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<blockquote data-quote="brehobit" data-source="post: 8053624" data-attributes="member: 12032"><p>I wanted to discuss this quickly because I think I need a bit more feedback here before I move on. This is wrt GWM.</p><p></p><p>I figured I'd cover cases of really tiny weapons, but yeah, good point.</p><p></p><p></p><p>I'll do the math myself shortly. For sharpshooter -5/+10 is often really good at higher levels. Our goblin archer has +12 to attack without buffs (5 stat, 4 prof, 2 combat style, 1 weapon), and is often better than that (haste, bless, bardic inspiration, faerie fire, a few other things that grant advantage or other bonuses) and has lucky and access to precise strike to just rub it in. So while he does miss AC 15 creatures about 35% of the time in theory, in reality it's closer to 15% of the time. And he's doing either d6+6 damage or d6+16 damage. It's a very big win. I imagine GWM isn't as big of a win because the base damage dice are higher. And the fighting style for a great weapon is a lot weaker. But do keep in mind this makes a critical quite a bit nastier. When criting with a d10 weapon you are doing 4d12 (26) damage instead of 2d10 (11). That's +15 on a crit, +7.5 on a regular hit. Weaker certainly given crits are generally fairly scarce, but cool when it happens (people like rolling a lot of dice IME.</p><p></p><p></p><p></p><p>Humm, I like this idea and reasoning, but I'm not sure about the implementation. It's a bit campaign dependent (game I'm planning on doing next has mostly humanoid opponents for example) and frankly feels too weak (a conditional +3.5 damage feels like not enough for feat, even with the bonus action on a crit, etc.) But I like where you are coming from.</p></blockquote><p></p>
[QUOTE="brehobit, post: 8053624, member: 12032"] I wanted to discuss this quickly because I think I need a bit more feedback here before I move on. This is wrt GWM. I figured I'd cover cases of really tiny weapons, but yeah, good point. I'll do the math myself shortly. For sharpshooter -5/+10 is often really good at higher levels. Our goblin archer has +12 to attack without buffs (5 stat, 4 prof, 2 combat style, 1 weapon), and is often better than that (haste, bless, bardic inspiration, faerie fire, a few other things that grant advantage or other bonuses) and has lucky and access to precise strike to just rub it in. So while he does miss AC 15 creatures about 35% of the time in theory, in reality it's closer to 15% of the time. And he's doing either d6+6 damage or d6+16 damage. It's a very big win. I imagine GWM isn't as big of a win because the base damage dice are higher. And the fighting style for a great weapon is a lot weaker. But do keep in mind this makes a critical quite a bit nastier. When criting with a d10 weapon you are doing 4d12 (26) damage instead of 2d10 (11). That's +15 on a crit, +7.5 on a regular hit. Weaker certainly given crits are generally fairly scarce, but cool when it happens (people like rolling a lot of dice IME. Humm, I like this idea and reasoning, but I'm not sure about the implementation. It's a bit campaign dependent (game I'm planning on doing next has mostly humanoid opponents for example) and frankly feels too weak (a conditional +3.5 damage feels like not enough for feat, even with the bonus action on a crit, etc.) But I like where you are coming from. [/QUOTE]
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