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<blockquote data-quote="brehobit" data-source="post: 8053333" data-attributes="member: 12032"><p>Comments:</p><ul> <li data-xf-list-type="ul">Duel wielder always feels a lot worse than polearm mastery. You need both a feat and style to make it effective. The +1 stat bonus helps a bit.</li> <li data-xf-list-type="ul">GWM: Pretty much strictly weaker, but better on a crit. Not happy with the +1 and +2 bonuses. Also, we tend to roll damage dice with the attack roll. And people <em>always</em> forget to say if they are using this or not. So rolling the damage dice differently makes it clear.</li> <li data-xf-list-type="ul">Healer: IMO starts out too strong and ends too weak and this helps. Also like the tie-in to Medicine. Honestly i'd like more feats to do this.</li> <li data-xf-list-type="ul">Martial adept: Too weak for almost everyone. The +1 makes it more reasonable to take.</li> <li data-xf-list-type="ul">Sharpshooter: One think I <em>like</em> about sharpshooter is not having to figure out cover. This kills that. But otherwise seems much better. You can do the -5/+10, but not effectively with cover or at range.</li> <li data-xf-list-type="ul">Weapon master still sucks, but there you go.</li> </ul></blockquote><p></p>
[QUOTE="brehobit, post: 8053333, member: 12032"] Comments: [LIST] [*]Duel wielder always feels a lot worse than polearm mastery. You need both a feat and style to make it effective. The +1 stat bonus helps a bit. [*]GWM: Pretty much strictly weaker, but better on a crit. Not happy with the +1 and +2 bonuses. Also, we tend to roll damage dice with the attack roll. And people [I]always[/I] forget to say if they are using this or not. So rolling the damage dice differently makes it clear. [*]Healer: IMO starts out too strong and ends too weak and this helps. Also like the tie-in to Medicine. Honestly i'd like more feats to do this. [*]Martial adept: Too weak for almost everyone. The +1 makes it more reasonable to take. [*]Sharpshooter: One think I [I]like[/I] about sharpshooter is not having to figure out cover. This kills that. But otherwise seems much better. You can do the -5/+10, but not effectively with cover or at range. [*]Weapon master still sucks, but there you go. [/LIST] [/QUOTE]
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