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<blockquote data-quote="Xaositech" data-source="post: 2881998" data-attributes="member: 40200"><p>These days, there seems to be a bunch of feats numbering up into the thousand(s) range and there are so many choices to choose from. I've been considering the opportunity to present additional feats to be learned in addition to the standard level raises and character class bonuses, but only to a point that it wouldn't overrun the fighter's position to acquire the most amounts of feats (like a rogue would be able to gather the most amount of skills).</p><p></p><p>I've read scenarios about using 'training time' and 'gp' to trade in for a new feat, but it doesn't always curb excessive attempt to acquire new feats. I thought about also using the character's xp to be included in a feat buy similar to how arcane characters have to spend xp for certain spells and item creations. I realize that for a number of people, accummulating your xp is sacred and unless penalty of death, one shall not be tempted to spend earned xp outof concern that it might decrease their chances of leveling along with the other folks in the campaign.</p><p></p><p>Does anyone have any good ideas for a middle ground to be able to encourage to try out more / unique feats, but to avoid the munchkin min/max catastrophe? I've read concepts of offering separate 'xp' pool to be used specifically for this manner, but I'm not sure that using the term 'xp' would refrain from the players to issue ideas that if they don't spend those separate xp points on feat buys, item creation, spell 'fueling', can they just roll it over to actual character xp leveling instead? The questioni is bound to surface.</p><p></p><p>I'm definitely open to suggestions. Thanks!</p></blockquote><p></p>
[QUOTE="Xaositech, post: 2881998, member: 40200"] These days, there seems to be a bunch of feats numbering up into the thousand(s) range and there are so many choices to choose from. I've been considering the opportunity to present additional feats to be learned in addition to the standard level raises and character class bonuses, but only to a point that it wouldn't overrun the fighter's position to acquire the most amounts of feats (like a rogue would be able to gather the most amount of skills). I've read scenarios about using 'training time' and 'gp' to trade in for a new feat, but it doesn't always curb excessive attempt to acquire new feats. I thought about also using the character's xp to be included in a feat buy similar to how arcane characters have to spend xp for certain spells and item creations. I realize that for a number of people, accummulating your xp is sacred and unless penalty of death, one shall not be tempted to spend earned xp outof concern that it might decrease their chances of leveling along with the other folks in the campaign. Does anyone have any good ideas for a middle ground to be able to encourage to try out more / unique feats, but to avoid the munchkin min/max catastrophe? I've read concepts of offering separate 'xp' pool to be used specifically for this manner, but I'm not sure that using the term 'xp' would refrain from the players to issue ideas that if they don't spend those separate xp points on feat buys, item creation, spell 'fueling', can they just roll it over to actual character xp leveling instead? The questioni is bound to surface. I'm definitely open to suggestions. Thanks! [/QUOTE]
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