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<blockquote data-quote="Shiroiken" data-source="post: 8053528" data-attributes="member: 6775477"><p>I'd like to start by stating that most feats are far too weak, not meeting the value of +2 to primary ability score. I feel that GWM, Resilient, Lucky, etc. are right about where feats should be, so bear that in mind with my comments.</p><p></p><ul> <li data-xf-list-type="ul">Athlete: I'd leave in the climb speed, but YMMV. As you have it, it will become THE go to feat for grapplers, shield masters, and anyone else who uses athletics checks regularly in combat. I approve, as this puts it on par with other feats.</li> <li data-xf-list-type="ul">Crossbow Expert: this is already a rule, due to errata.</li> <li data-xf-list-type="ul">Dual wielder: while this does improve the feat, it's still just too weak (it's adding +1 AC and +2 damage on average, which is well below par). Even with the ability score bonus, I think it still needs a minor boost, or another significant boost without </li> <li data-xf-list-type="ul">Durable: I combined this with Toughness instead, and it's still not a popular option. Your first option is fine (and fixes the stupid wording). The second option should probably be advantage on Death Saves rather than the static +2, because it helps prevent the natural 1 and increases the chance of rolling the natural 20 (or 19/20 in this case).</li> <li data-xf-list-type="ul">Great weapon Master: fiddling with the dice can be problematic, as it already makes good weapons better, and stacks with Great Weapon Fighting for all those re-rolls. I think this is a feat that doesn't need altering, but with your concern of people not announcing it, players should either have a standard setting (I'm using it unless stating otherwise) or they don't use it if they don't say it before the dice are rolled.</li> <li data-xf-list-type="ul">Healer: honestly the rolled HP is not the major feature of this feat, but if you wanted to do so, I'd change it to their HD+Con if you wanted to do that. I like the idea of it getting better by tier, but I'd suggest allowing a target to gain the benefit an extra time per short rest instead.</li> <li data-xf-list-type="ul">Heavy armor master: I use proficiency modifier instead, and it's amazing. I like the suggestion about magical armor allowing it against magical weapons.</li> <li data-xf-list-type="ul">Keen mind: there is no such thing as a skill check. Advantage on Int saving throws is pretty much worthless. This feat is so bad, it just needs to be added as part of another feat.</li> <li data-xf-list-type="ul">Linguist: need to clarify the check required to cast a scroll, but otherwise this seems fine.</li> <li data-xf-list-type="ul">Martial Adept: still not that great IMO. I'd rather add an extra Superiority Die instead</li> <li data-xf-list-type="ul">Orcish Fury: eh, if you feel the feat needs a minor boost, this is fine.</li> <li data-xf-list-type="ul">Prodigy: this really takes away the feel of the feat. It's supposed to represent humanity's flexibility, and opening it up to any race destroys that. Characters seldom get that many feats, so taking this a second time is unlikely anyway.</li> <li data-xf-list-type="ul">Sharpshooter: this is really the only feat I feel is too good, but only because everything works so well together. I'm not a fan of this big of a nerf, but it would put it back in the upper tier of the feats, not just the best one.</li> <li data-xf-list-type="ul">Shield Master: I've already house-ruled this, because that's the way we played it forever. Puts in the same logic as casting a bonus action spell and cantrip.</li> <li data-xf-list-type="ul">Weapon Master: better, but still terrible. I have no idea how to fix this feat.</li> </ul></blockquote><p></p>
[QUOTE="Shiroiken, post: 8053528, member: 6775477"] I'd like to start by stating that most feats are far too weak, not meeting the value of +2 to primary ability score. I feel that GWM, Resilient, Lucky, etc. are right about where feats should be, so bear that in mind with my comments. [LIST] [*]Athlete: I'd leave in the climb speed, but YMMV. As you have it, it will become THE go to feat for grapplers, shield masters, and anyone else who uses athletics checks regularly in combat. I approve, as this puts it on par with other feats. [*]Crossbow Expert: this is already a rule, due to errata. [*]Dual wielder: while this does improve the feat, it's still just too weak (it's adding +1 AC and +2 damage on average, which is well below par). Even with the ability score bonus, I think it still needs a minor boost, or another significant boost without [*]Durable: I combined this with Toughness instead, and it's still not a popular option. Your first option is fine (and fixes the stupid wording). The second option should probably be advantage on Death Saves rather than the static +2, because it helps prevent the natural 1 and increases the chance of rolling the natural 20 (or 19/20 in this case). [*]Great weapon Master: fiddling with the dice can be problematic, as it already makes good weapons better, and stacks with Great Weapon Fighting for all those re-rolls. I think this is a feat that doesn't need altering, but with your concern of people not announcing it, players should either have a standard setting (I'm using it unless stating otherwise) or they don't use it if they don't say it before the dice are rolled. [*]Healer: honestly the rolled HP is not the major feature of this feat, but if you wanted to do so, I'd change it to their HD+Con if you wanted to do that. I like the idea of it getting better by tier, but I'd suggest allowing a target to gain the benefit an extra time per short rest instead. [*]Heavy armor master: I use proficiency modifier instead, and it's amazing. I like the suggestion about magical armor allowing it against magical weapons. [*]Keen mind: there is no such thing as a skill check. Advantage on Int saving throws is pretty much worthless. This feat is so bad, it just needs to be added as part of another feat. [*]Linguist: need to clarify the check required to cast a scroll, but otherwise this seems fine. [*]Martial Adept: still not that great IMO. I'd rather add an extra Superiority Die instead [*]Orcish Fury: eh, if you feel the feat needs a minor boost, this is fine. [*]Prodigy: this really takes away the feel of the feat. It's supposed to represent humanity's flexibility, and opening it up to any race destroys that. Characters seldom get that many feats, so taking this a second time is unlikely anyway. [*]Sharpshooter: this is really the only feat I feel is too good, but only because everything works so well together. I'm not a fan of this big of a nerf, but it would put it back in the upper tier of the feats, not just the best one. [*]Shield Master: I've already house-ruled this, because that's the way we played it forever. Puts in the same logic as casting a bonus action spell and cantrip. [*]Weapon Master: better, but still terrible. I have no idea how to fix this feat. [/LIST] [/QUOTE]
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