective at combat, you'll have to distribute your ability points with that in mind, which most likely will hamper your ability to be a face-man. That leaves sneaky-scouty type skills and dungeon delving type skills. (Most rogues can't master all three areas anyway).</p><p></p><p>If only one of these is important, for example sneaky-scouty stuff, why are you not multiclassing?</p><p></p><p>You want to be sneaky, and you want to be able to hit things.... rogue + fighter, ranger, or barbarian. Hell, the extra movement from the barbarian alone is reason enough to take a level of that, especially since the 2nd level barbarian uncanny dodge stacks with the rogue version. A move of 40 (or 30 if you're playing a runt) really helps to position for those sneak attacks. don't forget all the other bonuses of taking a warrior level... access to pole arms, longbows, etc.</p><p></p><p>At higher levels (say, 10+) you will really notice a lack of the ability to hit often.</p><p></p><p></p><p>I'd recommend you think about what specific mechanical role you wish to fit (scout/skirmish, back row sniper, super-uber-skill man, etc) and then season with warrior classes to taste. If you wish to make a skills-focused rogue, you'll be lackluster in combat. If you want to be decent or better in combat, your skills will suffer (unless you choose to focus on a smaller set of skills). </p><p></p><p>Plan it now, so you don't end up lackluster at everything <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ph0rk, post: 1554666, member: 16266"] What is the good reason -not- to multiclass? If you really want to be effective at combat, you'll have to distribute your ability points with that in mind, which most likely will hamper your ability to be a face-man. That leaves sneaky-scouty type skills and dungeon delving type skills. (Most rogues can't master all three areas anyway). If only one of these is important, for example sneaky-scouty stuff, why are you not multiclassing? You want to be sneaky, and you want to be able to hit things.... rogue + fighter, ranger, or barbarian. Hell, the extra movement from the barbarian alone is reason enough to take a level of that, especially since the 2nd level barbarian uncanny dodge stacks with the rogue version. A move of 40 (or 30 if you're playing a runt) really helps to position for those sneak attacks. don't forget all the other bonuses of taking a warrior level... access to pole arms, longbows, etc. At higher levels (say, 10+) you will really notice a lack of the ability to hit often. I'd recommend you think about what specific mechanical role you wish to fit (scout/skirmish, back row sniper, super-uber-skill man, etc) and then season with warrior classes to taste. If you wish to make a skills-focused rogue, you'll be lackluster in combat. If you want to be decent or better in combat, your skills will suffer (unless you choose to focus on a smaller set of skills). Plan it now, so you don't end up lackluster at everything :) [/QUOTE]
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