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Feat changes: requesting feedback
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<blockquote data-quote="DND_Reborn" data-source="post: 8053419" data-attributes="member: 6987520"><p>I would change the second point to "You get advantage on Strength (Athletics) checks to climb, jump, and swim" so you avoid advantage on grapple checks, etc., which IMO would make this a <em>Must Have</em> feat for warriors if you allowed it otherwise.</p><p></p><p></p><p>I think the second point makes this feat too good. I could see a lot of rogues taking it a couple of times or more, gaining <em>more</em> expertise each time <em>and</em> also an ASI bump. I would remove the ASI bump--I don't think it's needed as all the other benefits are good enough IMO and I see this feat taken often.</p><p></p><p></p><p>We also added you gain proficiency in Improvised weapons as well.</p><p></p><p>Many of your changes our tables already incorporate so I think you'll find they play well:</p><ul> <li data-xf-list-type="ul">Dual Wielder adds +1 STR or DEX</li> <li data-xf-list-type="ul">Durable grants advantage on Death Saves</li> <li data-xf-list-type="ul">Heavy Armor Master grants DR against magical weapon attacks in magical armor</li> <li data-xf-list-type="ul">Keen Mind grants advantage on Intelligence (Investigation) checks</li> <li data-xf-list-type="ul">Prodigy open to all races</li> <li data-xf-list-type="ul">Sharpshooter doubles normal range, has disadvantage at long range still</li> <li data-xf-list-type="ul">Shield Master can use bonus action before attacking</li> </ul><p>Over all I think your changes are fine and if your table likes them, kudos. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8053419, member: 6987520"] I would change the second point to "You get advantage on Strength (Athletics) checks to climb, jump, and swim" so you avoid advantage on grapple checks, etc., which IMO would make this a [I]Must Have[/I] feat for warriors if you allowed it otherwise. I think the second point makes this feat too good. I could see a lot of rogues taking it a couple of times or more, gaining [I]more[/I] expertise each time [I]and[/I] also an ASI bump. I would remove the ASI bump--I don't think it's needed as all the other benefits are good enough IMO and I see this feat taken often. We also added you gain proficiency in Improvised weapons as well. Many of your changes our tables already incorporate so I think you'll find they play well: [LIST] [*]Dual Wielder adds +1 STR or DEX [*]Durable grants advantage on Death Saves [*]Heavy Armor Master grants DR against magical weapon attacks in magical armor [*]Keen Mind grants advantage on Intelligence (Investigation) checks [*]Prodigy open to all races [*]Sharpshooter doubles normal range, has disadvantage at long range still [*]Shield Master can use bonus action before attacking [/LIST] Over all I think your changes are fine and if your table likes them, kudos. :) [/QUOTE]
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