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<blockquote data-quote="Nyaricus" data-source="post: 2883796" data-attributes="member: 35678"><p>I've taken the "middle ground" and am now in the practice of giving out a feat every odd level (1, 3, 5, etc). You only have 3 more feats at 20th, but my players love it already <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Buying feats using GP is non-sensible (well, to me anyways <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) if you are only held back by how many more orcs you can kill. AND rogues would become <em>very</em> popular - thievery skillz, and all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>However, giving more feats out in a regular game is a great way to do it, and not really a problem, so long as NPCs and monsters with levels get them at the same rate as the players do (note: this is a key balancer in this idea). Try it out, adn tell us how it goes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2883796, member: 35678"] I've taken the "middle ground" and am now in the practice of giving out a feat every odd level (1, 3, 5, etc). You only have 3 more feats at 20th, but my players love it already :D Buying feats using GP is non-sensible (well, to me anyways :)) if you are only held back by how many more orcs you can kill. AND rogues would become [i]very[/i] popular - thievery skillz, and all :p However, giving more feats out in a regular game is a great way to do it, and not really a problem, so long as NPCs and monsters with levels get them at the same rate as the players do (note: this is a key balancer in this idea). Try it out, adn tell us how it goes :) [/QUOTE]
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